| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Dominik Solenicki | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ArtificialController.h" | 
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| 30 |  | 
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| 31 | #include <vector> | 
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| 32 | #include <climits> | 
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| 33 |  | 
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| 34 | #include "util/Math.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "core/command/ConsoleCommand.h" | 
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| 38 | #include "worldentities/ControllableEntity.h" | 
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| 39 | #include "worldentities/pawns/Pawn.h" | 
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| 40 | #include "worldentities/pawns/TeamBaseMatchBase.h" | 
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| 41 | #include "gametypes/TeamDeathmatch.h" | 
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| 42 | #include "gametypes/Dynamicmatch.h" | 
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| 43 | #include "controllers/WaypointPatrolController.h" | 
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| 44 | #include "controllers/NewHumanController.h" | 
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| 45 | #include "controllers/DroneController.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 | SetConsoleCommand("ArtificialController", "formationflight",  &ArtificialController::formationflight); | 
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| 50 | SetConsoleCommand("ArtificialController", "masteraction",     &ArtificialController::masteraction); | 
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| 51 | SetConsoleCommand("ArtificialController", "followme",         &ArtificialController::followme); | 
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| 52 | SetConsoleCommand("ArtificialController", "passivebehaviour", &ArtificialController::passivebehaviour); | 
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| 53 | SetConsoleCommand("ArtificialController", "formationsize",    &ArtificialController::formationsize); | 
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| 54 |  | 
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| 55 | static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7; | 
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| 56 | static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; | 
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| 57 | static const int FORMATION_LENGTH =  130; | 
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| 58 | static const int FORMATION_WIDTH =  110; | 
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| 59 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy | 
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| 60 | static const float SPEED_MASTER = 0.6f; | 
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| 61 | static const float ROTATEFACTOR_MASTER = 0.2f; | 
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| 62 | static const float SPEED_FREE = 0.8f; | 
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| 63 | static const float ROTATEFACTOR_FREE = 0.8f; | 
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| 64 |  | 
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| 65 |  | 
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| 66 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) | 
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| 67 | { | 
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| 68 | RegisterObject(ArtificialController); | 
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| 69 |  | 
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| 70 | this->target_ = 0; | 
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| 71 | this->formationFlight_ = false; | 
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| 72 | this->passive_ = false; | 
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| 73 | this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; | 
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| 74 | this->myMaster_ = 0; | 
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| 75 | this->freedomCount_ = 0; | 
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| 76 | this->team_ = -1; | 
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| 77 | this->state_ = FREE; | 
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| 78 | this->specificMasterAction_ = NONE; | 
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| 79 | this->specificMasterActionHoldCount_  = 0; | 
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| 80 | this->bShooting_ = false; | 
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| 81 | this->bHasTargetPosition_ = false; | 
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| 82 | this->speedCounter_ = 0.2f; | 
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| 83 | this->targetPosition_ = Vector3::ZERO; | 
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| 84 |  | 
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| 85 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | ArtificialController::~ArtificialController() | 
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| 89 | { | 
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| 90 | if (this->isInitialized()) | 
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| 91 | { | 
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| 92 | this->removeFromFormation(); | 
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| 93 |  | 
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| 94 | for (ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it; ++it) | 
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| 95 | { | 
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| 96 | if (*it != this) | 
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| 97 | { | 
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| 98 | if (it->myMaster_ == this) | 
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| 99 | { | 
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| 100 | COUT(1) << "error: " << this << " is still master in " << (*it) << std::endl; | 
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| 101 | it->myMaster_ = 0; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | while (true) | 
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| 105 | { | 
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| 106 | std::vector<ArtificialController*>::iterator it2 = std::find(it->slaves_.begin(), it->slaves_.end(), this); | 
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| 107 | if (it2 != it->slaves_.end()) | 
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| 108 | { | 
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| 109 | COUT(1) << "error: " << this << " is still slave in " << (*it) << std::endl; | 
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| 110 | it->slaves_.erase(it2); | 
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| 111 | } | 
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| 112 | else | 
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| 113 | break; | 
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| 114 | } | 
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| 115 | } | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 121 | { | 
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| 122 | SUPER(ArtificialController, XMLPort, xmlelement, mode); | 
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| 123 |  | 
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| 124 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); | 
