| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | /* |
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| 17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. |
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| 18 | Work in progress, functionality will be added on demand. |
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| 19 | |
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| 20 | If possible, use the richer Bullet C++ API, by including <src/btBulletDynamicsCommon.h> |
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| 21 | */ |
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| 22 | |
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| 23 | #include "Bullet-C-Api.h" |
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| 24 | #include "btBulletDynamicsCommon.h" |
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| 25 | #include "LinearMath/btAlignedAllocator.h" |
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| 26 | |
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| 27 | |
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| 28 | |
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| 29 | #include "LinearMath/btVector3.h" |
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| 30 | #include "LinearMath/btScalar.h" |
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| 31 | #include "LinearMath/btMatrix3x3.h" |
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| 32 | #include "LinearMath/btTransform.h" |
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| 33 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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| 34 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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| 35 | |
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| 36 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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| 37 | #include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" |
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| 38 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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| 39 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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| 40 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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| 41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" |
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| 42 | #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" |
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| 43 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" |
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| 44 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" |
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| 45 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" |
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| 46 | #include "LinearMath/btStackAlloc.h" |
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| 47 | |
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| 48 | /* |
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| 49 | Create and Delete a Physics SDK |
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| 50 | */ |
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| 51 | |
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| 52 | struct btPhysicsSdk |
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| 53 | { |
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| 54 | |
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| 55 | // btDispatcher* m_dispatcher; |
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| 56 | // btOverlappingPairCache* m_pairCache; |
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| 57 | // btConstraintSolver* m_constraintSolver |
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| 58 | |
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| 59 | btVector3 m_worldAabbMin; |
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| 60 | btVector3 m_worldAabbMax; |
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| 61 | |
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| 62 | |
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| 63 | //todo: version, hardware/optimization settings etc? |
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| 64 | btPhysicsSdk() |
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| 65 | :m_worldAabbMin(-1000,-1000,-1000), |
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| 66 | m_worldAabbMax(1000,1000,1000) |
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| 67 | { |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | }; |
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| 73 | |
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| 74 | plPhysicsSdkHandle plNewBulletSdk() |
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| 75 | { |
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| 76 | void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); |
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| 77 | return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; |
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| 78 | } |
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| 79 | |
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| 80 | void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk) |
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| 81 | { |
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| 82 | btPhysicsSdk* phys = reinterpret_cast<btPhysicsSdk*>(physicsSdk); |
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| 83 | btAlignedFree(phys); |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /* Dynamics World */ |
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| 88 | plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) |
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| 89 | { |
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| 90 | btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle); |
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| 91 | void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); |
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| 92 | btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); |
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| 93 | mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); |
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| 94 | btDispatcher* dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); |
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| 95 | mem = btAlignedAlloc(sizeof(btAxisSweep3),16); |
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| 96 | btBroadphaseInterface* pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); |
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| 97 | mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); |
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| 98 | btConstraintSolver* constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); |
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| 99 | |
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| 100 | mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); |
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| 101 | return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); |
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| 102 | } |
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| 103 | void plDeleteDynamicsWorld(plDynamicsWorldHandle world) |
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| 104 | { |
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| 105 | //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration |
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| 106 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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| 107 | btAlignedFree(dynamicsWorld); |
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| 108 | } |
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| 109 | |
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| 110 | void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep) |
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| 111 | { |
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| 112 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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| 113 | assert(dynamicsWorld); |
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| 114 | dynamicsWorld->stepSimulation(timeStep); |
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| 115 | } |
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| 116 | |
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| 117 | void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) |
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| 118 | { |
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| 119 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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| 120 | assert(dynamicsWorld); |
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| 121 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 122 | assert(body); |
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| 123 | |
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| 124 | dynamicsWorld->addRigidBody(body); |
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| 125 | } |
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| 126 | |
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| 127 | void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) |
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| 128 | { |
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| 129 | btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); |
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| 130 | assert(dynamicsWorld); |
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| 131 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 132 | assert(body); |
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| 133 | |
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| 134 | dynamicsWorld->removeRigidBody(body); |
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| 135 | } |
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| 136 | |
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| 137 | /* Rigid Body */ |
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| 138 | |
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| 139 | plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ) |
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| 140 | { |
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| 141 | btTransform trans; |
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| 142 | trans.setIdentity(); |
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| 143 | btVector3 localInertia(0,0,0); |
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| 144 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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| 145 | assert(shape); |
