| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "PlayerManager.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "util/ScopedSingletonManager.h" | 
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| 34 |  | 
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| 35 | #include "Level.h" | 
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| 36 | #include "LevelManager.h" | 
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| 37 | #include "infos/HumanPlayer.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | ManageScopedSingleton(PlayerManager, ScopeID::Root, false); | 
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| 42 |  | 
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| 43 | PlayerManager::PlayerManager() | 
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| 44 | { | 
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| 45 | RegisterRootObject(PlayerManager); | 
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| 46 |  | 
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| 47 | this->getConnectedClients(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | PlayerManager::~PlayerManager() | 
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| 51 | { | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void PlayerManager::clientConnected(unsigned int clientID) | 
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| 55 | { | 
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| 56 | if (GameMode::isMaster()) | 
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| 57 | { | 
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| 58 | if (clientID != 0) | 
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| 59 | COUT(3) << "client connected" << std::endl; | 
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| 60 |  | 
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| 61 | // create new HumanPlayer instance | 
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| 62 | HumanPlayer* player = new HumanPlayer(0); | 
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| 63 | player->setClientID(clientID); | 
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| 64 |  | 
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| 65 | // add to clients-map | 
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| 66 | assert(!this->clients_[clientID]); | 
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| 67 | this->clients_[clientID] = player; | 
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| 68 |  | 
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| 69 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| 70 | LevelManager::getInstance().getActiveLevel()->playerEntered(player); | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void PlayerManager::clientDisconnected(unsigned int clientID) | 
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| 75 | { | 
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| 76 | if (GameMode::isMaster()) | 
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| 77 | { | 
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| 78 | if (clientID != 0) | 
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| 79 | COUT(3) << "client disconnected" << std::endl; | 
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| 80 |  | 
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| 81 | // remove from clients-map | 
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| 82 | PlayerInfo* player = this->clients_[clientID]; | 
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| 83 | this->clients_.erase(clientID); | 
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| 84 |  | 
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| 85 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| 86 | LevelManager::getInstance().getActiveLevel()->playerLeft(player); | 
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| 87 |  | 
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| 88 | // delete PlayerInfo instance | 
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| 89 | if (player) | 
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| 90 | player->destroy(); | 
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| 91 | } | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void PlayerManager::disconnectAllClients() | 
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| 95 | { | 
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| 96 | for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) | 
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| 97 | this->clientDisconnected( (it++)->first ); | 
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| 98 | } | 
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| 99 |  | 
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| 100 |  | 
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| 101 | PlayerInfo* PlayerManager::getClient(unsigned int clientID) const | 
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| 102 | { | 
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| 103 | if (GameMode::isMaster()) | 
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| 104 | { | 
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| 105 | std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); | 
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| 106 | if (it != this->clients_.end()) | 
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| 107 | return it->second; | 
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| 108 | } | 
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| 109 | else | 
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| 110 | { | 
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| 111 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) | 
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| 112 | if (it->getClientID() == clientID) | 
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| 113 | return (*it); | 
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| 114 | } | 
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| 115 | return 0; | 
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| 116 | } | 
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| 117 | } | 
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