| 1 | /* | 
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| 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 3 |  | 
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| 4 | This software is provided 'as-is', without any express or implied warranty. | 
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| 5 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 6 | Permission is granted to anyone to use this software for any purpose, | 
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| 7 | including commercial applications, and to alter it and redistribute it freely, | 
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| 8 | subject to the following restrictions: | 
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| 9 |  | 
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| 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 12 | 3. This notice may not be removed or altered from any source distribution. | 
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| 13 | */ | 
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| 14 |  | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #ifndef btTransform_H | 
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| 18 | #define btTransform_H | 
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| 19 |  | 
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| 20 | #include "btVector3.h" | 
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| 21 | #include "btMatrix3x3.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | /**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear. | 
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| 25 | *It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */ | 
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| 26 | class btTransform { | 
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| 27 |  | 
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| 28 |  | 
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| 29 | public: | 
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| 30 |  | 
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| 31 | /**@brief No initialization constructor */ | 
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| 32 | btTransform() {} | 
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| 33 | /**@brief Constructor from btQuaternion (optional btVector3 ) | 
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| 34 | * @param q Rotation from quaternion | 
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| 35 | * @param c Translation from Vector (default 0,0,0) */ | 
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| 36 | explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q, | 
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| 37 | const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) | 
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| 38 | : m_basis(q), | 
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| 39 | m_origin(c) | 
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| 40 | {} | 
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| 41 |  | 
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| 42 | /**@brief Constructor from btMatrix3x3 (optional btVector3) | 
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| 43 | * @param b Rotation from Matrix | 
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| 44 | * @param c Translation from Vector default (0,0,0)*/ | 
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| 45 | explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b, | 
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| 46 | const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) | 
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| 47 | : m_basis(b), | 
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| 48 | m_origin(c) | 
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| 49 | {} | 
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| 50 | /**@brief Copy constructor */ | 
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| 51 | SIMD_FORCE_INLINE btTransform (const btTransform& other) | 
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| 52 | : m_basis(other.m_basis), | 
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| 53 | m_origin(other.m_origin) | 
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| 54 | { | 
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| 55 | } | 
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| 56 | /**@brief Assignment Operator */ | 
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| 57 | SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other) | 
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| 58 | { | 
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| 59 | m_basis = other.m_basis; | 
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| 60 | m_origin = other.m_origin; | 
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| 61 | return *this; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | /**@brief Set the current transform as the value of the product of two transforms | 
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| 66 | * @param t1 Transform 1 | 
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| 67 | * @param t2 Transform 2 | 
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| 68 | * This = Transform1 * Transform2 */ | 
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| 69 | SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) { | 
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| 70 | m_basis = t1.m_basis * t2.m_basis; | 
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| 71 | m_origin = t1(t2.m_origin); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | /*              void multInverseLeft(const btTransform& t1, const btTransform& t2) { | 
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| 75 | btVector3 v = t2.m_origin - t1.m_origin; | 
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| 76 | m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis); | 
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| 77 | m_origin = v * t1.m_basis; | 
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| 78 | } | 
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| 79 | */ | 
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| 80 |  | 
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| 81 | /**@brief Return the transform of the vector */ | 
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| 82 | SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const | 
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| 83 | { | 
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| 84 | return btVector3(m_basis[0].dot(x) + m_origin.x(), | 
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| 85 | m_basis[1].dot(x) + m_origin.y(), | 
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| 86 | m_basis[2].dot(x) + m_origin.z()); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /**@brief Return the transform of the vector */ | 
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| 90 | SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const | 
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| 91 | { | 
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| 92 | return (*this)(x); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /**@brief Return the transform of the btQuaternion */ | 
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| 96 | SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const | 
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| 97 | { | 
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| 98 | return getRotation() * q; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | /**@brief Return the basis matrix for the rotation */ | 
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| 102 | SIMD_FORCE_INLINE btMatrix3x3&       getBasis()          { return m_basis; } | 
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| 103 | /**@brief Return the basis matrix for the rotation */ | 
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| 104 | SIMD_FORCE_INLINE const btMatrix3x3& getBasis()    const { return m_basis; } | 
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| 105 |  | 
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| 106 | /**@brief Return the origin vector translation */ | 
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| 107 | SIMD_FORCE_INLINE btVector3&         getOrigin()         { return m_origin; } | 
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| 108 | /**@brief Return the origin vector translation */ | 
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| 109 | SIMD_FORCE_INLINE const btVector3&   getOrigin()   const { return m_origin; } | 
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| 110 |  | 
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| 111 | /**@brief Return a quaternion representing the rotation */ | 
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| 112 | btQuaternion getRotation() const { | 
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| 113 | btQuaternion q; | 
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| 114 | m_basis.getRotation(q); | 