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| 125 | XMLPortParam(ArtificialController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(false); | 
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| 126 | XMLPortParam(ArtificialController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); | 
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| 127 | XMLPortParam(ArtificialController, "passive", setPassive, getPassive, xmlelement, mode).defaultValues(false); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | // Documentation only here to get a faster overview for creating a useful documentation... | 
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| 131 |  | 
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| 132 | /** | 
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| 133 | @brief Activates / deactivates formationflight behaviour | 
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| 134 | @param form activate formflight if form is true | 
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| 135 | */ | 
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| 136 | void ArtificialController::formationflight(const bool form) | 
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| 137 | { | 
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| 138 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 139 | { | 
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| 140 | Controller* controller = 0; | 
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| 141 |  | 
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| 142 | if (it->getController()) | 
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| 143 | controller = it->getController(); | 
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| 144 | else if (it->getXMLController()) | 
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| 145 | controller = it->getXMLController(); | 
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| 146 |  | 
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| 147 | if (!controller) | 
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| 148 | continue; | 
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| 149 |  | 
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| 150 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 151 |  | 
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| 152 | if (aiController) | 
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| 153 | { | 
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| 154 | aiController->formationFlight_ = form; | 
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| 155 | if (!form) | 
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| 156 | { | 
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| 157 | aiController->removeFromFormation(); | 
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| 158 | } | 
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| 159 | } | 
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| 160 | } | 
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| 161 | } | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | @brief Get all masters to do a "specific master action" | 
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| 165 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) | 
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| 166 | */ | 
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| 167 | void ArtificialController::masteraction(const int action) | 
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| 168 | { | 
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| 169 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 170 | { | 
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| 171 | Controller* controller = 0; | 
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| 172 |  | 
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| 173 | if (it->getController()) | 
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| 174 | controller = it->getController(); | 
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| 175 | else if (it->getXMLController()) | 
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| 176 | controller = it->getXMLController(); | 
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| 177 |  | 
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| 178 | if (!controller) | 
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| 179 | continue; | 
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| 180 |  | 
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| 181 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 182 |  | 
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| 183 | if(aiController && aiController->state_ == MASTER) | 
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| 184 | { | 
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| 185 | if (action == 1) | 
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| 186 | aiController->spinInit(); | 
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| 187 | if (action == 2) | 
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| 188 | aiController->turn180Init(); | 
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| 189 | } | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). | 
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| 195 | */ | 
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| 196 | void ArtificialController::followme() | 
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| 197 | { | 
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| 198 |  | 
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| 199 | Pawn *humanPawn = NULL; | 
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| 200 | NewHumanController *currentHumanController = NULL; | 
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| 201 | std::vector<ArtificialController*> allMasters; | 
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| 202 |  | 
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| 203 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 204 | { | 
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| 205 | Controller* controller = 0; | 
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| 206 |  | 
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| 207 | if (it->getController()) | 
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| 208 | controller = it->getController(); | 
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| 209 | else if (it->getXMLController()) | 
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| 210 | controller = it->getXMLController(); | 
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| 211 |  | 
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| 212 | if (!controller) | 
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| 213 | continue; | 
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| 214 |  | 
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| 215 | currentHumanController = orxonox_cast<NewHumanController*>(controller); | 
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| 216 |  | 
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| 217 | if(currentHumanController) humanPawn = *it; | 
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| 218 |  | 
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| 219 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 220 |  | 
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| 221 | if(aiController && aiController->state_ == MASTER) | 
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| 222 | allMasters.push_back(aiController); | 
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| 223 |  | 
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| 224 | } | 
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| 225 |  | 
