| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file QuestEffectBeacon.h | 
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| 31 | @brief Definition of the QuestEffectBeacon class. | 
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| 32 | @ingroup Questsystem | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _QuestEffectBeacon_H__ | 
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| 36 | #define _QuestEffectBeacon_H__ | 
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| 37 |  | 
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| 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 | #include "worldentities/StaticEntity.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | The status of the @ref orxonox::QuestEffectBeacon "QuestEffectBeacon", can be either active or inactive. | 
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| 49 |  | 
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| 50 | @ingroup Questsystem | 
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| 51 | */ | 
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| 52 | namespace QuestEffectBeaconStatus | 
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| 53 | { | 
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| 54 | enum Value | 
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| 55 | { | 
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| 56 | Inactive, //!< The @ref orxonox::QuestEffectBeacon "QuestEffectBeacon" is inactive. | 
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| 57 | Active //!< The @ref orxonox::QuestEffectBeacon "QuestEffectBeacon" is active. | 
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| 58 | }; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | @brief | 
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| 63 | A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s). | 
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| 64 | The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref orxonox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger. | 
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| 65 | A QuestEffectBeacon can be executed a defined number of times. | 
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| 66 | A QuestEffectBeacon can be inactive or active. While inactive it can't be executed. | 
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| 67 |  | 
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| 68 | Creating a QuestEffectBeacon through XML goes as follows: | 
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| 69 | @code | 
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| 70 | <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times. | 
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| 71 | <effects> | 
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| 72 | <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation. | 
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| 73 | ... | 
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| 74 | <QuestEffect /> | 
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| 75 | </effects> | 
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| 76 | <events> | 
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| 77 | <execute> | 
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| 78 | <EventListener event=eventIdString /> | 
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| 79 | </execute> | 
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| 80 | </events> | 
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| 81 | <attached> | 
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| 82 | <PlayerTrigger name=eventIdString /> //A PlayerTrigger triggering the execution of the QuestEffectBeacon. | 
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| 83 | </attached> | 
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| 84 | </QuestEffectBeacon> | 
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| 85 | @endcode | 
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| 86 |  | 
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| 87 | @author | 
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| 88 | Damian 'Mozork' Frick | 
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| 89 |  | 
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| 90 | @ingroup Questsystem | 
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| 91 | */ | 
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| 92 | class _QuestsystemExport QuestEffectBeacon : public StaticEntity | 
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| 93 | { | 
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| 94 | public: | 
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| 95 | QuestEffectBeacon(BaseObject* creator); | 
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| 96 | virtual ~QuestEffectBeacon(); | 
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| 97 |  | 
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| 98 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestEffectBeacon object through XML. | 
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| 99 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 100 |  | 
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| 101 | bool execute(bool bTriggered, BaseObject* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. | 
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| 102 |  | 
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| 103 | /** | 
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| 104 | @brief Tests whether the QuestEffectBeacon is active. | 
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| 105 | @return Returns true if the QuestEffectBeacon is active, fals if not. | 
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| 106 | */ | 
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| 107 | inline bool isActive(void) | 
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| 108 | { return this->status_ == QuestEffectBeaconStatus::Active; } | 
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| 109 |  | 
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| 110 | bool setActive(bool activate); //!< Set the status of the QuestEffectBeacon. | 
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| 111 |  | 
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| 112 | protected: | 
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| 113 | bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed. | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | @brief Returns the number of times the QUestEffectBeacon can still be executed. | 
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| 117 | @return Returns the number of times the QUestEffectBeacon can still be executed. | 
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| 118 | */ | 
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| 119 | inline const int & getTimes(void) const | 
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| 120 | { return this->times_; } | 
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| 121 |  | 
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| 122 | private: | 
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| 123 | static const int INFINITE_TIME = -1; //!< Constant to avoid using magic numbers. | 
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| 124 |  | 
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| 125 | std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player. | 
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| 126 | int times_; //!< Number of times the beacon can be exectued. | 
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| 127 | QuestEffectBeaconStatus::Value status_; //!< The status of the QuestEffectBeacon, Can be eighter active or inactive. | 
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| 128 |  | 
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| 129 | bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed. | 
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| 130 | bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon. | 
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| 131 |  | 
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| 132 | const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index. | 
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| 133 |  | 
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| 134 | }; | 
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| 135 |  | 
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| 136 | } | 
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| 137 |  | 
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| 138 | #endif /* _QuestEffectBeacon_H__ */ | 
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