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source: code/branches/tutorial/src/orxonox/controllers/DroneController.cc @ 5833

Last change on this file since 5833 was 5833, checked in by dafrick, 15 years ago

Added some more comments to the tutorial.

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33
34namespace orxonox
35{
36    /**
37    @brief
38        Constructor.
39    */
40    DroneController::DroneController(BaseObject* creator) : Controller(creator)
41    {
42        // Place your code here:
43        // - make sure to register the object in the factory
44        // - do any kind of initialisation
45        RegisterObject(DroneController);
46       
47        // this checks that our creator really is a drone
48        // and saves the pointer to the drone for the controlling commands
49        assert(dynamic_cast<Drone*>(creator)!=0);
50        this->setControllableEntity(dynamic_cast<Drone*>(creator));
51    }
52
53    DroneController::~DroneController()
54    {
55    }
56
57    /**
58    @brief
59        The controlling happens here. This method defines what the controller has to do each tick.
60    @param dt
61        The duration of the tick.
62    */
63    void DroneController::tick(float dt)
64    {
65        // Place your code here:
66        // - steering commands
67        static float totaltime = 0;
68        totaltime += dt;
69        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
70        if(totaltime<100)
71        {
72            myDrone->moveFrontBack( -sqrt(dt) );
73            myDrone->rotatePitch(-dt);
74        }
75    }
76}
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