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| 226 | if((humanPawn != NULL) && (allMasters.size() != 0)) | 
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| 227 | { | 
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| 228 | float posHuman = humanPawn->getPosition().length(); | 
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| 229 | float distance = 0.0f; | 
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| 230 | float minDistance = FLT_MAX; | 
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| 231 | int index = 0; | 
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| 232 | int i = 0; | 
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| 233 |  | 
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| 234 | for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) | 
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| 235 | { | 
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| 236 | if (!ArtificialController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; | 
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| 237 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); | 
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| 238 | if(distance < minDistance) index = i; | 
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| 239 | } | 
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| 240 | allMasters[index]->followInit(humanPawn); | 
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| 241 | } | 
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| 242 |  | 
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| 243 | } | 
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| 244 |  | 
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| 245 | /** | 
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| 246 | @brief Sets shooting behaviour of pawns. | 
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| 247 | @param passive if true, bots won't shoot. | 
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| 248 | */ | 
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| 249 | void ArtificialController::passivebehaviour(const bool passive) | 
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| 250 | { | 
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| 251 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 252 | { | 
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| 253 | Controller* controller = 0; | 
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| 254 |  | 
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| 255 | if (it->getController()) | 
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| 256 | controller = it->getController(); | 
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| 257 | else if (it->getXMLController()) | 
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| 258 | controller = it->getXMLController(); | 
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| 259 |  | 
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| 260 | if (!controller) | 
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| 261 | continue; | 
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| 262 |  | 
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| 263 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 264 |  | 
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| 265 | if(aiController) | 
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| 266 | { | 
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| 267 | aiController->passive_ = passive; | 
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| 268 | } | 
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| 269 | } | 
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| 270 | } | 
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| 271 |  | 
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| 272 |  | 
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| 273 | /** | 
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| 274 | @brief Sets maximal formation size | 
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| 275 | @param size maximal formation size. | 
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| 276 | */ | 
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| 277 | void ArtificialController::formationsize(const int size) | 
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| 278 | { | 
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| 279 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 280 | { | 
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| 281 | Controller* controller = 0; | 
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| 282 |  | 
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| 283 | if (it->getController()) | 
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| 284 | controller = it->getController(); | 
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| 285 | else if (it->getXMLController()) | 
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| 286 | controller = it->getXMLController(); | 
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| 287 |  | 
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| 288 | if (!controller) | 
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| 289 | continue; | 
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| 290 |  | 
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| 291 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(controller); | 
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| 292 |  | 
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| 293 | if(aiController) | 
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| 294 | { | 
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| 295 | aiController->maxFormationSize_ = size; | 
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| 296 | } | 
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| 297 | } | 
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| 298 | } | 
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| 299 |  | 
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| 300 | /** | 
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| 301 | @brief Gets called when ControllableEntity is being changed. Resets the bot when it dies. | 
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| 302 | */ | 
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| 303 | void ArtificialController::changedControllableEntity() | 
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| 304 | { | 
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| 305 | if (!this->getControllableEntity()) | 
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| 306 | this->removeFromFormation(); | 
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| 307 | } | 
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| 308 |  | 
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| 309 | void ArtificialController::removeFromFormation() | 
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| 310 | { | 
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| 311 | if (this->state_ == SLAVE || this->myMaster_) // slaves can also be temporary free, so check if myMaster_ is set | 
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| 312 | this->unregisterSlave(); | 
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| 313 | else if (this->state_ == MASTER) | 
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| 314 | this->setNewMasterWithinFormation(); | 
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| 315 | } | 
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| 316 |  | 
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| 317 | void ArtificialController::moveToPosition(const Vector3& target) | 
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| 318 | { | 
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| 319 | if (!this->getControllableEntity()) | 
