| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Pong.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "PongCenterpoint.h" | 
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| 35 | #include "PongBall.h" | 
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| 36 | #include "PongBat.h" | 
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| 37 | #include "PongBot.h" | 
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| 38 | #include "PongAI.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | CreateEventName(PongCenterpoint, right); | 
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| 43 | CreateEventName(PongCenterpoint, left); | 
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| 44 |  | 
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| 45 | CreateUnloadableFactory(Pong); | 
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| 46 |  | 
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| 47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) | 
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| 48 | { | 
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| 49 | RegisterObject(Pong); | 
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| 50 |  | 
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| 51 | this->center_ = 0; | 
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| 52 | this->ball_ = 0; | 
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| 53 | this->bat_[0] = 0; | 
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| 54 | this->bat_[1] = 0; | 
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| 55 |  | 
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| 56 | this->setHUDTemplate("PongHUD"); | 
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| 57 |  | 
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| 58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| 59 | this->starttimer_.stopTimer(); | 
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| 60 |  | 
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| 61 | this->botclass_ = Class(PongBot); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void Pong::start() | 
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| 65 | { | 
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| 66 | if (this->center_) | 
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| 67 | { | 
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| 68 | if (!this->ball_) | 
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| 69 | { | 
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| 70 | this->ball_ = new PongBall(this->center_); | 
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| 71 | this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | this->center_->attach(this->ball_); | 
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| 75 | this->ball_->setPosition(0, 0, 0); | 
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| 76 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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| 77 | this->ball_->setSpeed(0); | 
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| 78 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| 79 | this->ball_->setBatLength(this->center_->getBatLength()); | 
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| 80 |  | 
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| 81 | if (!this->bat_[0]) | 
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| 82 | { | 
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| 83 | this->bat_[0] = new PongBat(this->center_); | 
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| 84 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); | 
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| 85 | } | 
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| 86 | if (!this->bat_[1]) | 
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| 87 | { | 
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| 88 | this->bat_[1] = new PongBat(this->center_); | 
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| 89 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | this->center_->attach(this->bat_[0]); | 
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| 93 | this->center_->attach(this->bat_[1]); | 
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| 94 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 95 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 96 | this->bat_[0]->yaw(Degree(-90)); | 
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| 97 | this->bat_[1]->yaw(Degree(90)); | 
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| 98 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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| 99 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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| 100 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 101 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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| 102 | this->bat_[0]->setLength(this->center_->getBatLength()); | 
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| 103 | this->bat_[1]->setLength(this->center_->getBatLength()); | 
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| 104 |  | 
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| 105 | this->ball_->setBats(this->bat_); | 
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| 106 | } | 
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| 107 | else | 
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| 108 | { | 
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| 109 | COUT(1) << "Error: No Centerpoint specified." << std::endl; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | this->starttimer_.startTimer(); | 
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| 113 |  | 
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| 114 |  | 
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| 115 | bool temp = this->bForceSpawn_; | 
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| 116 | this->bForceSpawn_ = true; | 
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| 117 |  | 
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| 118 | Deathmatch::start(); | 
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| 119 |  | 
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| 120 | this->bForceSpawn_ = temp; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void Pong::end() | 
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| 124 | { | 
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| 125 | if (this->ball_) | 
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| 126 | { | 
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| 127 | this->ball_->destroy(); | 
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| 128 | this->ball_ = 0; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | Deathmatch::end(); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | void Pong::spawnPlayer(PlayerInfo* player) | 
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| 135 | { | 
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| 136 | if (!this->bat_[0]->getPlayer()) | 
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| 137 | { | 
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| 138 | player->startControl(this->bat_[0]); | 
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| 139 | this->players_[player].state_ = PlayerState::Alive; | 
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| 140 | } | 
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| 141 | else if (!this->bat_[1]->getPlayer()) | 
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| 142 | { | 
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| 143 | player->startControl(this->bat_[1]); | 
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| 144 | this->players_[player].state_ = PlayerState::Alive; | 
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| 145 | } | 
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| 146 | else | 
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| 147 | return; | 
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| 148 |  | 
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| 149 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) | 
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| 150 | { | 
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| 151 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| 152 | ai->setPongBall(this->ball_); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void Pong::playerScored(PlayerInfo* player) | 
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| 157 | { | 
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| 158 | Deathmatch::playerScored(player); | 
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| 159 |  | 
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| 160 | if (this->center_) | 
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| 161 | { | 
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| 162 | if (player == this->getRightPlayer()) | 
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| 163 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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| 164 | else if (player == this->getLeftPlayer()) | 
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| 165 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| 166 |  | 
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| 167 | if (player) | 
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| 168 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | if (this->ball_) | 
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| 172 | { | 
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| 173 | this->ball_->setPosition(Vector3::ZERO); | 
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| 174 | this->ball_->setVelocity(Vector3::ZERO); | 
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| 175 | this->ball_->setAcceleration(Vector3::ZERO); | 
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| 176 | this->ball_->setSpeed(0); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | if (this->bat_[0] && this->bat_[1]) | 
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| 180 | { | 
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| 181 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 182 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | this->starttimer_.startTimer(); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | void Pong::startBall() | 
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| 189 | { | 
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| 190 | if (this->ball_ && this->center_) | 
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| 191 | this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | PlayerInfo* Pong::getLeftPlayer() const | 
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| 195 | { | 
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| 196 | if (this->bat_ && this->bat_[0]) | 
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| 197 | return this->bat_[0]->getPlayer(); | 
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| 198 | else | 
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| 199 | return 0; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | PlayerInfo* Pong::getRightPlayer() const | 
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| 203 | { | 
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| 204 | if (this->bat_ && this->bat_[1]) | 
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| 205 | return this->bat_[1]->getPlayer(); | 
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| 206 | else | 
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| 207 | return 0; | 
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| 208 | } | 
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| 209 | } | 
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