| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H | 
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| 17 | #define SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H | 
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| 18 |  | 
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| 19 | #include "btConstraintSolver.h" | 
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| 20 | class btIDebugDraw; | 
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| 21 | #include "btContactConstraint.h" | 
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| 22 | #include "btSolverBody.h" | 
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| 23 | #include "btSolverConstraint.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | ///The btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses | 
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| 27 | ///The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com | 
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| 28 | ///Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP) | 
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| 29 | ///Applies impulses for combined restitution and penetration recovery and to simulate friction | 
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| 30 | class btSequentialImpulseConstraintSolver : public btConstraintSolver | 
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| 31 | { | 
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| 32 |  | 
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| 33 | btAlignedObjectArray<btSolverBody>      m_tmpSolverBodyPool; | 
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| 34 | btAlignedObjectArray<btSolverConstraint>        m_tmpSolverConstraintPool; | 
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| 35 | btAlignedObjectArray<btSolverConstraint>        m_tmpSolverFrictionConstraintPool; | 
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| 36 | btAlignedObjectArray<int>       m_orderTmpConstraintPool; | 
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| 37 | btAlignedObjectArray<int>       m_orderFrictionConstraintPool; | 
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| 38 |  | 
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| 39 |  | 
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| 40 | protected: | 
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| 41 | btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); | 
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| 42 | btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); | 
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| 43 | void  prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer); | 
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| 44 | btSolverConstraint&     addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation); | 
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| 45 |  | 
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| 46 | ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; | 
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| 47 | ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; | 
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| 48 |  | 
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| 49 |  | 
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| 50 | ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction | 
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| 51 | unsigned long   m_btSeed2; | 
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| 52 |  | 
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| 53 | public: | 
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| 54 |  | 
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| 55 |  | 
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| 56 | btSequentialImpulseConstraintSolver(); | 
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| 57 |  | 
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| 58 | ///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody | 
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| 59 | ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType | 
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| 60 | void    setContactSolverFunc(ContactSolverFunc func,int type0,int type1) | 
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| 61 | { | 
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| 62 | m_contactDispatch[type0][type1] = func; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | ///Advanced: Override the default friction solving function for contacts, for certain types of rigidbody | 
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| 66 | ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType | 
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| 67 | void    SetFrictionSolverFunc(ContactSolverFunc func,int type0,int type1) | 
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| 68 | { | 
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| 69 | m_frictionDispatch[type0][type1] = func; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | virtual ~btSequentialImpulseConstraintSolver(); | 
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| 73 |  | 
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| 74 | virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher); | 
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| 75 |  | 
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| 76 | virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); | 
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| 77 | btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); | 
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| 78 | btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); | 
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| 79 |  | 
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| 80 |  | 
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| 81 | ///clear internal cached data and reset random seed | 
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| 82 | virtual void    reset(); | 
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| 83 |  | 
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| 84 | btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); | 
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| 85 |  | 
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| 86 |  | 
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| 87 |  | 
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| 88 | unsigned long btRand2(); | 
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| 89 |  | 
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| 90 | int btRandInt2 (int n); | 
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| 91 |  | 
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| 92 | void    setRandSeed(unsigned long seed) | 
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| 93 | { | 
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| 94 | m_btSeed2 = seed; | 
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| 95 | } | 
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| 96 | unsigned long   getRandSeed() const | 
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| 97 | { | 
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| 98 | return m_btSeed2; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | #ifndef BT_PREFER_SIMD | 
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| 104 | typedef btSequentialImpulseConstraintSolver btSequentialImpulseConstraintSolverPrefered; | 
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| 105 | #endif | 
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| 106 |  | 
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| 107 |  | 
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| 108 | #endif //SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H | 
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| 109 |  | 
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