| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "QuestGUINode.h" |
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| 30 | |
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| 31 | #include <sstream> |
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| 32 | |
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| 33 | #include <CEGUIWindowManager.h> |
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| 34 | #include <elements/CEGUIFrameWindow.h> |
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| 35 | #include <elements/CEGUIPushButton.h> |
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| 36 | #include <falagard/CEGUIFalWidgetLookFeel.h> |
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| 37 | #include <falagard/CEGUIFalWidgetLookManager.h> |
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| 38 | |
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| 39 | #include "core/CoreIncludes.h" |
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| 40 | #include "Quest.h" |
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| 41 | #include "QuestHint.h" |
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| 42 | #include "QuestItem.h" |
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| 43 | #include "QuestDescription.h" |
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| 44 | #include "QuestGUI.h" |
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| 45 | |
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| 46 | namespace orxonox { |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Default Constructor. Registers and initializes the object. |
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| 51 | */ |
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| 52 | QuestGUINode::QuestGUINode(void) |
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| 53 | { |
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| 54 | this->initialize(); |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Constructor. Registers and initializes the object. |
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| 60 | @param gui |
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| 61 | The QuestGUi the node beongs to. |
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| 62 | @param parent |
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| 63 | The parent node of the newly created node. |
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| 64 | @param item |
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| 65 | The QuestItem the newly created node is for. |
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| 66 | @param depth |
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| 67 | Parameter to define how much the list item has to be indented. |
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| 68 | @param index |
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| 69 | "Counter" for Quests and Hints. |
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| 70 | */ |
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| 71 | QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) |
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| 72 | { |
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| 73 | this->initialize(); |
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| 74 | |
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| 75 | this->gui_ = gui; |
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| 76 | this->parent_ = parent; |
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| 77 | this->item_ = item; |
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| 78 | this->depth_ = depth; |
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| 79 | this->index_ = index; |
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| 80 | |
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| 81 | this->createWindow(); |
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| 82 | |
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| 83 | COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | @brief |
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| 88 | Destructor. |
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| 89 | @todo |
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| 90 | Destroying everything? |
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| 91 | */ |
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| 92 | QuestGUINode::~QuestGUINode(void) |
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| 93 | { |
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| 94 | if(this->window_ != NULL) |
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| 95 | this->window_->destroy(); |
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| 96 | if(this->details_ != NULL) |
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| 97 | { |
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| 98 | this->details_->destroy(); |
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| 99 | } |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | @brief |
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| 104 | Initialize the object. |
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| 105 | */ |
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| 106 | void QuestGUINode::initialize(void) |
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| 107 | { |
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| 108 | RegisterRootObject(QuestGUINode); |
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| 109 | |
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| 110 | this->parent_ = NULL; |
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| 111 | this->item_ = NULL; |
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| 112 | this->window_ = NULL; |
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| 113 | this->details_ = NULL; |
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| 114 | this->depth_ = 0; |
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| 115 | this->index_ = 0; |
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| 116 | this->visible_ = true; |
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| 117 | } |
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| 118 | |
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| 119 | void QuestGUINode::toggleVisibility(void) |
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| 120 | { |
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| 121 | |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | @brief |
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| 126 | Sets the input buffer to the name of the node. |
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| 127 | @param buffer |
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| 128 | The buffer that is set to the name of the node. |
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| 129 | @todo |
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| 130 | Needed? |
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| 131 | */ |
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| 132 | void QuestGUINode::getName(std::string & buffer) |
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| 133 | { |
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| 134 | if(this->window_ != NULL) |
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| 135 | { |
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| 136 | buffer = this->window_->getName().c_str(); |
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| 137 | } |
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| 138 | else |
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| 139 | { |
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| 140 | buffer.erase(); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| 145 | @brief |
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| 146 | Creates the details window. |
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| 147 | @return |
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| 148 | Returns the details window. |
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| 149 | @todo |
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| 150 | Return necessary? |
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| 151 | */ |
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| 152 | CEGUI::Window* QuestGUINode::getDetails(void) |
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| 153 | { |
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| 154 | |
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| 155 | if(this->details_ == NULL) //!< If the details window was not already created. |
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| 156 | { |
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| 157 | std::ostringstream stream; |
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| 158 | |
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| 159 | //! Create the main window for the details. |
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| 160 | stream << this->window_->getName() << "/Details"; |
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| 161 | const QuestDescription* description = this->item_->getDescription(); |
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| 162 | this->details_ = this->gui_->getWindowManager()->createWindow("TaharezLook/FrameWindow", stream.str()); |
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| 163 | this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7, 0),CEGUI::UDim(0.7, 0))); |
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| 164 | this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1, 0),CEGUI::UDim(0.1, 0))); |
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| 165 | this->details_->setText(description->getTitle()); |
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| 166 | this->details_->setAlpha(1.0); |
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| 167 | this->details_->setInheritsAlpha(false); |
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| 168 | this->details_->setProperty("CloseButtonEnabled", "True"); |
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| 169 | this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); |
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| 170 | |
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| 171 | //! Create a ScrollablePane. |
