| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Michael Wirth | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "NewHumanController.h" | 
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| 30 |  | 
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| 31 | #include <cmath> | 
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| 32 | #include <OgreRay.h> | 
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| 33 | #include <OgreSceneQuery.h> | 
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| 34 | #include <OgreCamera.h> | 
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| 35 | #include <OgreSceneManager.h> | 
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| 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/command/ConsoleCommand.h" | 
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| 40 | #include "core/input/KeyBinder.h" | 
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| 41 | #include "core/input/KeyBinderManager.h" | 
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| 42 | #include "worldentities/ControllableEntity.h" | 
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| 43 | #include "worldentities/pawns/Pawn.h" | 
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| 44 | #include "infos/PlayerInfo.h" | 
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| 45 | #include "overlays/OrxonoxOverlay.h" | 
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| 46 | #include "graphics/Camera.h" | 
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| 47 | #include "sound/SoundManager.h" | 
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| 48 | #include "tools/BulletConversions.h" | 
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| 49 | #include "Scene.h" | 
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| 50 |  | 
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| 51 | namespace orxonox | 
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| 52 | { | 
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| 53 | SetConsoleCommand("NewHumanController", "changeMode", &NewHumanController::changeMode).keybindMode(KeybindMode::OnPress); | 
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| 54 | SetConsoleCommand("NewHumanController", "accelerate", &NewHumanController::accelerate).keybindMode(KeybindMode::OnPress); | 
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| 55 | SetConsoleCommand("NewHumanController", "decelerate", &NewHumanController::decelerate).keybindMode(KeybindMode::OnPress); | 
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| 56 | SetConsoleCommand("NewHumanController", "unfire",     &NewHumanController::unfire    ).keybindMode(KeybindMode::OnRelease).addShortcut(); | 
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| 57 |  | 
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| 58 | CreateUnloadableFactory(NewHumanController); | 
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| 59 |  | 
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| 60 | NewHumanController* NewHumanController::localController_s = 0; | 
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| 61 |  | 
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| 62 | NewHumanController::NewHumanController(BaseObject* creator) | 
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| 63 | : HumanController(creator) | 
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| 64 | , crossHairOverlay_(NULL) | 
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| 65 | , centerOverlay_(NULL) | 
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| 66 | , damageOverlayTop_(NULL) | 
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| 67 | , damageOverlayRight_(NULL) | 
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| 68 | , damageOverlayBottom_(NULL) | 
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| 69 | , damageOverlayLeft_(NULL) | 
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| 70 | , damageOverlayTT_(0) | 
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| 71 | , arrowsOverlay1_(NULL) | 
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| 72 | , arrowsOverlay2_(NULL) | 
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| 73 | , arrowsOverlay3_(NULL) | 
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| 74 | , arrowsOverlay4_(NULL) | 
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| 75 | { | 
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| 76 | RegisterObject(NewHumanController); | 
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| 77 |  | 
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| 78 | overlaySize_ = 0.08f; | 
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| 79 | arrowsSize_ = 0.4f; | 
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| 80 |  | 
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| 81 | damageOverlayTime_ = 0.6f; | 
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| 82 |  | 
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| 83 | controlMode_ = 0; | 
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| 84 | acceleration_ = 0; | 
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| 85 | accelerating_ = false; | 
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| 86 | firemode_ = -1; | 
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| 87 |  | 
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| 88 | showArrows_ = true; | 
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| 89 | showOverlays_ = false; | 
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| 90 | showDamageOverlay_ = true; | 
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| 91 |  | 
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| 92 | //currentPitch_ = 1; | 
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| 93 | //currentYaw_ = 1; | 
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| 94 |  | 
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| 95 | if (GameMode::showsGraphics()) | 
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| 96 | { | 
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| 97 | crossHairOverlay_ = new OrxonoxOverlay(this); | 
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| 98 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); | 
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| 99 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); | 
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| 100 | crossHairOverlay_->hide(); | 
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| 101 | //crossHairOverlay_->setAspectCorrection(true); not working | 
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| 102 |  | 
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| 103 | centerOverlay_ = new OrxonoxOverlay(this); | 
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| 104 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 105 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 106 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 107 | centerOverlay_->hide(); | 
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| 108 |  | 
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| 109 | if (showDamageOverlay_) | 
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| 110 | { | 
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| 111 | damageOverlayTop_ = new OrxonoxOverlay(this); | 
