| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file QuestEffect.cc | 
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| 31 | @brief Implementation of the QuestEffect class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "QuestEffect.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | Constructor. Creates a new QuestEffect. | 
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| 42 | Is not meant to be invoked directly, since this is only an interface. | 
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| 43 | */ | 
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| 44 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) | 
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| 45 | { | 
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| 46 | RegisterObject(QuestEffect); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | @brief | 
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| 51 | Destructor. | 
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| 52 | */ | 
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| 53 | QuestEffect::~QuestEffect() | 
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| 54 | { | 
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| 55 |  | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | @brief | 
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| 60 | Static method. Invoke all QuestEffects in an QuestEffect-list on a given player. | 
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| 61 | @param player | 
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| 62 | The player the QuestEffects are invoked on. | 
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| 63 | @param effects | 
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| 64 | A list of all the QuestEffects to be invoked. | 
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| 65 | @return | 
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| 66 | Returns false if there was an error, view console or log for further details. | 
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| 67 | */ | 
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| 68 | /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects) | 
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| 69 | { | 
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| 70 | bool check = true; | 
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| 71 |  | 
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| 72 | COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl; | 
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| 73 |  | 
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| 74 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
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| 75 | check = check && (*effect)->invoke(player); | 
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| 76 |  | 
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| 77 | return check; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | } | 
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