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| 172 | stream << "/Scrollable"; |
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| 173 | CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("TaharezLook/ScrollablePane", stream.str()); |
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| 174 | window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT))); |
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| 175 | window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, QuestGUINode::TITLE_HEIGHT))); |
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| 176 | this->details_->addChildWindow(window); |
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| 177 | |
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| 178 | int height; |
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| 179 | int offset = 0; |
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| 180 | |
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| 181 | //! Display the status of the QuestItem if it is a Quest. |
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| 182 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
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| 183 | if(quest != NULL) //!< If the QuestItem is a Quest |
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| 184 | { |
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| 185 | stream.str(""); |
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| 186 | stream << this->details_->getName() << "/Status"; |
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| 187 | CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); |
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| 188 | window->addChildWindow(statusWindow); |
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| 189 | std::string status; |
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| 190 | if(quest->isActive(this->gui_->getPlayer())) |
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| 191 | { |
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| 192 | status = "This quest is active."; |
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| 193 | } |
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| 194 | else if(quest->isCompleted(this->gui_->getPlayer())) |
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| 195 | { |
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| 196 | status = "This quest was completed."; |
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| 197 | } |
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| 198 | else if(quest->isFailed(this->gui_->getPlayer())) |
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| 199 | { |
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| 200 | status = "This quest was failed."; |
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| 201 | } |
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| 202 | statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
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| 203 | statusWindow->setProperty("VertFormatting", "TopAligned"); |
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| 204 | statusWindow->setText(status); |
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| 205 | statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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| 206 | statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
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| 207 | height = setHeight(statusWindow); |
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| 208 | |
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| 209 | offset += height; |
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| 210 | } |
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| 211 | |
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| 212 | //! Create title pane for the description. |
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| 213 | stream.str(""); |
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| 214 | stream << this->details_->getName() << "/Description"; |
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| 215 | stream << "/Title"; |
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| 216 | CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); |
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| 217 | window->addChildWindow(descriptionWindowTitle); |
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| 218 | descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred"); |
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| 219 | descriptionWindowTitle->setProperty("VertFormatting", "TopAligned"); |
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| 220 | descriptionWindowTitle->setText("Description:"); |
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| 221 | descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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| 222 | descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
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| 223 | |
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| 224 | offset += setHeight(descriptionWindowTitle); |
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| 225 | |
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| 226 | //! Display the Description of the QuestItem. |
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| 227 | stream.str(""); |
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| 228 | stream << this->details_->getName() << "/Description"; |
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| 229 | CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); |
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| 230 | window->addChildWindow(descriptionWindow); |
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| 231 | descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); |
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| 232 | descriptionWindow->setProperty("VertFormatting", "TopAligned"); |
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| 233 | descriptionWindow->setText(description->getDescription()); |
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| 234 | descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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| 235 | descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
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| 236 | height = setHeight(descriptionWindow); |
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| 237 | |
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| 238 | offset += height; |
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| 239 | |
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| 240 | //! Display a list of hints if the QuestItem is a Quest. |
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| 241 | bool title = true; |
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| 242 | if(quest != NULL) |
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| 243 | { |
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| 244 | for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) |
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| 245 | { |
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| 246 | if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. |
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| 247 | { |
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| 248 | if(title) //!< If no title pane for the QuestHints has been created, create one. |
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| 249 | { |
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| 250 | stream.str(""); |
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| 251 | stream << this->details_->getName() << "/Hints/Title"; |
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| 252 | CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); |
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| 253 | window->addChildWindow(hintsTitle); |
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| 254 | hintsTitle->setProperty("HorzFormatting", "HorzCentred"); |
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| 255 | hintsTitle->setProperty("VertFormatting", "TopAligned"); |
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| 256 | hintsTitle->setText("Hints:"); |
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| 257 | hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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| 258 | hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); |
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| 259 | offset += setHeight(hintsTitle);; |
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| 260 | title = false; |
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| 261 | } |
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| 262 | QuestGUINode* node = *it; |
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| 263 | node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); |
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| 264 | node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, offset))); |
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| 265 | window->addChildWindow(node->window_); |
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| 266 | offset += QuestGUINode::BUTTON_HEIGHT; |
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| 267 | } |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | COUT(3) << "Show Details: " << this->details_->getName() << std::endl; |
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| 272 | } |
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| 273 | |
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| 274 | return this->details_; |
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| 275 | } |
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| 276 | |
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| 277 | /** |
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| 278 | @brief |
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| 279 | Opens the details window for the Quest/QuestHint clicked on. |
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| 280 | */ |
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| 281 | bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) |