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| 112 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); | 
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| 113 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 114 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 115 | damageOverlayTop_->hide(); | 
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| 116 |  | 
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| 117 | damageOverlayRight_ = new OrxonoxOverlay(this); | 
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| 118 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); | 
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| 119 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 120 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 121 | damageOverlayRight_->hide(); | 
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| 122 |  | 
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| 123 | damageOverlayBottom_ = new OrxonoxOverlay(this); | 
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| 124 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); | 
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| 125 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 126 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 127 | damageOverlayBottom_->hide(); | 
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| 128 |  | 
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| 129 | damageOverlayLeft_ = new OrxonoxOverlay(this); | 
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| 130 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); | 
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| 131 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 132 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 133 | damageOverlayLeft_->hide(); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | if (showArrows_) | 
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| 137 | { | 
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| 138 | arrowsOverlay1_ = new OrxonoxOverlay(this); | 
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| 139 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); | 
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| 140 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); | 
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| 141 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 142 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 143 | arrowsOverlay1_->hide(); | 
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| 144 |  | 
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| 145 | arrowsOverlay2_ = new OrxonoxOverlay(this); | 
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| 146 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); | 
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| 147 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); | 
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| 148 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 149 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 150 | arrowsOverlay2_->hide(); | 
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| 151 |  | 
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| 152 | arrowsOverlay3_ = new OrxonoxOverlay(this); | 
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| 153 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); | 
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| 154 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); | 
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| 155 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 156 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 157 | arrowsOverlay3_->hide(); | 
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| 158 |  | 
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| 159 | arrowsOverlay4_ = new OrxonoxOverlay(this); | 
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| 160 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); | 
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| 161 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); | 
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| 162 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 163 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 164 | arrowsOverlay4_->hide(); | 
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| 165 | } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model | 
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| 169 | this->targetMask_.exclude(ClassByString("BaseObject")); | 
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| 170 | this->targetMask_.include(ClassByString("WorldEntity")); | 
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| 171 | this->targetMask_.exclude(ClassByString("Projectile")); | 
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| 172 |  | 
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| 173 | NewHumanController::localController_s = this; | 
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| 174 |  | 
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| 175 | controlPaused_ = false; | 
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| 176 |  | 
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| 177 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | NewHumanController::~NewHumanController() | 
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| 181 | { | 
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| 182 | if (this->isInitialized()) | 
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| 183 | { | 
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| 184 | if (this->crossHairOverlay_) | 
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| 185 | this->crossHairOverlay_->destroy(); | 
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| 186 | if (this->centerOverlay_) | 
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| 187 | this->centerOverlay_->destroy(); | 
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| 188 |  | 
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| 189 | if (this->arrowsOverlay1_) | 
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| 190 | this->arrowsOverlay1_->destroy(); | 
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| 191 | if (this->arrowsOverlay2_) | 
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| 192 | this->arrowsOverlay2_->destroy(); | 
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| 193 | if (this->arrowsOverlay3_) | 
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| 194 | this->arrowsOverlay3_->destroy(); | 
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| 195 | if (this->arrowsOverlay4_) | 
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| 196 | this->arrowsOverlay4_->destroy(); | 
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| 197 | if (this->damageOverlayTop_) | 
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| 198 | this->damageOverlayTop_->destroy(); | 
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| 199 | if (this->damageOverlayLeft_) | 
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| 200 | this->damageOverlayLeft_->destroy(); | 
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| 201 | if (this->damageOverlayRight_) | 