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| 146 | if (mass) |
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| 147 | { |
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| 148 | shape->calculateLocalInertia(mass,localInertia); |
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| 149 | } |
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| 150 | void* mem = btAlignedAlloc(sizeof(btRigidBody),16); |
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| 151 | btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); |
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| 152 | btRigidBody* body = new (mem)btRigidBody(rbci); |
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| 153 | body->setWorldTransform(trans); |
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| 154 | body->setUserPointer(user_data); |
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| 155 | return (plRigidBodyHandle) body; |
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| 156 | } |
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| 157 | |
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| 158 | void plDeleteRigidBody(plRigidBodyHandle cbody) |
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| 159 | { |
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| 160 | btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); |
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| 161 | assert(body); |
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| 162 | btAlignedFree( body); |
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| 163 | } |
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| 164 | |
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| 165 | |
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| 166 | /* Collision Shape definition */ |
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| 167 | |
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| 168 | plCollisionShapeHandle plNewSphereShape(plReal radius) |
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| 169 | { |
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| 170 | void* mem = btAlignedAlloc(sizeof(btSphereShape),16); |
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| 171 | return (plCollisionShapeHandle) new (mem)btSphereShape(radius); |
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| 172 | |
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| 173 | } |
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| 174 | |
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| 175 | plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) |
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| 176 | { |
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| 177 | void* mem = btAlignedAlloc(sizeof(btBoxShape),16); |
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| 178 | return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); |
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| 179 | } |
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| 180 | |
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| 181 | plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) |
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| 182 | { |
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| 183 | //capsule is convex hull of 2 spheres, so use btMultiSphereShape |
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| 184 | btVector3 inertiaHalfExtents(radius,height,radius); |
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| 185 | const int numSpheres = 2; |
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| 186 | btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; |
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| 187 | btScalar radi[numSpheres] = {radius,radius}; |
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| 188 | void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); |
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| 189 | return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres); |
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| 190 | } |
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| 191 | plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) |
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| 192 | { |
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| 193 | void* mem = btAlignedAlloc(sizeof(btConeShape),16); |
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| 194 | return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); |
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| 195 | } |
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| 196 | |
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| 197 | plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) |
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| 198 | { |
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| 199 | void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); |
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| 200 | return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); |
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| 201 | } |
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| 202 | |
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| 203 | /* Convex Meshes */ |
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| 204 | plCollisionShapeHandle plNewConvexHullShape() |
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| 205 | { |
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| 206 | void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); |
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| 207 | return (plCollisionShapeHandle) new (mem)btConvexHullShape(); |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | /* Concave static triangle meshes */ |
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| 212 | plMeshInterfaceHandle plNewMeshInterface() |
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| 213 | { |
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| 214 | return 0; |
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| 215 | } |
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| 216 | |
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| 217 | plCollisionShapeHandle plNewCompoundShape() |
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| 218 | { |
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| 219 | void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); |
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| 220 | return (plCollisionShapeHandle) new (mem)btCompoundShape(); |
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| 221 | } |
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| 222 | |
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| 223 | void plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) |
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| 224 | { |
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| 225 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>(compoundShapeHandle); |
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| 226 | btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); |
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| 227 | btCompoundShape* compoundShape = reinterpret_cast<btCompoundShape*>(colShape); |
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| 228 | btCollisionShape* childShape = reinterpret_cast<btCollisionShape*>(childShapeHandle); |
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| 229 | btTransform localTrans; |
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| 230 | localTrans.setIdentity(); |
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| 231 | localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); |
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| 232 | localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); |
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| 233 | compoundShape->addChildShape(localTrans,childShape); |
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| 234 | } |
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| 235 | |
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| 236 | void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) |
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| 237 | { |
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| 238 | btQuaternion orn; |
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| 239 | orn.setEuler(yaw,pitch,roll); |
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| 240 | orient[0] = orn.getX(); |
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| 241 | orient[1] = orn.getY(); |
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| 242 | orient[2] = orn.getZ(); |
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| 243 | orient[3] = orn.getW(); |
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| 244 | |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | // extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); |
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| 249 | // extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); |
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| 250 | |
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| 251 | |
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| 252 | void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) |
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| 253 | { |
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| 254 | btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>( cshape); |
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| 255 | (void)colShape; |
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| 256 | btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); |
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| 257 | btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape); |
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| 258 | convexHullShape->addPoint(btVector3(x,y,z)); |
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| 259 | |
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| 260 | } |
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| 261 | |
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| 262 | void plDeleteShape(plCollisionShapeHandle cshape) |
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| 263 | { |
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| 264 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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| 265 | assert(shape); |
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| 266 | btAlignedFree(shape); |
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| 267 | } |
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| 268 | void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) |
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| 269 | { |
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| 270 | btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); |