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| 320 | return; | 
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| 321 |  | 
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| 322 | // Slave uses special movement if its master is in FOLLOW mode | 
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| 323 | if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) | 
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| 324 | { | 
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| 325 | //             this->followForSlaves(target); | 
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| 326 | //             return; | 
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| 327 | } | 
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| 328 |  | 
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| 329 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
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| 330 | float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
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| 331 |  | 
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| 332 |  | 
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| 333 | if(this->state_ == FREE) | 
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| 334 | { | 
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| 335 | if (this->target_ || distance > 10) | 
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| 336 | { | 
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| 337 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower | 
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| 338 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); | 
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| 339 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) | 
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| 343 | { | 
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| 344 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance | 
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| 345 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); | 
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| 346 | } | 
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| 347 |  | 
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| 348 |  | 
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| 349 |  | 
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| 350 | if(this->state_ == MASTER) | 
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| 351 | { | 
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| 352 | if (this->target_ || distance > 10) | 
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| 353 | { | 
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| 354 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); | 
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| 355 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); | 
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| 356 | } | 
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| 357 |  | 
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| 358 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) | 
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| 359 | { | 
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| 360 | this->getControllableEntity()->moveFrontBack(-0.05f); | 
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| 361 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); | 
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| 362 | } | 
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| 363 |  | 
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| 364 |  | 
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| 365 |  | 
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| 366 | if(this->state_ == SLAVE) | 
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| 367 | { | 
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| 368 |  | 
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| 369 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); | 
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| 370 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); | 
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| 371 |  | 
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| 372 | if (distance < 300) | 
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| 373 | { | 
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| 374 | if (distance < 40) | 
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| 375 | { | 
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| 376 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); | 
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| 377 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); | 
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| 378 |  | 
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| 379 | } else { | 
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| 380 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); | 
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| 381 | } | 
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| 382 | } | 
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| 383 | } | 
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| 384 |  | 
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| 385 | void ArtificialController::moveToTargetPosition() | 
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| 386 | { | 
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| 387 | this->moveToPosition(this->targetPosition_); | 
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| 388 | } | 
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| 389 |  | 
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| 390 |  | 
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| 391 | /** | 
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| 392 | @brief Unregisters a slave from its master. Initiated by a slave. | 
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| 393 | */ | 
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| 394 | void ArtificialController::unregisterSlave() | 
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| 395 | { | 
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| 396 | if (this->myMaster_) | 
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| 397 | { | 
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| 398 | std::vector<ArtificialController*>::iterator it = std::find(this->myMaster_->slaves_.begin(), this->myMaster_->slaves_.end(), this); | 
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| 399 | if (it != this->myMaster_->slaves_.end()) | 
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| 400 | this->myMaster_->slaves_.erase(it); | 
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| 401 | } | 
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| 402 |  | 
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| 403 | this->myMaster_ = 0; | 
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| 404 | this->state_ = FREE; | 
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| 405 | } | 
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| 406 |  | 
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| 407 | void ArtificialController::searchNewMaster() | 
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| 408 | { | 
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| 409 |  | 
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| 410 | if (!this->getControllableEntity()) | 
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| 411 | return; | 
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| 412 |  | 
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| 413 | this->targetPosition_ = this->getControllableEntity()->getPosition(); | 
