| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Implementation: GameStateManager | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #include "GamestateManager.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include <cassert> | 
|---|
| 44 | #include <queue> | 
|---|
| 45 | // #include <boost/thread/mutex.hpp> | 
|---|
| 46 |  | 
|---|
| 47 | #include "packet/Acknowledgement.h" | 
|---|
| 48 | #include "packet/Gamestate.h" | 
|---|
| 49 | #include "synchronisable/NetworkCallbackManager.h" | 
|---|
| 50 |  | 
|---|
| 51 | #include "core/ThreadPool.h" | 
|---|
| 52 | #include "core/command/Executor.h" | 
|---|
| 53 | #include "core/GameMode.h" | 
|---|
| 54 | #include "util/Debug.h" | 
|---|
| 55 | #include "util/Clock.h" | 
|---|
| 56 | // #include "TrafficControl.h" | 
|---|
| 57 |  | 
|---|
| 58 | namespace orxonox | 
|---|
| 59 | { | 
|---|
| 60 | GamestateManager::GamestateManager() : | 
|---|
| 61 | currentGamestate_(0), id_(0) | 
|---|
| 62 | { | 
|---|
| 63 | //     trafficControl_ = new TrafficControl(); | 
|---|
| 64 | //     threadMutex_ = new boost::mutex(); | 
|---|
| 65 | //     threadPool_ = new ThreadPool(); | 
|---|
| 66 | } | 
|---|
| 67 |  | 
|---|
| 68 | GamestateManager::~GamestateManager() | 
|---|
| 69 | { | 
|---|
| 70 | if( this->currentGamestate_ ) | 
|---|
| 71 | delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 72 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
|---|
| 73 | delete it->second; | 
|---|
| 74 | std::map<uint32_t, peerInfo>::iterator peerIt; | 
|---|
| 75 | std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; | 
|---|
| 76 | for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) | 
|---|
| 77 | { | 
|---|
| 78 | for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) | 
|---|
| 79 | delete gamestateIt->second; | 
|---|
| 80 | } | 
|---|
| 81 | //     this->trafficControl_->destroy(); | 
|---|
| 82 | //     delete this->threadMutex_; | 
|---|
| 83 | //     delete this->threadPool_; | 
|---|
| 84 | } | 
|---|
| 85 |  | 
|---|
| 86 | bool GamestateManager::update(){ | 
|---|
| 87 | //     cleanup(); | 
|---|
| 88 | return getSnapshot(); | 
|---|
| 89 | } | 
|---|
| 90 |  | 
|---|
| 91 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
|---|
| 92 | { | 
|---|
| 93 | assert(gs); | 
|---|
| 94 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
|---|
| 95 | if(it!=gamestateQueue.end()){ | 
|---|
| 96 | // delete obsolete gamestate | 
|---|
| 97 | delete it->second; | 
|---|
| 98 | } | 
|---|
| 99 | gamestateQueue[clientID] = gs; | 
|---|
| 100 | return true; | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 | bool GamestateManager::processGamestates() | 
|---|
| 104 | { | 
|---|
| 105 | if( this->gamestateQueue.empty() ) | 
|---|
| 106 | return true; | 
|---|
| 107 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 108 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
|---|
| 109 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
|---|
| 110 | bool b = processGamestate(it->second); | 
|---|
| 111 | assert(b); | 
|---|
| 112 | sendAck( it->second->getID(), it->second->getPeerID() ); | 
|---|
| 113 | delete it->second; | 
|---|
| 114 | } | 
|---|
| 115 | // now clear the queue | 
|---|
| 116 | gamestateQueue.clear(); | 
|---|
| 117 | //and call all queued callbacks | 
|---|
| 118 | NetworkCallbackManager::callCallbacks(); | 
|---|
| 119 | return true; | 
|---|
| 120 | } | 
|---|
| 121 |  | 
|---|
| 122 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
|---|
| 123 | { | 
|---|
| 124 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
