| [7648] | 1 | <LevelInfo | 
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| [8051] | 2 |  name = "Presentation XI FPS 2nd" | 
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| [7648] | 3 |  description = "3rd Presentation level for Orxonox Convention XI, FPS" | 
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 | 4 |  tags = "presentation" | 
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 | 5 | /> | 
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 | 6 |  | 
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| [7059] | 7 | <?lua | 
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| [7679] | 8 |   include("HUDTemplates3.oxo") | 
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| [7059] | 9 |   include("stats.oxo") | 
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| [7679] | 10 |   include("templates/spaceshipAssff.oxt") | 
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 | 11 |   include("templates/spaceshipH2.oxt") | 
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 | 12 |   include("templates/FPS.oxt") | 
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 | 13 |   include("templates/lodInformation.oxt") | 
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| [7059] | 14 | ?> | 
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 | 15 |  | 
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 | 16 | <Level | 
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 | 17 |  name         = "fps" | 
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 | 18 |  description  = "tests" | 
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 | 19 | > | 
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| [7083] | 20 |   <templates> | 
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 | 21 |     <Template link=lodtemplate_default /> | 
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 | 22 |   </templates> | 
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 | 23 |  | 
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| [7059] | 24 |   <Scene | 
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 | 25 |    ambientlight = "0.1, 0.1, 0.1" | 
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 | 26 |    skybox       = "Orxonox/skypanoramagen1" | 
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 | 27 |    gravity      = "0,-1000,0" | 
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| [7284] | 28 |    negativeWorldRange = "-100000, -100000, -100000" | 
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 | 29 |    positiveWorldRange = " 100000,  100000,  100000" | 
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| [7059] | 30 |    hasPhysics   = true | 
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 | 31 |   > | 
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 | 32 |     <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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 | 33 |  | 
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 | 34 |   <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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 | 35 |       <attached> | 
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 | 36 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 37 |       </attached> | 
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 | 38 |       <collisionShapes> | 
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 | 39 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 40 |       </collisionShapes> | 
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 | 41 |   </Pawn> | 
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 | 42 |   | 
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 | 43 |   <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> | 
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 | 44 |       <attached> | 
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 | 45 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 46 |       </attached> | 
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 | 47 |       <collisionShapes> | 
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 | 48 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 49 |       </collisionShapes> | 
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 | 50 |   </Pawn> | 
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 | 51 |   | 
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 | 52 |   <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 53 |       <attached> | 
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 | 54 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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 | 55 |       </attached> | 
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 | 56 |       <collisionShapes> | 
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 | 57 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 58 |       </collisionShapes> | 
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 | 59 |   </StaticEntity> | 
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 | 60 |  | 
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 | 61 |    <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 62 |       <attached> | 
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 | 63 |         <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> | 
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 | 64 |       </attached> | 
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 | 65 |       <collisionShapes> | 
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 | 66 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 67 |       </collisionShapes> | 
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 | 68 |   </StaticEntity> | 
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 | 69 |   | 
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 | 70 |    <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 71 |       <attached> | 
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 | 72 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> | 
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 | 73 |       </attached> | 
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 | 74 |       <collisionShapes> | 
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 | 75 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 76 |       </collisionShapes> | 
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 | 77 |   </StaticEntity> | 
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 | 78 |  | 
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 | 79 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > | 
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 | 80 |       <attached> | 
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 | 81 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> | 
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 | 82 |       </attached> | 
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 | 83 |       <collisionShapes> | 
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 | 84 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 85 |       </collisionShapes> | 
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 | 86 |   </StaticEntity> | 
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 | 87 |   | 
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 | 88 |   <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > | 
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 | 89 |       <attached> | 
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 | 90 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> | 
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 | 91 |       </attached> | 
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 | 92 |       <collisionShapes> | 
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 | 93 |         <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> | 
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 | 94 |       </collisionShapes> | 
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 | 95 |   </StaticEntity> | 
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 | 96 |   | 
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 | 97 |   | 
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 | 98 |    <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > | 
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 | 99 |       <attached> | 
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 | 100 |         <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> | 
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 | 101 |       </attached> | 
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 | 102 |       <collisionShapes> | 
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 | 103 |         <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> | 
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 | 104 |       </collisionShapes> | 
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 | 105 |   </StaticEntity> | 
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 | 106 |    | 
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 | 107 |   <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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 | 108 |       <attached> | 
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 | 109 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 110 |       </attached> | 
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 | 111 |       <collisionShapes> | 
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 | 112 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 113 |       </collisionShapes> | 
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 | 114 |   </Pawn> | 
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 | 115 |    | 
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 | 116 |   <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > | 
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 | 117 |       <attached> | 
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 | 118 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 119 |       </attached> | 
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 | 120 |       <collisionShapes> | 
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 | 121 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 122 |       </collisionShapes> | 
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 | 123 |   </Pawn> | 
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 | 124 |    | 
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 | 125 |    <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > | 
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 | 126 |       <attached> | 
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 | 127 |         <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> | 
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 | 128 |       </attached> | 
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 | 129 |       <collisionShapes> | 
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 | 130 |         <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> | 
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 | 131 |       </collisionShapes> | 
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 | 132 |   </Pawn> | 
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 | 133 |    | 
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 | 134 |    <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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 | 135 |       <attached> | 
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 | 136 |         <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> | 
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 | 137 |       </attached> | 
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 | 138 |       <collisionShapes> | 
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 | 139 |         <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> | 
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 | 140 |       </collisionShapes> | 
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 | 141 |   </Pawn> | 
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 | 142 |    | 
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 | 143 |   <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > | 
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 | 144 |       <attached> | 
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 | 145 |         <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> | 
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 | 146 |       </attached> | 
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 | 147 |       <collisionShapes> | 
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 | 148 |         <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> | 
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 | 149 |       </collisionShapes> | 
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 | 150 |   </Pawn> | 
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 | 151 |   | 
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 | 152 |  | 
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 | 153 |   <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> | 
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 | 154 |  | 
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 | 155 |  | 
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 | 156 | <?lua | 
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 | 157 | for i = 1, 100, 1 | 
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 | 158 | do | 
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 | 159 | j = math.random() | 
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 | 160 | g = math.random() | 
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 | 161 | h = math.random() | 
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 | 162 | ?> | 
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 | 163 |   <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > | 
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 | 164 |       <attached> | 
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 | 165 |         <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua | 
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 | 166 |         if math.mod(i,4)==0 then print('_green') end | 
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 | 167 |         if math.mod(i,4)==1 then print('_red') end | 
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 | 168 |         if math.mod(i,4)==2 then print('_orange') end | 
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 | 169 |         ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> | 
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 | 170 |       </attached> | 
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 | 171 |       <collisionShapes> | 
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 | 172 |         <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> | 
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 | 173 |       </collisionShapes> | 
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 | 174 |   </Pawn> | 
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 | 175 | <?lua | 
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 | 176 | end | 
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 | 177 | ?> | 
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 | 178 |  | 
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 | 179 |  | 
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 | 180 |   </Scene> | 
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| [7284] | 181 | </Level> | 
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