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| 282 | { |
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| 283 | COUT(3) << "Open QuestItem..." << std::endl; |
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| 284 | |
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| 285 | //CEGUI::Window* window = this->gui_->getRootWindow(); |
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| 286 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); |
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| 287 | |
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| 288 | if(window != NULL) |
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| 289 | window->addChildWindow(this->getDetails()); |
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| 290 | |
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| 291 | return true; |
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| 292 | } |
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| 293 | |
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| 294 | /** |
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| 295 | @brief |
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| 296 | Close the details window. |
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| 297 | */ |
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| 298 | bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) |
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| 299 | { |
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| 300 | //CEGUI::Window* window = this->gui_->getRootWindow(); |
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| 301 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); |
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| 302 | window->removeChildWindow(this->details_); |
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| 303 | |
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| 304 | return true; |
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| 305 | } |
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| 306 | |
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| 307 | /** |
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| 308 | @brief |
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| 309 | Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. |
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| 310 | @param window |
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| 311 | The CEGUI window. |
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| 312 | @return |
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| 313 | Returns a CEGUI Rect. |
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| 314 | */ |
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| 315 | /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) |
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| 316 | { |
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| 317 | const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); |
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| 318 | |
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| 319 | return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); |
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| 320 | } |
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| 321 | |
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| 322 | /** |
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| 323 | @brief |
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| 324 | Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. |
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| 325 | @param window |
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| 326 | The CEGUI Window (of type StaticText) for which the height is to be adjusted to the text. |
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| 327 | @return |
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| 328 | Returns the set height. |
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| 329 | */ |
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| 330 | /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) |
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| 331 | { |
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| 332 | //! Get the area the text is formatted and drawn into. |
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| 333 | const CEGUI::Rect formattedArea = getStaticTextArea(window); |
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| 334 | |
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| 335 | //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. |
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| 336 | const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); |
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| 337 | |
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| 338 | //! Get the formatted line count - using the formatting area obtained above. |
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| 339 | const float lines = window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned); |
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| 340 | |
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| 341 | //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. |
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| 342 | const float height = lines * window->getFont()->getLineSpacing() + frameHeight; |
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| 343 | |
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| 344 | //! Set the height to the window. |
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| 345 | window->setHeight(CEGUI::UDim(0, height)); |
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| 346 | |
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| 347 | //Debug |
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| 348 | const CEGUI::Rect newArea = getStaticTextArea(window); |
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| 349 | |
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| 350 | return static_cast<int>(height); |
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| 351 | } |
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| 352 | |
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| 353 | /** |
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| 354 | @brief |
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| 355 | Update the position list item. |
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| 356 | */ |
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| 357 | void QuestGUINode::updatePosition(void) |
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| 358 | { |
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| 359 | this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, QuestGUINode::INDENT_WIDTH*this->depth_),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT*this->index_))); |
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| 360 | this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, -QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, QuestGUINode::BUTTON_HEIGHT))); |
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| 361 | } |
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| 362 | |
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| 363 | /** |
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| 364 | @brief |
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| 365 | Helper method to create the CEGUI Window the node. |
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| 366 | */ |
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| 367 | void QuestGUINode::createWindow(void) |
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| 368 | { |
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| 369 | Quest* quest = dynamic_cast<Quest*>(this->item_); |
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| 370 | |
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| 371 | this->window_ = this->gui_->getWindow(); |
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| 372 | std::ostringstream stream; |
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| 373 | stream << "QuestGUI/Quests/"; |
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| 374 | if(quest == NULL) |
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| 375 | { |
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| 376 | stream << this->parent_->index_ << "/Hints/"; |
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| 377 | } |
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| 378 | stream << this->index_; |
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| 379 | |
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| 380 | this->window_->rename(stream.str()); |
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| 381 | this->window_->setText(this->item_->getDescription()->getTitle()); |
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| 382 | |
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| 383 | this->parent_->subNodes_.push_back(this); |
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| 384 | |
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| 385 | if(dynamic_cast<Quest*>(this->item_) != NULL) |
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| 386 | { |
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| 387 | this->gui_->getRootWindow()->addChildWindow(this->window_); |
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| 388 | this->updatePosition(); |
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| 389 | } |
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| 390 | else |
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| 391 | { |
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| 392 | this->window_->setDestroyedByParent(false); |
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| 393 | } |
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| 394 | |
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| 395 | this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); |
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| 396 | } |
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| 397 | |
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| 398 | } |
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| 399 | |
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