| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Definition of the QuestEffect class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _QuestEffect_H__ | 
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| 35 | #define _QuestEffect_H__ | 
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| 36 |  | 
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| 37 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <list> | 
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| 40 | #include "core/BaseObject.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | /** | 
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| 45 | @brief | 
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| 46 | Handles QuestEffects for Quests. | 
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| 47 | QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. | 
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| 48 | @author | 
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| 49 | Damian 'Mozork' Frick | 
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| 50 | */ | 
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| 51 | class _QuestsystemExport QuestEffect : public BaseObject | 
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| 52 | { | 
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| 53 | public: | 
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| 54 | QuestEffect(BaseObject* creator); | 
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| 55 | virtual ~QuestEffect(); | 
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| 56 |  | 
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| 57 | virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. | 
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| 58 | static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. | 
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| 59 |  | 
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| 60 |  | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | } | 
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| 64 |  | 
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| 65 | #endif /* _QuestEffect_H__ */ | 
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