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| 202 | this->damageOverlayRight_->destroy(); | 
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| 203 | if (this->damageOverlayBottom_) | 
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| 204 | this->damageOverlayBottom_->destroy(); | 
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| 205 | } | 
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| 206 | } | 
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| 207 |  | 
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| 208 | void NewHumanController::tick(float dt) | 
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| 209 | { | 
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| 210 | if (GameMode::showsGraphics()) | 
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| 211 | { | 
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| 212 |  | 
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| 213 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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| 214 | { | 
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| 215 | this->updateTarget(); | 
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| 216 |  | 
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| 217 | if (!controlPaused_ ) | 
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| 218 | { | 
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| 219 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
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| 220 | this->showOverlays(); | 
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| 221 | else if (this->getControllableEntity() &&  this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 222 | { | 
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| 223 | this->showOverlays(); | 
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| 224 | this->hideArrows(); | 
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| 225 | } | 
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| 226 |  | 
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| 227 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); | 
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| 228 |  | 
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| 229 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) | 
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| 230 | { | 
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| 231 | if (this->showOverlays_ && this->showArrows_) | 
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| 232 | alignArrows(); | 
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| 233 | } | 
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| 234 | else | 
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| 235 | hideArrows(); | 
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| 236 |  | 
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| 237 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) | 
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| 238 | { | 
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| 239 | this->damageOverlayTT_ -= dt; | 
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| 240 | this->damageOverlayTR_ -= dt; | 
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| 241 | this->damageOverlayTB_ -= dt; | 
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| 242 | this->damageOverlayTL_ -= dt; | 
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| 243 | if (this->damageOverlayTT_ <= 0) | 
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| 244 | this->damageOverlayTop_->hide(); | 
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| 245 | if (this->damageOverlayTR_ <= 0) | 
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| 246 | this->damageOverlayRight_->hide(); | 
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| 247 | if (this->damageOverlayTB_ <= 0) | 
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| 248 | this->damageOverlayBottom_->hide(); | 
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| 249 | if (this->damageOverlayTL_ <= 0) | 
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| 250 | this->damageOverlayLeft_->hide(); | 
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| 251 | } | 
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| 252 | } | 
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| 253 | } | 
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| 254 | else | 
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| 255 | this->hideOverlays(); | 
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| 256 |  | 
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| 257 | if (this->acceleration_ > 0) | 
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| 258 | { | 
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| 259 | if (this->accelerating_) | 
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| 260 | HumanController::moveFrontBack(Vector2(1, 0)); | 
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| 261 | else | 
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| 262 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); | 
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| 263 | this->accelerating_ = false; | 
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| 264 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); | 
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| 265 | } | 
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| 266 | } | 
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| 267 |  | 
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| 268 | // Reset pitch and yaw rates | 
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| 269 | // TODO: Reactivate this to fix the game pad problem with 0 input | 
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| 270 | //this->currentPitch_ = 0; | 
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| 271 | //this->currentYaw_ = 0; | 
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| 272 |  | 
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| 273 | HumanController::tick(dt); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | void NewHumanController::doFire(unsigned int firemode) | 
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| 277 | { | 
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| 278 | if (!this->controllableEntity_) | 
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| 279 | return; | 
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| 280 |  | 
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| 281 | this->firemode_ = firemode; | 
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| 282 |  | 
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| 283 | if (firemode == 1 && this->controlMode_ == 1) | 
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| 284 | { | 
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| 285 | //unlocked steering, steer on right mouse click | 
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| 286 | HumanController::yaw(Vector2(this->currentYaw_, 0)); | 
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| 287 | HumanController::pitch(Vector2(this->currentPitch_, 0)); | 
