| 1 | #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED | 
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| 2 | #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED | 
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| 3 |  | 
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| 4 | /*! \file btGeometryOperations.h | 
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| 5 | *\author Francisco Len Nßjera | 
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| 6 |  | 
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| 7 | */ | 
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| 8 | /* | 
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| 9 | This source file is part of GIMPACT Library. | 
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| 10 |  | 
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| 11 | For the latest info, see http://gimpact.sourceforge.net/ | 
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| 12 |  | 
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| 13 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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| 14 | email: projectileman@yahoo.com | 
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| 15 |  | 
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| 16 |  | 
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| 17 | This software is provided 'as-is', without any express or implied warranty. | 
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| 18 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 19 | Permission is granted to anyone to use this software for any purpose, | 
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| 20 | including commercial applications, and to alter it and redistribute it freely, | 
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| 21 | subject to the following restrictions: | 
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| 22 |  | 
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| 23 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 24 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 25 | 3. This notice may not be removed or altered from any source distribution. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "btBoxCollision.h" | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 |  | 
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| 33 |  | 
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| 34 | #define PLANEDIREPSILON 0.0000001f | 
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| 35 | #define PARALELENORMALS 0.000001f | 
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| 36 |  | 
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| 37 |  | 
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| 38 | #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number)) | 
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| 39 |  | 
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| 40 | /// Calc a plane from a triangle edge an a normal. plane is a vec4f | 
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| 41 | SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 &  e2, const btVector3 & normal,btVector4 & plane) | 
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| 42 | { | 
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| 43 | btVector3 planenormal = (e2-e1).cross(normal); | 
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| 44 | planenormal.normalize(); | 
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| 45 | plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal)); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | //***************** SEGMENT and LINE FUNCTIONS **********************************/// | 
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| 51 |  | 
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| 52 | /*! Finds the closest point(cp) to (v) on a segment (e1,e2) | 
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| 53 | */ | 
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| 54 | SIMD_FORCE_INLINE void bt_closest_point_on_segment( | 
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| 55 | btVector3 & cp, const btVector3 & v, | 
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| 56 | const btVector3  &e1,const btVector3 &e2) | 
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| 57 | { | 
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| 58 | btVector3 n = e2-e1; | 
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| 59 | cp = v - e1; | 
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| 60 | btScalar _scalar = cp.dot(n)/n.dot(n); | 
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| 61 | if(_scalar <0.0f) | 
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| 62 | { | 
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| 63 | cp = e1; | 
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| 64 | } | 
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| 65 | else if(_scalar >1.0f) | 
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| 66 | { | 
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| 67 | cp = e2; | 
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| 68 | } | 
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| 69 | else | 
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| 70 | { | 
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| 71 | cp = _scalar*n + e1; | 
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| 72 | } | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | //! line plane collision | 
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| 77 | /*! | 
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| 78 | *\return | 
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| 79 | -0  if the ray never intersects | 
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| 80 | -1 if the ray collides in front | 
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| 81 | -2 if the ray collides in back | 
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| 82 | */ | 
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| 83 |  | 
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| 84 | SIMD_FORCE_INLINE int bt_line_plane_collision( | 
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| 85 | const btVector4 & plane, | 
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| 86 | const btVector3 & vDir, | 
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| 87 | const btVector3 & vPoint, | 
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| 88 | btVector3 & pout, | 
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| 89 | btScalar &tparam, | 
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| 90 | btScalar tmin, btScalar tmax) | 
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| 91 | { | 
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| 92 |  | 
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| 93 | btScalar _dotdir = vDir.dot(plane); | 
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| 94 |  | 
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| 95 | if(btFabs(_dotdir)<PLANEDIREPSILON) | 
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| 96 | { | 
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| 97 | tparam = tmax; | 
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| 98 | return 0; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | btScalar _dis = bt_distance_point_plane(plane,vPoint); | 
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| 102 | char returnvalue = _dis<0.0f? 2:1; | 
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| 103 | tparam = -_dis/_dotdir; | 
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| 104 |  | 
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| 105 | if(tparam<tmin) | 
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| 106 | { | 
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| 107 | returnvalue = 0; | 
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| 108 | tparam = tmin; | 
