| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Model.h" | 
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| 30 |  | 
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| 31 | #include <OgreEntity.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/GameMode.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 | #include "Scene.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | CreateFactory(Model); | 
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| 41 |  | 
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| 42 | Model::Model(BaseObject* creator) : StaticEntity(creator) | 
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| 43 | { | 
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| 44 | RegisterObject(Model); | 
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| 45 |  | 
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| 46 | this->bCastShadows_ = true; | 
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| 47 |  | 
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| 48 | this->registerVariables(); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | Model::~Model() | 
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| 52 | { | 
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| 53 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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| 54 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 58 | { | 
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| 59 | SUPER(Model, XMLPort, xmlelement, mode); | 
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| 60 |  | 
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| 61 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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| 62 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void Model::registerVariables() | 
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| 66 | { | 
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| 67 | registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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| 68 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void Model::changedMesh() | 
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| 72 | { | 
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| 73 | if (GameMode::showsGraphics()) | 
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| 74 | { | 
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| 75 | if (this->mesh_.getEntity()) | 
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| 76 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| 77 |  | 
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| 78 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| 79 |  | 
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| 80 | if (this->mesh_.getEntity()) | 
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| 81 | { | 
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| 82 | this->attachOgreObject(this->mesh_.getEntity()); | 
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| 83 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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| 84 | this->mesh_.setVisible(this->isVisible()); | 
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| 85 | } | 
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| 86 | } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void Model::changedShadows() | 
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| 90 | { | 
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| 91 | this->mesh_.setCastShadows(this->bCastShadows_); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void Model::changedVisibility() | 
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| 95 | { | 
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| 96 | SUPER(Model, changedVisibility); | 
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| 97 |  | 
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| 98 | this->mesh_.setVisible(this->isVisible()); | 
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| 99 | } | 
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| 100 | } | 
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