| [859] | 1 | #ifndef _PacketManager_H__ |
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| 2 | #define _PacketManager_H__ |
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| 3 | |
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| 4 | #include <string> |
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| 5 | #include <enet/enet.h> |
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| 6 | |
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| 7 | #include "NetworkPrereqs.h" |
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| 8 | |
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| 9 | #define CLIENTID_CLIENT -1 |
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| 10 | |
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| 11 | //enum netowk generally used to set the type ID of a packet |
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| 12 | namespace network |
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| 13 | { |
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| 14 | /* |
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| 15 | * class to generate packets |
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| 16 | * |
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| 17 | * @autor: Dumeni Manatschal |
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| 18 | * |
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| 19 | */ |
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| 20 | class PacketGenerator |
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| 21 | { |
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| 22 | public: |
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| 23 | PacketGenerator(); |
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| 24 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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| 25 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 26 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 27 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 28 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 29 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 30 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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| 31 | private: |
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| 32 | }; |
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| 33 | |
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| 34 | /* |
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| 35 | * class used to decode incoming packets |
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| 36 | * |
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| 37 | * @autor: Dumeni Manatschal |
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| 38 | * |
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| 39 | */ |
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| 40 | class _NetworkExport PacketDecoder |
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| 41 | { |
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| 42 | public: |
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| 43 | PacketDecoder(); |
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| 44 | virtual ~PacketDecoder(); |
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| 45 | //call this function to decode, it calls the right decoding function below |
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| 46 | bool elaborate( ENetPacket* packet, int clientId ); |
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| 47 | protected: |
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| 48 | |
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| 49 | virtual void processChat( chat *data, int clientId); |
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| 50 | |
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| 51 | |
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| 52 | private: |
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| 53 | |
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| 54 | |
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| 55 | |
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| 56 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 57 | void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 58 | void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); |
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| 59 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT); |
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| 60 | void gstate( ENetPacket* packet ); |
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| 61 | void clid( ENetPacket *packet); |
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| 62 | |
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| 63 | //process data |
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| 64 | //two functions are note yet implemented! |
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| 65 | virtual void processGamestate(GameStateCompressed *state); |
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| 66 | virtual void processAck( ack *data, int clientID); |
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| 67 | void processClassid( classid *cid); |
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| 68 | //virtual void processAck( ack *data); |
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| 69 | |
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| 70 | //print functions |
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| 71 | void printAck( ack* data ); |
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| 72 | void printMouse( mouse* data ); |
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| 73 | void printKey( keyboard* data ); |
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| 74 | void printChat( chat* data, int clientId ); |
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| 75 | void printGamestate( GameStateCompressed *data ); |
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| 76 | void printClassid( classid *cid); |
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| 77 | }; |
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| 78 | } |
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| 79 | |
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| 80 | #endif /* _PacketManager_H__ */ |
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