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| 109 | } | 
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| 110 | else if(tparam>tmax) | 
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| 111 | { | 
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| 112 | returnvalue = 0; | 
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| 113 | tparam = tmax; | 
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| 114 | } | 
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| 115 | pout = tparam*vDir + vPoint; | 
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| 116 | return returnvalue; | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 | //! Find closest points on segments | 
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| 121 | SIMD_FORCE_INLINE void bt_segment_collision( | 
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| 122 | const btVector3 & vA1, | 
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| 123 | const btVector3 & vA2, | 
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| 124 | const btVector3 & vB1, | 
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| 125 | const btVector3 & vB2, | 
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| 126 | btVector3 & vPointA, | 
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| 127 | btVector3 & vPointB) | 
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| 128 | { | 
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| 129 | btVector3 AD = vA2 - vA1; | 
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| 130 | btVector3 BD = vB2 - vB1; | 
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| 131 | btVector3 N = AD.cross(BD); | 
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| 132 | btScalar tp = N.length2(); | 
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| 133 |  | 
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| 134 | btVector4 _M;//plane | 
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| 135 |  | 
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| 136 | if(tp<SIMD_EPSILON)//ARE PARALELE | 
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| 137 | { | 
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| 138 | //project B over A | 
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| 139 | bool invert_b_order = false; | 
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| 140 | _M[0] = vB1.dot(AD); | 
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| 141 | _M[1] = vB2.dot(AD); | 
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| 142 |  | 
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| 143 | if(_M[0]>_M[1]) | 
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| 144 | { | 
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| 145 | invert_b_order  = true; | 
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| 146 | BT_SWAP_NUMBERS(_M[0],_M[1]); | 
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| 147 | } | 
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| 148 | _M[2] = vA1.dot(AD); | 
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| 149 | _M[3] = vA2.dot(AD); | 
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| 150 | //mid points | 
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| 151 | N[0] = (_M[0]+_M[1])*0.5f; | 
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| 152 | N[1] = (_M[2]+_M[3])*0.5f; | 
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| 153 |  | 
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| 154 | if(N[0]<N[1]) | 
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| 155 | { | 
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| 156 | if(_M[1]<_M[2]) | 
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| 157 | { | 
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| 158 | vPointB = invert_b_order?vB1:vB2; | 
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| 159 | vPointA = vA1; | 
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| 160 | } | 
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| 161 | else if(_M[1]<_M[3]) | 
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| 162 | { | 
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| 163 | vPointB = invert_b_order?vB1:vB2; | 
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| 164 | bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); | 
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| 165 | } | 
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| 166 | else | 
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| 167 | { | 
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| 168 | vPointA = vA2; | 
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| 169 | bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); | 
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| 170 | } | 
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| 171 | } | 
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| 172 | else | 
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| 173 | { | 
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| 174 | if(_M[3]<_M[0]) | 
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| 175 | { | 
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| 176 | vPointB = invert_b_order?vB2:vB1; | 
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| 177 | vPointA = vA2; | 
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| 178 | } | 
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| 179 | else if(_M[3]<_M[1]) | 
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| 180 | { | 
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| 181 | vPointA = vA2; | 
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| 182 | bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); | 
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| 183 | } | 
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| 184 | else | 
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| 185 | { | 
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| 186 | vPointB = invert_b_order?vB1:vB2; | 
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| 187 | bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); | 
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| 188 | } | 
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| 189 | } | 
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| 190 | return; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | N = N.cross(BD); | 
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| 194 | _M.setValue(N[0],N[1],N[2],vB1.dot(N)); | 
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| 195 |  | 
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| 196 | // get point A as the plane collision point | 
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| 197 | bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1)); | 
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| 198 |  | 
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| 199 | /*Closest point on segment*/ | 
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| 200 | vPointB = vPointA - vB1; | 
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| 201 | tp = vPointB.dot(BD); | 
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| 202 | tp/= BD.dot(BD); | 
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| 203 | tp = BT_CLAMP(tp,0.0f,1.0f); | 
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| 204 |  | 
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| 205 | vPointB = tp*BD + vB1; | 
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| 206 | } | 
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| 207 |  | 
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| 208 |  | 
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| 209 |  | 
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| 210 |  | 
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| 211 |  | 
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| 212 | #endif // GIM_VECTOR_H_INCLUDED | 
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