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| 288 | } | 
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| 289 | else | 
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| 290 | HumanController::localController_s->getControllableEntity()->fire(firemode); | 
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| 291 |  | 
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| 292 | } | 
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| 293 |  | 
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| 294 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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| 295 | { | 
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| 296 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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| 297 | { | 
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| 298 | Vector3 posA; | 
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| 299 | if (originator) | 
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| 300 | posA = originator->getWorldPosition(); | 
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| 301 | else | 
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| 302 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); | 
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| 303 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); | 
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| 304 | //posA and posB are almost identical | 
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| 305 |  | 
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| 306 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); | 
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| 307 |  | 
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| 308 | //back is z positive | 
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| 309 | //x is left positive | 
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| 310 | //y is down positive | 
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| 311 | relativeHit.normalise(); | 
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| 312 |  | 
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| 313 | float threshold = 0.3f; | 
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| 314 | if (relativeHit.x > threshold) // Left | 
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| 315 | { | 
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| 316 | this->damageOverlayLeft_->show(); | 
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| 317 | this->damageOverlayTL_ = this->damageOverlayTime_; | 
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| 318 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); | 
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| 319 | } | 
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| 320 | if (relativeHit.x < -threshold) //Right | 
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| 321 | { | 
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| 322 | this->damageOverlayRight_->show(); | 
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| 323 | this->damageOverlayTR_ = this->damageOverlayTime_; | 
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| 324 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); | 
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| 325 | } | 
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| 326 | if (relativeHit.y > threshold) //Top | 
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| 327 | { | 
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| 328 | this->damageOverlayBottom_->show(); | 
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| 329 | this->damageOverlayTB_ = this->damageOverlayTime_; | 
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| 330 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); | 
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| 331 | } | 
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| 332 | if (relativeHit.y < -threshold) //Bottom | 
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| 333 | { | 
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| 334 | this->damageOverlayTop_->show(); | 
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| 335 | this->damageOverlayTT_ = this->damageOverlayTime_; | 
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| 336 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); | 
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| 337 | } | 
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| 338 | } | 
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| 339 | } | 
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| 340 |  | 
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| 341 | void NewHumanController::unfire() | 
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| 342 | { | 
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| 343 | if (NewHumanController::localController_s) | 
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| 344 | NewHumanController::localController_s->doUnfire(); | 
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| 345 | } | 
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| 346 |  | 
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| 347 | void NewHumanController::doUnfire() | 
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| 348 | { | 
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| 349 | this->firemode_ = -1; | 
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| 350 | hideArrows(); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | void NewHumanController::centerCursor() | 
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| 354 | { | 
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| 355 | this->currentYaw_ = 0; | 
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| 356 | this->currentPitch_ = 0; | 
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| 357 |  | 
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| 358 | KeyBinderManager::getInstance().getCurrent()->resetMouseAxes(); | 
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| 359 | } | 
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| 360 |  | 
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| 361 | void NewHumanController::updateTarget() | 
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| 362 | { | 
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| 363 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); | 
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| 364 |  | 
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| 365 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); | 
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| 366 |  | 
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| 367 | rsq->setRay(mouseRay); | 
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| 368 | rsq->setSortByDistance(true); | 
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| 369 |  | 
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| 370 | /* | 
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| 371 | Distance of objects: | 
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| 372 | ignore everything under 200 maybe even take 1000 as min distance to shoot at | 
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| 373 |  | 
