| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | // |
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| 29 | // C++ Implementation: ClientInformation |
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| 30 | // |
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| 31 | // Description: |
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| 32 | // |
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| 33 | // |
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| 34 | // Author: <>, (C) 2007 |
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| 35 | // |
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| 36 | // Copyright: See COPYING file that comes with this distribution |
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| 37 | // |
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| 38 | // |
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| 39 | |
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| 40 | #include <iostream> //debug |
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| 41 | |
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| 42 | #include "ClientInformation.h" |
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| 43 | |
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| 44 | namespace network |
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| 45 | { |
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| 46 | ClientInformation::ClientInformation() { |
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| 47 | gamestateID_=GAMESTATEID_INITIAL; |
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| 48 | preve=0; |
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| 49 | nexte=0; |
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| 50 | this->head=false; |
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| 51 | synched_=false; |
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| 52 | } |
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| 53 | |
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| 54 | ClientInformation::ClientInformation(bool head) { |
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| 55 | gamestateID_=GAMESTATEID_INITIAL; |
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| 56 | preve=0; |
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| 57 | nexte=0; |
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| 58 | this->head=head; |
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| 59 | synched_=false; |
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| 60 | } |
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| 61 | |
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| 62 | // ClientInformation::ClientInformation(ClientInformation *prev) { |
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| 63 | // if(prev->next()!=0){ |
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| 64 | // this->nexte=prev->next(); |
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| 65 | // this->nexte->setPrev(this); |
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| 66 | // } |
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| 67 | // else |
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| 68 | // this->nexte = 0; |
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| 69 | // prev->setNext(this); |
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| 70 | // this->preve = pref; |
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| 71 | // } |
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| 72 | // |
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| 73 | // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){ |
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| 74 | // this->nexte = next; |
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| 75 | // this->preve = prev; |
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| 76 | // this->preve->setNext(this); |
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| 77 | // this->nexte->setPrev(this); |
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| 78 | // } |
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| 79 | |
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| 80 | ClientInformation::~ClientInformation() { |
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| 81 | if(preve!=0) |
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| 82 | preve->setNext(this->nexte); |
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| 83 | if(nexte!=0) |
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| 84 | nexte->setPrev(this->preve); |
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| 85 | } |
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| 86 | |
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| 87 | ClientInformation *ClientInformation::next() { |
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| 88 | if(this!=0) |
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| 89 | return this->nexte; |
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| 90 | else |
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| 91 | return 0; |
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| 92 | } |
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| 93 | ClientInformation *ClientInformation::prev() { |
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| 94 | if(this!=0) |
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| 95 | return this->preve; |
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| 96 | else |
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| 97 | return 0; |
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| 98 | } |
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| 99 | |
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| 100 | bool ClientInformation::setPrev(ClientInformation *prev) { |
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| 101 | if(!head) |
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| 102 | this->preve = prev; |
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| 103 | else |
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| 104 | return false; |
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| 105 | return true; |
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| 106 | } |
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| 107 | |
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| 108 | bool ClientInformation::setNext(ClientInformation *next) { |
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| 109 | this->nexte = next; |
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| 110 | return true; |
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| 111 | } |
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| 112 | |
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| 113 | ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) { |
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| 114 | this->nexte->setPrev(ins); |
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| 115 | ins->setNext(this->nexte); |
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| 116 | ins->setPrev(this); |
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| 117 | this->nexte = ins; |
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| 118 | return ins; |
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| 119 | } |
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| 120 | |
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| 121 | ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ |
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| 122 | this->prev()->setNext(ins); |
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| 123 | ins->setPrev(this->preve); |
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| 124 | this->preve=ins; |
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| 125 | ins->setNext(this); |
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| 126 | return ins; |
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| 127 | } |
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| 128 | |
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| 129 | void ClientInformation::setID(int clientID){ |
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| 130 | clientID_ = clientID; |
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| 131 | } |
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| 132 | |
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| 133 | void ClientInformation::setPeer(ENetPeer *peer){ |