|---|
| 125 | if( !this->sendPacket(ack)) | 
|---|
| 126 | { | 
|---|
| 127 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
|---|
| 128 | return false; | 
|---|
| 129 | } | 
|---|
| 130 | else | 
|---|
| 131 | { | 
|---|
| 132 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
|---|
| 133 | return true; | 
|---|
| 134 | } | 
|---|
| 135 | } | 
|---|
| 136 |  | 
|---|
| 137 |  | 
|---|
| 138 | bool GamestateManager::getSnapshot(){ | 
|---|
| 139 | if ( currentGamestate_ != 0 ) | 
|---|
| 140 | delete currentGamestate_; | 
|---|
| 141 | currentGamestate_ = new packet::Gamestate(); | 
|---|
| 142 | uint8_t gsMode; | 
|---|
| 143 | if( GameMode::isMaster() ) | 
|---|
| 144 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
| 145 | else | 
|---|
| 146 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
| 147 | uint32_t newID; | 
|---|
| 148 | if( GameMode::isMaster() ) | 
|---|
| 149 | newID = ++id_; | 
|---|
| 150 | else | 
|---|
| 151 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastProcessedGamestateID; | 
|---|
| 152 |  | 
|---|
| 153 | if(!currentGamestate_->collectData(newID, gsMode)){ //we have no data to send | 
|---|
| 154 | delete currentGamestate_; | 
|---|
| 155 | currentGamestate_=0; | 
|---|
| 156 | } | 
|---|
| 157 | return true; | 
|---|
| 158 | } | 
|---|
| 159 |  | 
|---|
| 160 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
|---|
| 161 | { | 
|---|
| 162 | if(!currentGamestate_) | 
|---|
| 163 | return std::vector<packet::Gamestate*>(); | 
|---|
| 164 | std::vector<packet::Gamestate*> peerGamestates; | 
|---|
| 165 |  | 
|---|
| 166 | std::map<uint32_t, peerInfo>::iterator peerIt; | 
|---|
| 167 | for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) | 
|---|
| 168 | { | 
|---|
| 169 | if( !peerIt->second.isSynched ) | 
|---|
| 170 | { | 
|---|
| 171 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
|---|
| 172 | continue; | 
|---|
| 173 | } | 
|---|
| 174 | COUT(4) << "client id: " << peerIt->first << std::endl; | 
|---|
| 175 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
|---|
| 176 | int peerID = peerIt->first; //get client id | 
|---|
| 177 |  | 
|---|
| 178 | unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; | 
|---|
| 179 |  | 
|---|
| 180 | packet::Gamestate* baseGamestate=0; | 
|---|
| 181 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
|---|
| 182 | { | 
|---|
| 183 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
|---|
| 184 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
|---|
| 185 | assert(it!=peerMap_[peerID].gamestates.end()); | 
|---|
| 186 | baseGamestate = it->second; | 
|---|
| 187 | } | 
|---|
| 188 |  | 
|---|
| 189 | peerGamestates.push_back(0);  // insert an empty gamestate* to change | 
|---|
| 190 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
|---|
| 191 | if( peerGamestates.back()==0 ) | 
|---|
| 192 | // nothing to send to remove pointer from vector | 
|---|
| 193 | peerGamestates.pop_back(); | 
|---|
| 194 | //FunctorMember<GamestateManager>* functor = | 
|---|
| 195 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
|---|
| 196 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); | 
|---|
| 197 | //       (*static_cast<Executor*>(executor))(); | 
|---|
| 198 | //       this->threadPool_->passFunction( executor, true ); | 
|---|
| 199 | //       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); | 
|---|
| 200 | } | 
|---|
| 201 |  | 
|---|
| 202 | //     threadPool_->synchronise(); | 
|---|
| 203 |  | 
|---|
| 204 | return peerGamestates; | 
|---|
| 205 | } | 
|---|
| 206 |  | 
|---|
| 207 |  | 