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| 271 | assert(shape); |
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| 272 | btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); |
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| 273 | shape->setLocalScaling(scaling); |
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| 274 | } |
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| 275 | |
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| 276 | |
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| 277 | |
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| 278 | void plSetPosition(plRigidBodyHandle object, const plVector3 position) |
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| 279 | { |
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| 280 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 281 | btAssert(body); |
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| 282 | btVector3 pos(position[0],position[1],position[2]); |
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| 283 | btTransform worldTrans = body->getWorldTransform(); |
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| 284 | worldTrans.setOrigin(pos); |
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| 285 | body->setWorldTransform(worldTrans); |
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| 286 | } |
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| 287 | |
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| 288 | void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) |
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| 289 | { |
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| 290 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 291 | btAssert(body); |
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| 292 | btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); |
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| 293 | btTransform worldTrans = body->getWorldTransform(); |
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| 294 | worldTrans.setRotation(orn); |
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| 295 | body->setWorldTransform(worldTrans); |
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| 296 | } |
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| 297 | |
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| 298 | void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) |
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| 299 | { |
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| 300 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 301 | btAssert(body); |
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| 302 | body->getWorldTransform().getOpenGLMatrix(matrix); |
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| 303 | |
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| 304 | } |
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| 305 | |
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| 306 | void plGetPosition(plRigidBodyHandle object,plVector3 position) |
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| 307 | { |
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| 308 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 309 | btAssert(body); |
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| 310 | const btVector3& pos = body->getWorldTransform().getOrigin(); |
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| 311 | position[0] = pos.getX(); |
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| 312 | position[1] = pos.getY(); |
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| 313 | position[2] = pos.getZ(); |
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| 314 | } |
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| 315 | |
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| 316 | void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) |
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| 317 | { |
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| 318 | btRigidBody* body = reinterpret_cast< btRigidBody* >(object); |
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| 319 | btAssert(body); |
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| 320 | const btQuaternion& orn = body->getWorldTransform().getRotation(); |
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| 321 | orientation[0] = orn.getX(); |
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| 322 | orientation[1] = orn.getY(); |
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| 323 | orientation[2] = orn.getZ(); |
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| 324 | orientation[3] = orn.getW(); |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | |
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| 329 | //plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); |
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| 330 | |
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| 331 | // extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); |
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| 332 | |
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| 333 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) |
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| 334 | { |
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| 335 | btVector3 vp(p1[0], p1[1], p1[2]); |
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| 336 | btTriangleShape trishapeA(vp, |
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| 337 | btVector3(p2[0], p2[1], p2[2]), |
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| 338 | btVector3(p3[0], p3[1], p3[2])); |
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| 339 | trishapeA.setMargin(0.000001f); |
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| 340 | btVector3 vq(q1[0], q1[1], q1[2]); |
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| 341 | btTriangleShape trishapeB(vq, |
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| 342 | btVector3(q2[0], q2[1], q2[2]), |
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| 343 | btVector3(q3[0], q3[1], q3[2])); |
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| 344 | trishapeB.setMargin(0.000001f); |
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| 345 | |
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| 346 | // btVoronoiSimplexSolver sGjkSimplexSolver; |
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| 347 | // btGjkEpaPenetrationDepthSolver penSolverPtr; |
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| 348 | |
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| 349 | static btSimplexSolverInterface sGjkSimplexSolver; |
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| 350 | sGjkSimplexSolver.reset(); |
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| 351 | |
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| 352 | static btGjkEpaPenetrationDepthSolver Solver0; |
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| 353 | static btMinkowskiPenetrationDepthSolver Solver1; |
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| 354 | |
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| 355 | btConvexPenetrationDepthSolver* Solver = NULL; |
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| 356 | |
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| 357 | Solver = &Solver1; |
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| 358 | |
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| 359 | btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver); |
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| 360 | |
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| 361 | convexConvex.m_catchDegeneracies = 1; |
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| 362 | |
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| 363 | // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0); |
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| 364 | |
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| 365 | btPointCollector gjkOutput; |
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| 366 | btGjkPairDetector::ClosestPointInput input; |
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| 367 | |
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| 368 | btStackAlloc gStackAlloc(1024*1024*2); |
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| 369 | |
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| 370 | input.m_stackAlloc = &gStackAlloc; |
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| 371 | |
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| 372 | btTransform tr; |
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| 373 | tr.setIdentity(); |
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| 374 | |
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| 375 | input.m_transformA = tr; |
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| 376 | input.m_transformB = tr; |
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| 377 | |
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| 378 | convexConvex.getClosestPoints(input, gjkOutput, 0); |
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| 379 | |
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| 380 | |
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| 381 | if (gjkOutput.m_hasResult) |
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| 382 | { |
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| 383 | |
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| 384 | pb[0] = pa[0] = gjkOutput.m_pointInWorld[0]; |
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| 385 | pb[1] = pa[1] = gjkOutput.m_pointInWorld[1]; |
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| 386 | pb[2] = pa[2] = gjkOutput.m_pointInWorld[2]; |
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| 387 | |
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| 388 | pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance; |
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| 389 | pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance; |
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| 390 | pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance; |
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| 391 | |
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| 392 | normal[0] = gjkOutput.m_normalOnBInWorld[0]; |
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| 393 | normal[1] = gjkOutput.m_normalOnBInWorld[1]; |
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| 394 | normal[2] = gjkOutput.m_normalOnBInWorld[2]; |
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| 395 | |
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| 396 | return gjkOutput.m_distance; |
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| 397 | } |
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| 398 | return -1.0f; |
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| 399 | } |
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| 400 | |
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