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| 134 | peer_ = peer; |
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| 135 | } |
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| 136 | |
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| 137 | void ClientInformation::setGamestateID(int id){ |
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| 138 | gamestateID_=id; |
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| 139 | } |
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| 140 | |
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| 141 | int ClientInformation::getID() { |
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| 142 | return clientID_; |
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| 143 | } |
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| 144 | |
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| 145 | ENetPeer *ClientInformation::getPeer() { |
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| 146 | return peer_; |
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| 147 | } |
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| 148 | |
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| 149 | int ClientInformation::getGamestateID() { |
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| 150 | return gamestateID_; |
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| 151 | } |
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| 152 | |
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| 153 | ClientInformation *ClientInformation::insertBack(ClientInformation *ins) { |
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| 154 | ClientInformation *temp = this; |
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| 155 | while(temp->next()!=0){ |
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| 156 | temp = temp->next(); |
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| 157 | } |
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| 158 | temp->setNext(ins); |
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| 159 | ins->setPrev(temp); |
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| 160 | return ins; |
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| 161 | } |
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| 162 | |
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| 163 | bool ClientInformation::removeClient(int clientID) { |
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| 164 | ClientInformation *temp = this; |
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| 165 | while(temp!=0 && temp->getID()!=clientID) |
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| 166 | temp = temp->next(); |
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| 167 | if(temp==0) |
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| 168 | return false; |
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| 169 | delete temp; |
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| 170 | return true; |
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| 171 | } |
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| 172 | |
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| 173 | bool ClientInformation::removeClient(ENetPeer *peer) { |
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| 174 | ClientInformation *temp = this; |
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| 175 | while(temp!=0){ |
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| 176 | if(!temp->head) |
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| 177 | if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port) |
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| 178 | break; |
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| 179 | temp = temp->next(); |
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| 180 | } |
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| 181 | if(temp==0) |
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| 182 | return false; |
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| 183 | delete temp; |
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| 184 | return true; |
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| 185 | } |
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| 186 | |
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| 187 | /** |
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| 188 | * This function goes forward through the list and looks for an element with clientID |
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| 189 | * This function should only be applied to the head of the list |
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| 190 | * @param clientID id to look for |
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| 191 | * @return pointer to the element in the list or 0 if the search was unsuccessfull |
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| 192 | */ |
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| 193 | ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) { |
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| 194 | ClientInformation *temp = this; |
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| 195 | if (temp->head) |
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| 196 | temp=temp->next(); |
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| 197 | while(temp!=0 && temp->getID()!=clientID){ |
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| 198 | temp = temp->next(); |
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| 199 | } |
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| 200 | // returns 0 if nothing has been found |
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| 201 | return temp; |
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| 202 | } |
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| 203 | |
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| 204 | /** |
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| 205 | * This function goes forward through the list and looks for an element with clientID |
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| 206 | * This function should only be applied to the head of the list |
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| 207 | * @param peer peer to look for |
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| 208 | * @return pointer to the element in the list |
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| 209 | */ |
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| 210 | ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) { |
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| 211 | ClientInformation *temp = this; |
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| 212 | while(temp!=0){ |
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| 213 | if(temp->head){ |
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| 214 | temp = temp->next(); |
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| 215 | continue; |
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| 216 | } |
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| 217 | if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port) |
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| 218 | break; |
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| 219 | temp = temp->next(); |
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| 220 | } |
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| 221 | // returns 0 if nothing has been found |
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| 222 | return temp; |
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| 223 | } |
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| 224 | |
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| 225 | void ClientInformation::setSynched(bool s) { |
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| 226 | synched_=s; |
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| 227 | } |
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| 228 | |
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| 229 | bool ClientInformation::getSynched() { |
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| 230 | return synched_; |
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| 231 | } |
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| 232 | |
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| 233 | } |
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