|---|
| 208 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
|---|
| 209 | //why are we searching the same client's gamestate id as we searched in | 
|---|
| 210 | //Server::sendGameState? | 
|---|
| 211 | // save the (undiffed) gamestate in the clients gamestate map | 
|---|
| 212 | //chose wheather the next gamestate is the first or not | 
|---|
| 213 |  | 
|---|
| 214 | //     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
|---|
| 215 | //       packet::Gamestate* gs = new packet::Gamestate(*gamestate); | 
|---|
| 216 | //     packet::Gamestate* gs = gamestate; | 
|---|
| 217 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //TODO: is this neccessary ? | 
|---|
| 218 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
|---|
| 219 | //     gs->collectData( id_, 0x1 ); | 
|---|
| 220 | //     this->threadMutex_->lock(); | 
|---|
| 221 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; | 
|---|
| 222 | //     this->threadMutex_->unlock(); | 
|---|
| 223 | Clock clock; | 
|---|
| 224 | clock.capture(); | 
|---|
| 225 |  | 
|---|
| 226 | if(base) | 
|---|
| 227 | { | 
|---|
| 228 | packet::Gamestate *diffed1 = gs->diffVariables(base); | 
|---|
| 229 | if( diffed1->getDataSize() == 0 ) | 
|---|
| 230 | { | 
|---|
| 231 | delete diffed1; | 
|---|
| 232 | destgamestate = 0; | 
|---|
| 233 | return; | 
|---|
| 234 | } | 
|---|
| 235 | gs = diffed1; | 
|---|
| 236 | } | 
|---|
| 237 | else | 
|---|
| 238 | { | 
|---|
| 239 | gs = new packet::Gamestate(*gs); | 
|---|
| 240 | } | 
|---|
| 241 |  | 
|---|
| 242 |  | 
|---|
| 243 | //     bool b = gs->compressData(); | 
|---|
| 244 | //     assert(b); | 
|---|
| 245 | clock.capture(); | 
|---|
| 246 | COUT(4) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
|---|
| 247 | //     COUT(5) << "sending gamestate with id " << gs->getID(); | 
|---|
| 248 | //     if(gamestate->isDiffed()) | 
|---|
| 249 | //       COUT(5) << " and baseid " << gs->getBaseID() << endl; | 
|---|
| 250 | //     else | 
|---|
| 251 | //       COUT(5) << endl; | 
|---|
| 252 | gs->setPeerID(peerID); | 
|---|
| 253 | destgamestate = gs; | 
|---|
| 254 | } | 
|---|
| 255 |  | 
|---|
| 256 |  | 
|---|
| 257 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
|---|
| 258 | { | 
|---|
| 259 | //     ClientInformation *temp = ClientInformation::findClient(peerID); | 
|---|
| 260 | //     assert(temp); | 
|---|
| 261 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
|---|
| 262 | assert(it!=this->peerMap_.end()); | 
|---|
| 263 | unsigned int curid = it->second.lastAckedGamestateID; | 
|---|
| 264 |  | 
|---|
| 265 | if(gamestateID == ACKID_NACK){ | 
|---|
| 266 | it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| 267 | //       temp->setGamestateID(GAMESTATEID_INITIAL); | 
|---|
| 268 | // now delete all saved gamestates for this client | 
|---|
| 269 | std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
|---|
| 270 | for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ | 
|---|
| 271 | delete it2->second; | 
|---|
| 272 | } | 
|---|
| 273 | it->second.gamestates.clear(); | 
|---|
| 274 | return true; | 
|---|
| 275 | } | 
|---|
| 276 |  | 
|---|
| 277 | assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); | 
|---|
| 278 | COUT(5) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl; | 
|---|
| 279 | std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
|---|
| 280 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) | 
|---|
| 281 | { | 
|---|
| 282 | if( it2->second->getID() < gamestateID ) | 
|---|
| 283 | { | 
|---|
| 284 | delete it2->second; | 
|---|