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| 414 | this->forgetTarget(); | 
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| 415 | int teamSize = 0; | 
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| 416 | //go through all pawns | 
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| 417 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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| 418 | { | 
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| 419 | //same team? | 
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| 420 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
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| 421 | continue; | 
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| 422 |  | 
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| 423 | //has it an ArtificialController? | 
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| 424 | Controller* controller = 0; | 
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| 425 |  | 
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| 426 | if (it->getController()) | 
|---|
| 427 | controller = it->getController(); | 
|---|
| 428 | else if (it->getXMLController()) | 
|---|
| 429 | controller = it->getXMLController(); | 
|---|
| 430 |  | 
|---|
| 431 | if (!controller) | 
|---|
| 432 | continue; | 
|---|
| 433 |  | 
|---|
| 434 | //is pawn oneself? | 
|---|
| 435 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) | 
|---|
| 436 | continue; | 
|---|
| 437 |  | 
|---|
| 438 | teamSize++; | 
|---|
| 439 |  | 
|---|
| 440 | ArtificialController *newMaster = orxonox_cast<ArtificialController*>(controller); | 
|---|
| 441 |  | 
|---|
| 442 | //is it a master? | 
|---|
| 443 | if (!newMaster || newMaster->state_ != MASTER) | 
|---|
| 444 | continue; | 
|---|
| 445 |  | 
|---|
| 446 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 447 |  | 
|---|
| 448 | // is pawn in range? | 
|---|
| 449 | if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) | 
|---|
| 450 | { | 
|---|
| 451 | if(newMaster->slaves_.size() > this->maxFormationSize_) continue; | 
|---|
| 452 |  | 
|---|
| 453 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) | 
|---|
| 454 | { | 
|---|
| 455 | (*itSlave)->myMaster_ = newMaster; | 
|---|
| 456 | newMaster->slaves_.push_back(*itSlave); | 
|---|
| 457 | } | 
|---|
| 458 | this->slaves_.clear(); | 
|---|
| 459 | this->state_ = SLAVE; | 
|---|
| 460 |  | 
|---|
| 461 | this->myMaster_ = newMaster; | 
|---|
| 462 | newMaster->slaves_.push_back(this); | 
|---|
| 463 |  | 
|---|
| 464 | break; | 
|---|
| 465 | } | 
|---|
| 466 | } | 
|---|
| 467 |  | 
|---|
| 468 | if (this->state_ != SLAVE  && teamSize != 0) | 
|---|
| 469 | { | 
|---|
| 470 | this->state_ = MASTER; | 
|---|
| 471 | this->myMaster_ = 0; | 
|---|
| 472 | } | 
|---|
| 473 | } | 
|---|
| 474 |  | 
|---|
| 475 | /** | 
|---|
| 476 | @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. | 
|---|
| 477 | */ | 
|---|
| 478 | void ArtificialController::commandSlaves() | 
|---|
| 479 | { | 
|---|
| 480 | if(this->state_ != MASTER) return; | 
|---|
| 481 |  | 
|---|
| 482 | Quaternion orient = this->getControllableEntity()->getOrientation(); | 
|---|
| 483 | Vector3 dest = this->getControllableEntity()->getPosition(); | 
|---|
| 484 |  | 
|---|
| 485 | // 1 slave: follow | 
|---|
| 486 | if (this->slaves_.size() == 1) | 
|---|
| 487 | { | 
|---|
| 488 | dest += 4*orient*WorldEntity::BACK; | 
|---|
| 489 | this->slaves_.front()->setTargetPosition(dest); | 
|---|
| 490 | } | 
|---|
| 491 | else | 
|---|
| 492 | { | 
|---|
| 493 | dest += 1.0f*orient*WorldEntity::BACK; | 
|---|
| 494 | Vector3 pos = Vector3::ZERO; | 
|---|
| 495 | int i = 1; | 
|---|
| 496 |  | 
|---|
| 497 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 498 | { | 
|---|
| 499 | pos = Vector3::ZERO; | 
|---|
| 500 | if (i <= 1) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::LEFT); | 
|---|
| 501 | if (i == 2) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::RIGHT); | 
|---|
| 502 | if (i == 3) pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::UP); | 
|---|
| 503 | if (i >= 4) | 
|---|
| 504 | { | 
|---|
| 505 | pos += dest  + (float)FORMATION_WIDTH*(orient*WorldEntity::DOWN); | 
|---|
| 506 | i = 1; | 
|---|
| 507 | dest += (float)FORMATION_LENGTH*(orient*WorldEntity::BACK); | 
|---|
| 508 | (*it)->setTargetPosition(pos); | 
|---|
| 509 | continue; | 
|---|
| 510 | } | 
|---|
| 511 | i++; | 
|---|
| 512 | (*it)->setTargetPosition(pos); | 
|---|
| 513 | } | 
|---|
| 514 | } | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 | /** | 
|---|
| 518 | @brief Sets a new master within the formation. Called by a master. | 
|---|
| 519 | */ | 
|---|
| 520 | void ArtificialController::setNewMasterWithinFormation() | 
|---|
| 521 | { | 
|---|
| 522 | if(this->state_ != MASTER) return; | 
|---|
| 523 |  | 
|---|
| 524 | if (!this->slaves_.empty()) | 
|---|
| 525 | { | 
|---|
| 526 | ArtificialController *newMaster = this->slaves_.back(); | 
|---|
| 527 | this->slaves_.pop_back(); | 
|---|
| 528 |  | 
|---|
| 529 | newMaster->state_ = MASTER; | 
|---|
| 530 | newMaster->slaves_ = this->slaves_; | 
|---|
| 531 | newMaster->myMaster_ = 0; | 
|---|
| 532 |  | 
|---|
| 533 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) | 
|---|
| 534 | { | 
|---|
| 535 | (*it)->myMaster_ = newMaster; | 
|---|
| 536 | } | 
|---|
| 537 | } | 
|---|
| 538 |  | 
|---|
| 539 | this->slaves_.clear(); | 
|---|
| 540 | this->specificMasterAction_ = NONE; | 
|---|
| 541 | this->state_ = FREE; | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | /** | 
|---|
| 545 | @brief Frees all slaves form a master. Initiated by a master. | 
|---|
| 546 | */ | 
|---|
| 547 | void ArtificialController::freeSlaves() | 
|---|
| 548 | { | 
|---|
| 549 | if(this->state_ != MASTER) return; | 
|---|
| 550 |  | 
|---|
| 551 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 552 | { | 
|---|
| 553 | (*it)->state_ = FREE; | 
|---|
| 554 | (*it)->myMaster_ = 0; | 
|---|
| 555 | } | 
|---|
| 556 | this->slaves_.clear(); | 
|---|
| 557 | } | 
|---|
| 558 |  | 
|---|
| 559 | /** | 
|---|
| 560 | @brief Master sets its slaves free for @ref FREEDOM_COUNT seconds. | 
|---|
| 561 | */ | 
|---|
| 562 | void ArtificialController::forceFreeSlaves() | 
|---|
| 563 | { | 
|---|
| 564 | if(this->state_ != MASTER) return; | 
|---|
| 565 |  | 
|---|
| 566 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) | 
|---|
| 567 | { | 
|---|
| 568 | (*it)->state_ = FREE; | 
|---|
| 569 | (*it)->forceFreedom(); | 
|---|
| 570 | (*it)->targetPosition_ = this->targetPosition_; | 
|---|
| 571 | (*it)->bShooting_ = true; | 
|---|
| 572 | //             (*it)->getControllableEntity()->fire(0);// fire once for fun | 
|---|
| 573 | } | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | void ArtificialController::loseMasterState() | 
|---|
| 577 | { | 
|---|
| 578 | this->freeSlaves(); | 
|---|
| 579 | this->state_ = FREE; | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 |  | 
|---|
| 583 | void ArtificialController::forceFreedom() | 
|---|
| 584 | { | 
|---|
| 585 | this->freedomCount_ = FREEDOM_COUNT; | 
|---|
| 586 | } | 
|---|
| 587 |  | 
|---|
| 588 | /** | 
|---|
| 589 | @brief Checks wether caller has been forced free, decrements time to stay forced free. | 
|---|
| 590 | @return true if forced free. | 
|---|
| 591 | */ | 
|---|
| 592 | bool ArtificialController::forcedFree() | 
|---|
| 593 | { | 
|---|
| 594 | if(this->freedomCount_ > 0) | 
|---|
| 595 | { | 
|---|
| 596 | this->freedomCount_--; | 
|---|
| 597 | return true; | 
|---|
| 598 | } else return false; | 
|---|
| 599 | } | 
|---|
| 600 |  | 
|---|
| 601 | /** | 
|---|
| 602 | @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. | 
|---|
| 603 | */ | 
|---|
