| 1 | // |
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| 2 | // C++ Interface: GameStateManager |
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| 3 | // |
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| 4 | // Description: |
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| 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | #ifndef _GameStateManager_H__ |
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| 13 | #define _GameStateManager_H__ |
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| 14 | |
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| 15 | #include <map> |
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| 16 | |
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| 17 | #include "NetworkPrereqs.h" |
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| 18 | #include "PacketTypes.h" |
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| 19 | |
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| 20 | namespace network |
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| 21 | { |
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| 22 | |
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| 23 | #define KEEP_GAMESTATES 20 |
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| 24 | |
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| 25 | /** |
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| 26 | * This Class implements a manager for gamestates: |
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| 27 | * - creating snapshots of gamestates |
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| 28 | * - writing gamestates to universe |
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| 29 | * - diffing gamestates ? |
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| 30 | * |
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| 31 | * EN/DECODATION: |
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| 32 | * a: last Gamestate a client has received |
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| 33 | * b: new Gamestate |
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| 34 | * x: diffed and compressed gamestate |
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| 35 | * x=(a^b) |
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| 36 | * b=(a^x) |
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| 37 | * diff(a,diff(a,x))=x (hope this is correct) |
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| 38 | * @author Oliver Scheuss |
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| 39 | */ |
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| 40 | class GameStateManager{ |
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| 41 | public: |
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| 42 | GameStateManager(ClientInformation *head); |
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| 43 | ~GameStateManager(); |
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| 44 | void update(); |
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| 45 | GameStateCompressed popGameState(int clientID); |
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| 46 | void ackGameState(int clientID, int gamestateID); |
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| 47 | int id; |
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| 48 | private: |
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| 49 | GameState *getSnapshot(int id); |
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| 50 | GameStateCompressed encode(GameState *a, GameState *b); |
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| 51 | GameStateCompressed encode(GameState *a); |
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| 52 | GameState diff(GameState *a, GameState *b); |
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| 53 | GameStateCompressed compress_(GameState *a); |
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| 54 | bool deleteUnusedGameState(int gamestateID); |
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| 55 | |
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| 56 | std::map<int, GameState*> gameStateMap; //map gsID to gamestate* |
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| 57 | std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate |
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| 58 | GameState *reference; |
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| 59 | ClientInformation *head_; |
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| 60 | }; |
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| 61 | |
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| 62 | } |
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| 63 | |
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| 64 | #endif /* _GameStateManager_H__ */ |
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