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| 374 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem | 
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| 375 | they vanish only after a distance of 10'000 | 
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| 376 | */ | 
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| 377 |  | 
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| 378 |  | 
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| 379 | Ogre::RaySceneQueryResult& result = rsq->execute(); | 
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| 380 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 381 | WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity()); | 
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| 382 |  | 
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| 383 | Ogre::RaySceneQueryResult::iterator itr; | 
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| 384 | for (itr = result.begin(); itr != result.end(); ++itr) | 
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| 385 | { | 
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| 386 | //             CCOUT(0) << "testing object as target" << endl; | 
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| 387 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 200) | 
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| 388 | { | 
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| 389 | // Try to cast the user pointer | 
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| 390 | WorldEntity* wePtr; | 
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| 391 | try | 
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| 392 | { | 
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| 393 | wePtr = dynamic_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); | 
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| 394 | } | 
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| 395 | catch (...) | 
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| 396 | { | 
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| 397 | continue; | 
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| 398 | } | 
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| 399 |  | 
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| 400 | // make sure we don't shoot ourselves | 
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| 401 | if( wePtr==myWe ) | 
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| 402 | continue; | 
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| 403 |  | 
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| 404 | if (wePtr) | 
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| 405 | { | 
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| 406 | // go through all parents of object and look whether they are sightable or not | 
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| 407 | bool isSightable = false; | 
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| 408 | WorldEntity* parent = wePtr->getParent(); | 
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| 409 | while (parent) | 
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| 410 | { | 
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| 411 | if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe) | 
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| 412 | { | 
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| 413 | parent = parent->getParent(); | 
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| 414 | continue; | 
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| 415 | } | 
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| 416 | else | 
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| 417 | { | 
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| 418 | isSightable = true; | 
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| 419 | break; | 
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| 420 | } | 
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| 421 | } | 
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| 422 | if (!isSightable) | 
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| 423 | continue; | 
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| 424 | } | 
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| 425 |  | 
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| 426 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) | 
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| 427 | this->getControllableEntity()->setTarget(wePtr); | 
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| 428 |  | 
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| 429 | if (pawn) | 
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| 430 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); | 
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| 431 |  | 
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| 432 | //itr->movable->getParentSceneNode()->showBoundingBox(true); | 
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| 433 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() | 
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| 434 | return; | 
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| 435 | } | 
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| 436 | } | 
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| 437 |  | 
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| 438 | if (pawn) | 
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| 439 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); | 
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| 440 |  | 
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| 441 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) | 
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| 442 | this->getControllableEntity()->setTarget( 0 ); | 
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| 443 |  | 
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| 444 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); | 
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| 445 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); | 
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| 446 | } | 
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| 447 |  | 
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| 448 | void NewHumanController::frontback(const Vector2& value) | 
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| 449 | { | 
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| 450 | this->accelerating_ = true; | 
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| 451 |  | 
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| 452 | //if (this->acceleration_ == 0) | 
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| 453 | HumanController::frontback(value); | 
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| 454 | } | 
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| 455 |  | 
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| 456 | void NewHumanController::yaw(const Vector2& value) | 
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| 457 | { | 
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| 458 | //SUPER(NewHumanController, yaw, value); | 