| 604 | void ArtificialController::specificMasterActionHold() | 
|---|
| 605 | { | 
|---|
| 606 | if(this->state_ != MASTER) return; | 
|---|
| 607 |  | 
|---|
| 608 | if (specificMasterActionHoldCount_ == 0) | 
|---|
| 609 | { | 
|---|
| 610 | this->specificMasterAction_ = NONE; | 
|---|
| 611 | this->searchNewTarget(); | 
|---|
| 612 | } | 
|---|
| 613 | else specificMasterActionHoldCount_--; | 
|---|
| 614 | } | 
|---|
| 615 |  | 
|---|
| 616 | /** | 
|---|
| 617 | @brief Master initializes a 180 degree turn. Leads to a "specific master action". | 
|---|
| 618 | */ | 
|---|
| 619 | void ArtificialController::turn180Init() | 
|---|
| 620 | { | 
|---|
| 621 | if(this->state_ != MASTER) return; | 
|---|
| 622 |  | 
|---|
| 623 | Quaternion orient = this->getControllableEntity()->getOrientation(); | 
|---|
| 624 |  | 
|---|
| 625 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); | 
|---|
| 626 |  | 
|---|
| 627 | this->specificMasterActionHoldCount_ = 4; | 
|---|
| 628 |  | 
|---|
| 629 | this->specificMasterAction_ = TURN180; | 
|---|
| 630 | } | 
|---|
| 631 |  | 
|---|
| 632 | /** | 
|---|
| 633 | @brief Execute the 180 degree turn. Called within tick. | 
|---|
| 634 | */ | 
|---|
| 635 | void ArtificialController::turn180() | 
|---|
| 636 | { | 
|---|
| 637 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); | 
|---|
| 638 |  | 
|---|
| 639 | this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 640 | this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 641 |  | 
|---|
| 642 | this->getControllableEntity()->moveFrontBack(SPEED_MASTER); | 
|---|
| 643 | } | 
|---|
| 644 |  | 
|---|
| 645 | /** | 
|---|
| 646 | @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". | 
|---|
| 647 | */ | 
|---|
| 648 | void ArtificialController::spinInit() | 
|---|
| 649 | { | 
|---|
| 650 | if(this->state_ != MASTER) return; | 
|---|
| 651 | this->specificMasterAction_ = SPIN; | 
|---|
| 652 | this->specificMasterActionHoldCount_ = 10; | 
|---|
| 653 | } | 
|---|
| 654 |  | 
|---|
| 655 | /** | 
|---|
| 656 | @brief Execute the spin. Called within tick. | 
|---|
| 657 | */ | 
|---|
| 658 | void ArtificialController::spin() | 
|---|
| 659 | { | 
|---|
| 660 | this->moveToTargetPosition(); | 
|---|
| 661 | this->getControllableEntity()->rotateRoll(0.8f); | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | /** | 
|---|
| 665 | @brief Master begins to follow a pawn. Is a "specific master action". | 
|---|
| 666 | @param pawn pawn to follow. | 
|---|
| 667 | @param always follows pawn forever if true (false if omitted). | 
|---|
| 668 | @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). | 
|---|
| 669 | */ | 
|---|
| 670 | void ArtificialController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) | 
|---|
| 671 | { | 
|---|
| 672 | if (pawn == NULL || this->state_ != MASTER) | 
|---|
| 673 | return; | 
|---|
| 674 | this->specificMasterAction_  =  FOLLOW; | 
|---|
| 675 |  | 
|---|
| 676 | this->setTarget(pawn); | 
|---|
| 677 | if (!always) | 
|---|
| 678 | this->specificMasterActionHoldCount_ = secondsToFollow; | 
|---|
| 679 | else | 
|---|
| 680 | this->specificMasterActionHoldCount_ = INT_MAX; //for now... | 
|---|
| 681 |  | 
|---|
| 682 | } | 
|---|
| 683 |  | 
|---|
| 684 |  | 
|---|
| 685 | /** | 
|---|
| 686 | @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". | 
|---|
| 687 | */ | 
|---|
| 688 | void ArtificialController::followRandomHumanInit() | 
|---|
| 689 | { | 
|---|
| 690 |  | 
|---|
| 691 | Pawn *humanPawn = NULL; | 
|---|
| 692 | NewHumanController *currentHumanController = NULL; | 
|---|
| 693 |  | 
|---|
| 694 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
|---|
| 695 | { | 
|---|
| 696 | if (!it->getController()) | 
|---|
| 697 | continue; | 
|---|
| 698 |  | 
|---|
| 699 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); | 
|---|
| 700 | if(currentHumanController) | 
|---|
| 701 | { | 
|---|
| 702 | if (!ArtificialController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; | 
|---|
| 703 | humanPawn = *it; | 
|---|
| 704 | break; | 
|---|
| 705 | } | 
|---|
| 706 | } | 
|---|
| 707 |  | 
|---|
| 708 | if((humanPawn != NULL)) | 
|---|
| 709 | this->followInit(humanPawn); | 
|---|
| 710 | } | 
|---|
| 711 |  | 
|---|
| 712 | /** | 
|---|
| 713 | @brief Master follows target with adjusted speed. Called within tick. | 
|---|
| 714 | */ | 
|---|
| 715 | void ArtificialController::follow() | 
|---|
| 716 | { | 
|---|
| 717 | if (this->target_) | 
|---|
| 718 | this->moveToPosition(this->target_->getPosition()); | 
|---|
| 719 | else | 
|---|
| 720 | this->specificMasterActionHoldCount_ = 0; | 
|---|
| 721 | /* | 
|---|
| 722 | if (!this->getControllableEntity()) | 
|---|
| 723 | return; | 
|---|
| 724 |  | 
|---|
| 725 | float distance = (this->target_->getPosition() - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 726 |  | 
|---|
| 727 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->target_->getPosition()); | 
|---|
| 728 |  | 
|---|
| 729 |  | 
|---|
| 730 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 731 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 732 |  | 
|---|
| 733 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->target_->getVelocity().squaredLength(); | 
|---|
| 734 |  | 
|---|
| 735 | COUT(0) << "~follow distance: " << distance << "SpeedCounter: " << this->speedCounter_ << "~speedDiv: " << speedDiv << std::endl; | 
|---|
| 736 | if (distance < 800) | 
|---|
| 737 | { | 
|---|
| 738 | if (distance < 200) | 
|---|
| 739 | { | 
|---|
| 740 | this->speedCounter_ -= 0.5f; | 
|---|
| 741 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; | 
|---|
| 742 | this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 743 | } else { | 
|---|
| 744 | if(speedDiv < 0) | 
|---|
| 745 | this->speedCounter_ +=  0.01f; | 
|---|
| 746 | else | 
|---|
| 747 | this->speedCounter_ -= 0.05f; | 
|---|
| 748 | this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 749 | } | 
|---|
| 750 |  | 
|---|
| 751 | } else { | 
|---|
| 752 | this->speedCounter_ += 0.05f; | 
|---|
| 753 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); | 
|---|
| 754 | } | 
|---|
| 755 | //         if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; | 
|---|
| 756 |  | 
|---|
| 757 | */ | 
|---|
| 758 | } | 
|---|
| 759 |  | 
|---|
| 760 |  | 
|---|
| 761 | /** | 
|---|
| 762 | @brief Slave moving behaviour when master is following a pawn, gets redirected from moveToPosition(const Vector3& target)). Called within tick. | 
|---|
| 763 | */ | 
|---|
| 764 | void ArtificialController::followForSlaves(const Vector3& target) | 
|---|
| 765 | { | 
|---|
| 766 |  | 
|---|
| 767 | /* | 
|---|
| 768 | if (!this->getControllableEntity() && !this->myMaster_ && this->myMaster_->state_ != FOLLOW && !this->myMaster_->target_) | 
|---|
| 769 | return; | 
|---|
| 770 |  | 
|---|
| 771 | float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 772 |  | 
|---|
| 773 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
|---|
| 774 |  | 
|---|
| 775 |  | 
|---|
| 776 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); | 
|---|
| 777 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); | 
|---|
| 778 |  | 
|---|
| 779 |  | 
|---|
| 780 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->myMaster_->target_->getVelocity().squaredLength(); | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 | if (distance < 800) | 
|---|
| 784 | { | 
|---|
| 785 | if (distance < 200) | 
|---|
| 786 | { | 
|---|
| 787 | this->speedCounter_ -= 5.0f; | 
|---|
| 788 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; | 
|---|
| 789 | this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 790 | } else { | 
|---|
| 791 | if(speedDiv < 0) | 
|---|
| 792 | this->speedCounter_ +=  0.01f; | 
|---|
| 793 | else | 
|---|
| 794 | this->speedCounter_ -= 0.05f; | 
|---|
