| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Rocket_H__ |
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| 30 | #define _Rocket_H__ |
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| 31 | |
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| 32 | #include "weapons/WeaponsPrereqs.h" |
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| 33 | |
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| 34 | #include "tools/Timer.h" |
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| 35 | #include "worldentities/ControllableEntity.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class ConeCollisionShape; |
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| 40 | |
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| 41 | /** |
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| 42 | @brief |
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| 43 | Rocket, that is made to move upon a specified pattern. |
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| 44 | This class was constructed for the PPS tutorial. |
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| 45 | @author |
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| 46 | Oli Scheuss |
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| 47 | */ |
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| 48 | class _WeaponsExport Rocket : public ControllableEntity |
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| 49 | { |
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| 50 | public: |
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| 51 | Rocket(BaseObject* creator); |
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| 52 | virtual ~Rocket(); |
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| 53 | |
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Rocket through XML. |
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| 55 | virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. |
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| 56 | |
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| 57 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| 58 | void destroyObject(); |
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| 59 | |
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| 60 | virtual void moveFrontBack(const Vector2& value){} |
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| 61 | virtual void moveRightLeft(const Vector2& value){} |
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| 62 | virtual void moveUpDown(const Vector2& value){} |
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| 63 | |
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| 64 | virtual void rotateYaw(const Vector2& value); |
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| 65 | virtual void rotatePitch(const Vector2& value); |
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| 66 | virtual void rotateRoll(const Vector2& value); |
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| 67 | |
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| 68 | /** |
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| 69 | @brief Moves the Rocket in the Front/Back-direction by the specifed amount. |
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| 70 | @param value The amount by which the Rocket is to be moved. |
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| 71 | */ |
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| 72 | inline void moveFrontBack(float value) |
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| 73 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 74 | /** |
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| 75 | @brief Moves the Rocket in the Right/Left-direction by the specifed amount. |
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| 76 | @param value The amount by which the Rocket is to be moved. |
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| 77 | */ |
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| 78 | inline void moveRightLeft(float value) |
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| 79 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 80 | /** |
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| 81 | @brief Moves the Rocket in the Up/Down-direction by the specifed amount. |
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| 82 | @param value The amount by which the Rocket is to be moved. |
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| 83 | */ |
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| 84 | inline void moveUpDown(float value) |
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| 85 | { this->moveUpDown(Vector2(value, 0)); } |
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| 86 | |
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| 87 | /** |
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| 88 | @brief Rotates the Rocket around the y-axis by the specifed amount. |
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| 89 | @param value The amount by which the Rocket is to be rotated. |
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| 90 | */ |
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| 91 | inline void rotateYaw(float value) |
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| 92 | { this->rotateYaw(Vector2(value, 0)); } |
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| 93 | /** |
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| 94 | @brief Rotates the Rocket around the x-axis by the specifed amount. |
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| 95 | @param value The amount by which the Rocket is to be rotated. |
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| 96 | */ |
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| 97 | inline void rotatePitch(float value) |
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| 98 | { this->rotatePitch(Vector2(value, 0)); } |
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| 99 | /** |
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| 100 | @brief Rotates the Rocket around the z-axis by the specifed amount. |
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| 101 | @param value The amount by which the Rocket is to be rotated. |
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| 102 | */ |
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| 103 | inline void rotateRoll(float value) |
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| 104 | { this->rotateRoll(Vector2(value, 0)); } |
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| 105 | |
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| 106 | void setOwner(Pawn* owner); |
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| 107 | inline Pawn* getOwner() const |
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| 108 | { return this->owner_; } |
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| 109 | |
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| 110 | inline void setDamage(float damage) |
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| 111 | { this->damage_ = damage; } |
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| 112 | inline float getDamage() const |
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| 113 | { return this->damage_; } |
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| 114 | virtual void fired(unsigned int firemode); |
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| 115 | |
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| 116 | private: |
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| 117 | WeakPtr<Pawn> owner_; |
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| 118 | Vector3 localAngularVelocity_; |
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| 119 | float damage_; |
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| 120 | bool bDestroy_; |
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| 121 | ControllableEntity* originalControllableEntity_; |
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| 122 | |
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| 123 | WeakPtr<PlayerInfo> player_; |
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| 124 | Timer destroyTimer_; |
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| 125 | float lifetime_; |
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| 126 | |
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| 127 | WorldSound* defSndWpnEngine_; |
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| 128 | WorldSound* defSndWpnLaunch_; |
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| 129 | }; |
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| 130 | |
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| 131 | } |
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| 132 | |
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| 133 | #endif /* _Rocket_H__ */ |
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