| 285 | it->second.gamestates.erase(it2++); | 
|---|
| 286 | } | 
|---|
| 287 | else | 
|---|
| 288 | ++it2; | 
|---|
| 289 | } | 
|---|
| 290 |  | 
|---|
| 291 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 292 | //     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ | 
|---|
| 293 | //       delete it->second; | 
|---|
| 294 | //       gamestateMap_[peerID].erase(it++); | 
|---|
| 295 | //     } | 
|---|
| 296 | it->second.lastAckedGamestateID = gamestateID; | 
|---|
| 297 | //     temp->setGamestateID(gamestateID); | 
|---|
| 298 | //     TrafficControl::processAck(peerID, gamestateID); | 
|---|
| 299 | return true; | 
|---|
| 300 | } | 
|---|
| 301 |  | 
|---|
| 302 | uint32_t GamestateManager::getLastProcessedGamestateID(unsigned int peerID) | 
|---|
| 303 | { | 
|---|
| 304 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); | 
|---|
| 305 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) | 
|---|
| 306 | return this->peerMap_[peerID].lastProcessedGamestateID; | 
|---|
| 307 | else | 
|---|
| 308 | return GAMESTATEID_INITIAL; | 
|---|
| 309 | } | 
|---|
| 310 |  | 
|---|
| 311 |  | 
|---|
| 312 | void GamestateManager::addPeer(uint32_t peerID) | 
|---|
| 313 | { | 
|---|
| 314 | assert(peerMap_.find(peerID)==peerMap_.end()); | 
|---|
| 315 | peerMap_[peerID].peerID = peerID; | 
|---|
| 316 | peerMap_[peerID].lastProcessedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| 317 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| 318 | if( GameMode::isMaster() ) | 
|---|
| 319 | peerMap_[peerID].isSynched = false; | 
|---|
| 320 | else | 
|---|
| 321 | peerMap_[peerID].isSynched = true; | 
|---|
| 322 | } | 
|---|
| 323 |  | 
|---|
| 324 | void GamestateManager::removePeer(uint32_t peerID) | 
|---|
| 325 | { | 
|---|
| 326 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
|---|
| 327 | std::map<uint32_t, packet::Gamestate*>::iterator peerIt; | 
|---|
| 328 | for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) | 
|---|
| 329 | { | 
|---|
| 330 | delete peerIt->second; | 
|---|
| 331 | } | 
|---|
| 332 | peerMap_.erase(peerMap_.find(peerID)); | 
|---|
| 333 | } | 
|---|
| 334 |  | 
|---|
| 335 |  | 
|---|
| 336 | //   void GamestateManager::removeClient(ClientInformation* client){ | 
|---|
| 337 | //     assert(client); | 
|---|
| 338 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
|---|
| 339 | //     // first delete all remained gamestates | 
|---|
| 340 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 341 | //     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
|---|
| 342 | //       delete it->second; | 
|---|
| 343 | //     // now delete the clients gamestatemap | 
|---|
| 344 | //     gamestateMap_.erase(clientMap); | 
|---|
| 345 | //   } | 
|---|
| 346 |  | 
|---|
| 347 | bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
|---|
| 348 | { | 
|---|
| 349 | if(gs->isCompressed()) | 
|---|
| 350 | { | 
|---|
| 351 | bool b = gs->decompressData(); | 
|---|
| 352 | assert(b); | 
|---|
| 353 | } | 
|---|
| 354 | assert(!gs->isDiffed()); | 
|---|
| 355 | uint8_t gsMode; | 
|---|
| 356 | if( GameMode::isMaster() ) | 
|---|
| 357 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
| 358 | else | 
|---|
| 359 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
| 360 | if( gs->spreadData(gsMode) ) | 
|---|
| 361 | { | 
|---|
| 362 | this->peerMap_[gs->getPeerID()].lastProcessedGamestateID = gs->getID(); | 
|---|
| 363 | return true; | 
|---|
| 364 | } | 
|---|
| 365 | else | 
|---|
| 366 | return false; | 
|---|
| 367 | } | 
|---|
| 368 |  | 
|---|
| 369 | } | 
|---|