| 795 | this->getControllableEntity()->moveFrontBack(speedCounter_); | 
|---|
| 796 | } | 
|---|
| 797 |  | 
|---|
| 798 | } else { | 
|---|
| 799 | this->speedCounter_ += 0.05f; | 
|---|
| 800 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); | 
|---|
| 801 | } | 
|---|
| 802 | //         if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; | 
|---|
| 803 | */ | 
|---|
| 804 | } | 
|---|
| 805 |  | 
|---|
| 806 |  | 
|---|
| 807 | void ArtificialController::setTargetPosition(const Vector3& target) | 
|---|
| 808 | { | 
|---|
| 809 | this->targetPosition_ = target; | 
|---|
| 810 | this->bHasTargetPosition_ = true; | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 | void ArtificialController::searchRandomTargetPosition() | 
|---|
| 814 | { | 
|---|
| 815 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); | 
|---|
| 816 | this->bHasTargetPosition_ = true; | 
|---|
| 817 | } | 
|---|
| 818 |  | 
|---|
| 819 | void ArtificialController::setTarget(Pawn* target) | 
|---|
| 820 | { | 
|---|
| 821 | this->target_ = target; | 
|---|
| 822 |  | 
|---|
| 823 | if (target) | 
|---|
| 824 | this->targetPosition_ = target->getPosition(); | 
|---|
| 825 | } | 
|---|
| 826 |  | 
|---|
| 827 | void ArtificialController::searchNewTarget() | 
|---|
| 828 | { | 
|---|
| 829 | if (!this->getControllableEntity()) | 
|---|
| 830 | return; | 
|---|
| 831 |  | 
|---|
| 832 | this->targetPosition_ = this->getControllableEntity()->getPosition(); | 
|---|
| 833 | this->forgetTarget(); | 
|---|
| 834 |  | 
|---|
| 835 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
|---|
| 836 | { | 
|---|
| 837 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
|---|
| 838 | continue; | 
|---|
| 839 |  | 
|---|
| 840 | /* So AI won't choose invisible Spaceships as target */ | 
|---|
| 841 | if (!it->getRadarVisibility()) | 
|---|
| 842 | continue; | 
|---|
| 843 |  | 
|---|
| 844 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) | 
|---|
| 845 | { | 
|---|
| 846 | float speed = this->getControllableEntity()->getVelocity().length(); | 
|---|
| 847 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); | 
|---|
| 848 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); | 
|---|
| 849 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * math::pi)) | 
|---|
| 850 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * math::pi)) + rnd(-250, 250)) | 
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| 851 | { | 
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| 852 | this->target_ = (*it); | 
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| 853 | this->targetPosition_ = it->getPosition(); | 
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| 854 | } | 
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| 855 | } | 
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| 856 | } | 
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| 857 | } | 
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| 858 |  | 
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| 859 | void ArtificialController::forgetTarget() | 
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| 860 | { | 
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| 861 | this->target_ = 0; | 
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| 862 | this->bShooting_ = false; | 
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| 863 | } | 
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| 864 |  | 
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| 865 | void ArtificialController::aimAtTarget() | 
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| 866 | { | 
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| 867 | if (!this->target_ || !this->getControllableEntity()) | 
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| 868 | return; | 
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| 869 |  | 
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| 870 | static const float hardcoded_projectile_speed = 1250; | 
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| 871 |  | 
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| 872 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); | 
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| 873 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); | 
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| 874 |  | 
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| 875 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 876 | if (pawn) | 
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| 877 | pawn->setAimPosition(this->targetPosition_); | 
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| 878 | } | 
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| 879 |  | 
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| 880 | bool ArtificialController::isCloseAtTarget(float distance) const | 
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| 881 | { | 
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| 882 | if (!this->getControllableEntity()) | 
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| 883 | return false; | 
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| 884 |  | 
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| 885 | if (!this->target_) | 
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| 886 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); | 
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| 887 | else | 
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| 888 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); | 
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| 889 | } | 
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| 890 |  | 
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| 891 | bool ArtificialController::isLookingAtTarget(float angle) const | 
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| 892 | { | 
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| 893 | if (!this->getControllableEntity()) | 
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| 894 | return false; | 
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| 895 |  | 
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| 896 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); | 
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| 897 | } | 
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| 898 |  | 
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| 899 | void ArtificialController::abandonTarget(Pawn* target) | 
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| 900 | { | 
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| 901 | if (target == this->target_) | 
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| 902 | this->targetDied(); | 
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| 903 | } | 
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| 904 |  | 
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| 905 | void ArtificialController::targetDied() | 
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| 906 | { | 
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| 907 | this->forgetTarget(); | 
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| 908 | this->searchRandomTargetPosition(); | 
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| 909 | } | 
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| 910 |  | 
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| 911 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
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| 912 | { | 
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| 913 | if (entity1 == entity2) | 
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| 914 | return true; | 
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| 915 |  | 
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| 916 | int team1 = -1; | 