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| 459 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
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| 460 | HumanController::yaw(value); | 
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| 461 |  | 
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| 462 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 463 | this->currentYaw_ = value.x; | 
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| 464 | } | 
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| 465 |  | 
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| 466 | void NewHumanController::pitch(const Vector2& value) | 
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| 467 | { | 
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| 468 | //SUPER(NewHumanController, pitch, value); | 
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| 469 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
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| 470 | HumanController::pitch(value); | 
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| 471 |  | 
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| 472 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 473 | this->currentPitch_ = value.x; | 
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| 474 | } | 
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| 475 |  | 
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| 476 | void NewHumanController::changeMode() | 
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| 477 | { | 
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| 478 | if (NewHumanController::localController_s) | 
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| 479 | { | 
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| 480 | if (NewHumanController::localController_s->controlMode_ == 0) | 
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| 481 | { | 
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| 482 | NewHumanController::localController_s->controlMode_ = 1; | 
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| 483 | NewHumanController::localController_s->hideArrows(); | 
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| 484 | } | 
|---|
| 485 | else | 
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| 486 | NewHumanController::localController_s->controlMode_ = 0; | 
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| 487 | } | 
|---|
| 488 | } | 
|---|
| 489 |  | 
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| 490 | void NewHumanController::changedControllableEntity() | 
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| 491 | { | 
|---|
| 492 | this->controlMode_ = 0; | 
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| 493 | this->centerCursor(); | 
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| 494 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
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| 495 | { | 
|---|
| 496 | this->showOverlays_ = true; | 
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| 497 | if (!this->controlPaused_) | 
|---|
| 498 | { | 
|---|
| 499 | this->showOverlays(); | 
|---|
| 500 | this->alignArrows(); | 
|---|
| 501 | } | 
|---|
| 502 | } | 
|---|
| 503 | else | 
|---|
| 504 | { | 
|---|
| 505 | this->showOverlays_ = false; | 
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| 506 | this->hideOverlays(); | 
|---|
| 507 | } | 
|---|
| 508 | } | 
|---|
| 509 |  | 
|---|
| 510 | void NewHumanController::accelerate() | 
|---|
| 511 | { | 
|---|
| 512 | if (NewHumanController::localController_s) | 
|---|
| 513 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); | 
|---|
| 514 | } | 
|---|
| 515 |  | 
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| 516 | void NewHumanController::decelerate() | 
|---|
| 517 | { | 
|---|
| 518 | if (NewHumanController::localController_s) | 
|---|
| 519 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | void NewHumanController::doResumeControl() | 
|---|
| 523 | { | 
|---|
| 524 | this->controlPaused_ = false; | 
|---|
| 525 | if (this->showOverlays_) | 
|---|
| 526 | this->showOverlays(); | 
|---|
| 527 | } | 
|---|
| 528 |  | 
|---|
| 529 | void NewHumanController::doPauseControl() | 
|---|
| 530 | { | 
|---|
| 531 | this->controlPaused_ = true; | 
|---|
| 532 | this->hideOverlays(); | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | void NewHumanController::alignArrows() | 
|---|
| 536 | { | 
|---|
| 537 | if (showArrows_) | 
|---|
| 538 | { | 
|---|
| 539 | hideArrows(); | 
|---|
| 540 |  | 
|---|
| 541 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); | 
|---|
| 542 |  | 
|---|
| 543 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) | 
|---|
| 544 | { | 
|---|
| 545 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); | 
|---|
| 546 | this->arrowsOverlay1_->show(); | 
|---|
| 547 | } | 
|---|
| 548 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) | 
|---|
| 549 | { | 
|---|
| 550 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); | 
|---|
| 551 | this->arrowsOverlay2_->show(); | 
|---|
| 552 | } | 
|---|
| 553 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) | 
|---|
| 554 | { | 
|---|
| 555 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); | 
|---|
| 556 | this->arrowsOverlay3_->show(); | 
|---|
| 557 | } | 
|---|
| 558 | else if (distance > arrowsSize_ / 2.0f) | 
|---|
| 559 | { | 
|---|
| 560 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); | 
|---|
| 561 | this->arrowsOverlay4_->show(); | 
|---|
| 562 | } | 
|---|
| 563 | } | 
|---|
| 564 | } | 
|---|
| 565 |  | 
|---|
| 566 | void NewHumanController::showOverlays() | 
|---|
| 567 | { | 
|---|
| 568 | if (!GameMode::showsGraphics()) | 
|---|
| 569 | return; | 
|---|
| 570 | this->crossHairOverlay_->show(); | 
|---|
| 571 | this->centerOverlay_->show(); | 
|---|
| 572 |  | 
|---|
| 573 | if (showArrows_) | 
|---|
| 574 | { | 
|---|
| 575 | this->arrowsOverlay1_->show(); | 
|---|
| 576 | this->arrowsOverlay2_->show(); | 
|---|
| 577 | this->arrowsOverlay3_->show(); | 
|---|
| 578 | this->arrowsOverlay4_->show(); | 
|---|
| 579 | } | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 | void NewHumanController::hideOverlays() | 
|---|
| 583 | { | 
|---|
| 584 | if (!GameMode::showsGraphics()) | 
|---|
| 585 | return; | 
|---|
| 586 | this->crossHairOverlay_->hide(); | 
|---|
| 587 | this->centerOverlay_->hide(); | 
|---|
| 588 |  | 
|---|
| 589 | if (showDamageOverlay_) | 
|---|
| 590 | { | 
|---|
| 591 | this->damageOverlayTop_->hide(); | 
|---|
| 592 | this->damageOverlayRight_->hide(); | 
|---|
| 593 | this->damageOverlayBottom_->hide(); | 
|---|
| 594 | this->damageOverlayLeft_->hide(); | 
|---|
| 595 | } | 
|---|
| 596 |  | 
|---|
| 597 | this->hideArrows(); | 
|---|
| 598 | } | 
|---|
| 599 |  | 
|---|
| 600 | void NewHumanController::hideArrows() | 
|---|
| 601 | { | 
|---|
| 602 | if(!GameMode::showsGraphics()) | 
|---|
| 603 | return; | 
|---|
| 604 | if (showArrows_) | 
|---|
| 605 | { | 
|---|
| 606 | this->arrowsOverlay1_->hide(); | 
|---|
| 607 | this->arrowsOverlay2_->hide(); | 
|---|
| 608 | this->arrowsOverlay3_->hide(); | 
|---|
| 609 | this->arrowsOverlay4_->hide(); | 
|---|
| 610 | } | 
|---|
| 611 | } | 
|---|
| 612 |  | 
|---|
| 613 |  | 
|---|
| 614 |  | 
|---|
| 615 |  | 
|---|
| 616 |  | 
|---|
| 617 | } | 
|---|