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| 115 | return q; | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /**@brief Set from an array | 
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| 120 | * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ | 
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| 121 | void setFromOpenGLMatrix(const btScalar *m) | 
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| 122 | { | 
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| 123 | m_basis.setFromOpenGLSubMatrix(m); | 
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| 124 | m_origin.setValue(m[12],m[13],m[14]); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /**@brief Fill an array representation | 
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| 128 | * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */ | 
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| 129 | void getOpenGLMatrix(btScalar *m) const | 
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| 130 | { | 
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| 131 | m_basis.getOpenGLSubMatrix(m); | 
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| 132 | m[12] = m_origin.x(); | 
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| 133 | m[13] = m_origin.y(); | 
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| 134 | m[14] = m_origin.z(); | 
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| 135 | m[15] = btScalar(1.0); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | /**@brief Set the translational element | 
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| 139 | * @param origin The vector to set the translation to */ | 
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| 140 | SIMD_FORCE_INLINE void setOrigin(const btVector3& origin) | 
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| 141 | { | 
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| 142 | m_origin = origin; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const; | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /**@brief Set the rotational element by btMatrix3x3 */ | 
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| 149 | SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis) | 
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| 150 | { | 
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| 151 | m_basis = basis; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | /**@brief Set the rotational element by btQuaternion */ | 
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| 155 | SIMD_FORCE_INLINE void setRotation(const btQuaternion& q) | 
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| 156 | { | 
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| 157 | m_basis.setRotation(q); | 
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| 158 | } | 
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| 159 |  | 
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| 160 |  | 
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| 161 | /**@brief Set this transformation to the identity */ | 
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| 162 | void setIdentity() | 
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| 163 | { | 
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| 164 | m_basis.setIdentity(); | 
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| 165 | m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /**@brief Multiply this Transform by another(this = this * another) | 
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| 169 | * @param t The other transform */ | 
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| 170 | btTransform& operator*=(const btTransform& t) | 
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| 171 | { | 
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| 172 | m_origin += m_basis * t.m_origin; | 
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| 173 | m_basis *= t.m_basis; | 
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| 174 | return *this; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /**@brief Return the inverse of this transform */ | 
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| 178 | btTransform inverse() const | 
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| 179 | { | 
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| 180 | btMatrix3x3 inv = m_basis.transpose(); | 
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| 181 | return btTransform(inv, inv * -m_origin); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | /**@brief Return the inverse of this transform times the other transform | 
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| 185 | * @param t The other transform | 
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| 186 | * return this.inverse() * the other */ | 
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| 187 | btTransform inverseTimes(const btTransform& t) const; | 
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| 188 |  | 
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| 189 | /**@brief Return the product of this transform and the other */ | 
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| 190 | btTransform operator*(const btTransform& t) const; | 
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| 191 |  | 
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| 192 | /**@brief Return an identity transform */ | 
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| 193 | static const btTransform&       getIdentity() | 
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| 194 | { | 
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| 195 | static const btTransform identityTransform(btMatrix3x3::getIdentity()); | 
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| 196 | return identityTransform; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | private: | 
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| 200 | ///Storage for the rotation | 
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| 201 | btMatrix3x3 m_basis; | 
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| 202 | ///Storage for the translation | 
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| 203 | btVector3   m_origin; | 
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| 204 | }; | 
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| 205 |  | 
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| 206 |  | 
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| 207 | SIMD_FORCE_INLINE btVector3 | 
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| 208 | btTransform::invXform(const btVector3& inVec) const | 
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| 209 | { | 
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| 210 | btVector3 v = inVec - m_origin; | 
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| 211 | return (m_basis.transpose() * v); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | SIMD_FORCE_INLINE btTransform | 
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| 215 | btTransform::inverseTimes(const btTransform& t) const | 
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| 216 | { | 
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| 217 | btVector3 v = t.getOrigin() - m_origin; | 
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| 218 | return btTransform(m_basis.transposeTimes(t.m_basis), | 
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| 219 | v * m_basis); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | SIMD_FORCE_INLINE btTransform | 
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| 223 | btTransform::operator*(const btTransform& t) const | 
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| 224 | { | 
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| 225 | return btTransform(m_basis * t.m_basis, | 
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| 226 | (*this)(t.m_origin)); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | /**@brief Test if two transforms have all elements equal */ | 
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| 230 | SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2) | 
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| 231 | { | 
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| 232 | return ( t1.getBasis()  == t2.getBasis() && | 
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| 233 | t1.getOrigin() == t2.getOrigin() ); | 
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| 234 | } | 
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| 235 |  | 
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| 236 |  | 
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| 237 | #endif | 
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| 238 |  | 
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| 239 |  | 
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| 240 |  | 
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| 241 |  | 
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| 242 |  | 
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| 243 |  | 
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