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| 917 | int team2 = -1; | 
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| 918 |  | 
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| 919 | Controller* controller = 0; | 
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| 920 | if (entity1->getController()) | 
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| 921 | controller = entity1->getController(); | 
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| 922 | else | 
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| 923 | controller = entity1->getXMLController(); | 
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| 924 | if (controller) | 
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| 925 | { | 
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| 926 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); | 
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| 927 | if (ac) | 
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| 928 | team1 = ac->getTeam(); | 
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| 929 | } | 
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| 930 |  | 
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| 931 | if (entity2->getController()) | 
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| 932 | controller = entity2->getController(); | 
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| 933 | else | 
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| 934 | controller = entity2->getXMLController(); | 
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| 935 | if (controller) | 
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| 936 | { | 
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| 937 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); | 
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| 938 | if (ac) | 
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| 939 | team2 = ac->getTeam(); | 
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| 940 | } | 
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| 941 |  | 
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| 942 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); | 
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| 943 | if (tdm) | 
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| 944 | { | 
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| 945 | if (entity1->getPlayer()) | 
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| 946 | team1 = tdm->getTeam(entity1->getPlayer()); | 
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| 947 |  | 
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| 948 | if (entity2->getPlayer()) | 
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| 949 | team2 = tdm->getTeam(entity2->getPlayer()); | 
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| 950 | } | 
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| 951 |  | 
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| 952 | TeamBaseMatchBase* base = 0; | 
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| 953 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); | 
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| 954 | if (base) | 
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| 955 | { | 
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| 956 | switch (base->getState()) | 
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| 957 | { | 
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| 958 | case BaseState::ControlTeam1: | 
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| 959 | team1 = 0; | 
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| 960 | break; | 
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| 961 | case BaseState::ControlTeam2: | 
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| 962 | team1 = 1; | 
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| 963 | break; | 
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| 964 | case BaseState::Uncontrolled: | 
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| 965 | default: | 
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| 966 | team1 = -1; | 
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| 967 | } | 
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| 968 | } | 
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| 969 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); | 
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| 970 | if (base) | 
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| 971 | { | 
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| 972 | switch (base->getState()) | 
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| 973 | { | 
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| 974 | case BaseState::ControlTeam1: | 
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| 975 | team2 = 0; | 
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| 976 | break; | 
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| 977 | case BaseState::ControlTeam2: | 
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| 978 | team2 = 1; | 
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| 979 | break; | 
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| 980 | case BaseState::Uncontrolled: | 
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| 981 | default: | 
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| 982 | team2 = -1; | 
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| 983 | } | 
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| 984 | } | 
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| 985 |  | 
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| 986 | DroneController* droneController = 0; | 
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| 987 | droneController = orxonox_cast<DroneController*>(entity1->getController()); | 
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| 988 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) | 
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| 989 | return true; | 
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| 990 | droneController = orxonox_cast<DroneController*>(entity2->getController()); | 
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| 991 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) | 
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| 992 | return true; | 
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| 993 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); | 
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| 994 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); | 
|---|
| 995 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) | 
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| 996 | return true; | 
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| 997 |  | 
|---|
| 998 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); | 
|---|
| 999 | if (dynamic) | 
|---|
| 1000 | { | 
|---|
| 1001 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} | 
|---|
| 1002 |  | 
|---|
| 1003 | if (entity1->getPlayer()) | 
|---|
| 1004 | team1 = dynamic->getParty(entity1->getPlayer()); | 
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| 1005 |  | 
|---|
| 1006 | if (entity2->getPlayer()) | 
|---|
| 1007 | team2 = dynamic->getParty(entity2->getPlayer()); | 
|---|
| 1008 |  | 
|---|
| 1009 | if (team1 ==-1 ||team2 ==-1 ) {return false;} | 
|---|
| 1010 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} | 
|---|
| 1011 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} | 
|---|
| 1012 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} | 
|---|
| 1013 | else return true; | 
|---|
| 1014 | } | 
|---|
| 1015 |  | 
|---|
| 1016 | return (team1 == team2 && team1 != -1); | 
|---|
| 1017 | } | 
|---|
| 1018 | } | 
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