| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *      Benjamin Knecht | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef _GUIManager_H__ | 
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| 31 | #define _GUIManager_H__ | 
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| 32 |  | 
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| 33 | #include "CorePrereqs.h" | 
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| 34 |  | 
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| 35 | #include <map> | 
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| 36 | #include <set> | 
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| 37 | #include <string> | 
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| 38 | #include <CEGUIForwardRefs.h> | 
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| 39 | #include <boost/scoped_ptr.hpp> | 
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| 40 | #include <boost/shared_ptr.hpp> | 
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| 41 |  | 
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| 42 | #include "util/OgreForwardRefs.h" | 
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| 43 | #include "util/Singleton.h" | 
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| 44 | #include "input/InputHandler.h" | 
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| 45 |  | 
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| 46 | namespace orxonox // tolua_export | 
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| 47 | { // tolua_export | 
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| 48 | class PlayerInfo; // Forward declaration | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | @class GUIManager | 
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| 52 | @brief | 
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| 53 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. | 
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| 54 |  | 
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| 55 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. | 
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| 56 | Creation of the GUIManager is therefore not possible and the cunstructor is private. | 
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| 57 |  | 
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| 58 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. | 
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| 59 | Those input events are then injected into CEGUI in Lua. | 
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| 60 | */ | 
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| 61 | class _CoreExport GUIManager // tolua_export | 
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| 62 | : public Singleton<GUIManager>, public InputHandler | 
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| 63 | { // tolua_export | 
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| 64 | friend class Singleton<GUIManager>; | 
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| 65 | public: | 
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| 66 | GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen); | 
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| 67 | ~GUIManager(); | 
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| 68 |  | 
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| 69 | void preUpdate(const Clock& time); | 
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| 70 |  | 
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| 71 | static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true); | 
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| 72 | void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true); | 
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| 73 | static void hideGUI(const std::string& name); | 
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| 74 | void keyESC(); | 
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| 75 | void setBackground(const std::string& name); | 
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| 76 |  | 
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| 77 | void setCamera(Ogre::Camera* camera); | 
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| 78 | Ogre::Camera* getCamera() { return this->camera_; } | 
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| 79 |  | 
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| 80 | static GUIManager* getInstancePtr() { return singletonPtr_s; } | 
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| 81 |  | 
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| 82 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) | 
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| 83 | { this->players_[guiname] = player; } | 
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| 84 | inline PlayerInfo* getPlayer(const std::string& guiname) const | 
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| 85 | { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } | 
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| 86 |  | 
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| 87 | // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work | 
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| 88 | static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) | 
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| 92 |  | 
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| 93 | void executeCode(const std::string& str); | 
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| 94 |  | 
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| 95 | // keyHandler functions | 
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| 96 | void keyPressed (const KeyEvent& evt); | 
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| 97 | void keyReleased(const KeyEvent& evt); | 
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| 98 |  | 
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| 99 | // mouseHandler functions | 
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| 100 | void buttonPressed (MouseButtonCode::ByEnum id); | 
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| 101 | void buttonReleased(MouseButtonCode::ByEnum id); | 
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| 102 | void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); | 
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| 103 | void mouseScrolled (int abs, int rel); | 
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| 104 |  | 
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| 105 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine | 
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| 106 | scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine | 
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| 107 | scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua | 
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| 108 | scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system | 
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| 109 | shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script | 
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| 110 | Ogre::RenderWindow*                  renderWindow_;     //!< Ogre's render window to give CEGUI access to it | 
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| 111 | CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider | 
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| 112 | CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log | 
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| 113 | std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each gui | 
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| 114 | Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI | 
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| 115 |  | 
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| 116 | static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager | 
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| 117 | bool                                 bShowIngameGUI_; | 
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| 118 |  | 
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| 119 | }; // tolua_export | 
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| 120 | } // tolua_export | 
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| 121 |  | 
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| 122 | #endif /* _GUIManager_H__ */ | 
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