| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 |  | 
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| 18 | #include "btGjkConvexCast.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 20 | #include "btGjkPairDetector.h" | 
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| 21 | #include "btPointCollector.h" | 
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| 22 | #include "LinearMath/btTransformUtil.h" | 
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| 23 |  | 
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| 24 | #ifdef BT_USE_DOUBLE_PRECISION | 
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| 25 | #define MAX_ITERATIONS 64 | 
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| 26 | #else | 
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| 27 | #define MAX_ITERATIONS 32 | 
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| 28 | #endif | 
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| 29 |  | 
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| 30 | btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) | 
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| 31 | :m_simplexSolver(simplexSolver), | 
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| 32 | m_convexA(convexA), | 
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| 33 | m_convexB(convexB) | 
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| 34 | { | 
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| 35 | } | 
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| 36 |  | 
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| 37 | bool    btGjkConvexCast::calcTimeOfImpact( | 
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| 38 | const btTransform& fromA, | 
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| 39 | const btTransform& toA, | 
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| 40 | const btTransform& fromB, | 
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| 41 | const btTransform& toB, | 
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| 42 | CastResult& result) | 
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| 43 | { | 
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| 44 |  | 
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| 45 |  | 
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| 46 | m_simplexSolver->reset(); | 
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| 47 |  | 
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| 48 | /// compute linear velocity for this interval, to interpolate | 
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| 49 | //assume no rotation/angular velocity, assert here? | 
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| 50 | btVector3 linVelA,linVelB; | 
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| 51 | linVelA = toA.getOrigin()-fromA.getOrigin(); | 
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| 52 | linVelB = toB.getOrigin()-fromB.getOrigin(); | 
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| 53 |  | 
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| 54 | btScalar radius = btScalar(0.001); | 
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| 55 | btScalar lambda = btScalar(0.); | 
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| 56 | btVector3 v(1,0,0); | 
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| 57 |  | 
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| 58 | int maxIter = MAX_ITERATIONS; | 
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| 59 |  | 
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| 60 | btVector3 n; | 
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| 61 | n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 62 | bool hasResult = false; | 
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| 63 | btVector3 c; | 
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| 64 | btVector3 r = (linVelA-linVelB); | 
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| 65 |  | 
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| 66 | btScalar lastLambda = lambda; | 
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| 67 | //btScalar epsilon = btScalar(0.001); | 
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| 68 |  | 
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| 69 | int numIter = 0; | 
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| 70 | //first solution, using GJK | 
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| 71 |  | 
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| 72 |  | 
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| 73 | btTransform identityTrans; | 
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| 74 | identityTrans.setIdentity(); | 
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| 75 |  | 
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| 76 |  | 
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| 77 | //      result.drawCoordSystem(sphereTr); | 
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| 78 |  | 
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| 79 | btPointCollector        pointCollector; | 
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| 80 |  | 
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| 81 |  | 
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| 82 | btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver); | 
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| 83 | btGjkPairDetector::ClosestPointInput input; | 
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| 84 |  | 
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| 85 | //we don't use margins during CCD | 
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| 86 | //      gjk.setIgnoreMargin(true); | 
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| 87 |  | 
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| 88 | input.m_transformA = fromA; | 
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| 89 | input.m_transformB = fromB; | 
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| 90 | gjk.getClosestPoints(input,pointCollector,0); | 
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| 91 |  | 
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| 92 | hasResult = pointCollector.m_hasResult; | 
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| 93 | c = pointCollector.m_pointInWorld; | 
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| 94 |  | 
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| 95 | if (hasResult) | 
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| 96 | { | 
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| 97 | btScalar dist; | 
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| 98 | dist = pointCollector.m_distance; | 
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| 99 | n = pointCollector.m_normalOnBInWorld; | 
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| 100 |  | 
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| 101 |  | 
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| 102 |  | 
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| 103 | //not close enough | 
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| 104 | while (dist > radius) | 
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| 105 | { | 
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| 106 | numIter++; | 
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| 107 | if (numIter > maxIter) | 
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| 108 | { | 
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| 109 | return false; //todo: report a failure | 
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| 110 | } | 
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| 111 | btScalar dLambda = btScalar(0.); | 
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| 112 |  | 
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| 113 | btScalar projectedLinearVelocity = r.dot(n); | 
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| 114 |  | 
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| 115 | dLambda = dist / (projectedLinearVelocity); | 
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| 116 |  | 
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| 117 | lambda = lambda - dLambda; | 
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| 118 |  | 
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| 119 | if (lambda > btScalar(1.)) | 
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| 120 | return false; | 
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| 121 |  | 
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| 122 | if (lambda < btScalar(0.)) | 
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| 123 | return false; | 
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| 124 |  | 
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| 125 | //todo: next check with relative epsilon | 
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| 126 | if (lambda <= lastLambda) | 
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| 127 | { | 
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| 128 | return false; | 
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| 129 | //n.setValue(0,0,0); | 
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| 130 | break; | 
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| 131 | } | 
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| 132 | lastLambda = lambda; | 
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| 133 |  | 
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| 134 | //interpolate to next lambda | 
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| 135 | result.DebugDraw( lambda ); | 
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| 136 | input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); | 
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| 137 | input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); | 
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| 138 |  | 
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| 139 | gjk.getClosestPoints(input,pointCollector,0); | 
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| 140 | if (pointCollector.m_hasResult) | 
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| 141 | { | 
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| 142 | if (pointCollector.m_distance < btScalar(0.)) | 
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| 143 | { | 
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| 144 | result.m_fraction = lastLambda; | 
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| 145 | n = pointCollector.m_normalOnBInWorld; | 
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| 146 | result.m_normal=n; | 
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| 147 | result.m_hitPoint = pointCollector.m_pointInWorld; | 
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| 148 | return true; | 
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| 149 | } | 
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| 150 | c = pointCollector.m_pointInWorld; | 
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| 151 | n = pointCollector.m_normalOnBInWorld; | 
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| 152 | dist = pointCollector.m_distance; | 
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| 153 | } else | 
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| 154 | { | 
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| 155 | //?? | 
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| 156 | return false; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | } | 
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| 160 |  | 
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| 161 | //is n normalized? | 
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| 162 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) | 
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| 163 | if (n.dot(r)>=-result.m_allowedPenetration) | 
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| 164 | return false; | 
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| 165 |  | 
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| 166 | result.m_fraction = lambda; | 
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| 167 | result.m_normal = n; | 
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| 168 | result.m_hitPoint = c; | 
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| 169 | return true; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | return false; | 
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| 173 |  | 
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| 174 |  | 
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| 175 | } | 
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| 176 |  | 
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