| 1 | <?lua |
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| 2 | include("HUDTemplates3.oxo") |
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| 3 | include("stats.oxo") |
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| 4 | include("templates/spaceshipAssff.oxt") |
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| 5 | include("templates/spaceshipGhost.oxt") |
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| 6 | include("dynamicMatchHUD.oxo") |
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| 7 | include("templates/lodInformation.oxt") |
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| 8 | ?> |
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| 9 | |
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| 10 | <Level |
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| 11 | name = "Dynamic Match" |
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| 12 | description = "In progress -level for dynamicmatch" |
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| 13 | gametype = "Dynamicmatch" |
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| 14 | > |
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| 15 | <templates> |
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| 16 | <Template link=lodtemplate_default /> |
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| 17 | </templates> |
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| 18 | |
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| 19 | <Scene |
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| 20 | ambientlight = "0.5, 0.5, 0.5" |
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| 21 | skybox = "Orxonox/Starbox" |
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| 22 | > |
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| 23 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 24 | |
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| 25 | <!-- ------------------Planet needs gravity----------------- --> |
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| 26 | <Planet position="0,0,0" scale=500 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> |
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| 27 | <StaticEntity position="0,0,0" collisionType=static> |
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| 28 | <collisionShapes> |
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| 29 | <SphereCollisionShape radius="499" /> |
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| 30 | </collisionShapes> |
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| 31 | </StaticEntity> |
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| 32 | |
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| 33 | <!-- -----------12-Spawnpoints around the planet------------- --> |
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| 34 | <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 35 | <TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 36 | <TeamSpawnPoint team=0 position="0,1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 37 | <TeamSpawnPoint team=0 position="0,-1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 38 | <TeamSpawnPoint team=0 position="0,0,1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 39 | <TeamSpawnPoint team=0 position="0,0,-1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 40 | <!--outer Spawnpoints --> |
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| 41 | <TeamSpawnPoint team=0 position="2000,0,0" lookat="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 42 | <TeamSpawnPoint team=0 position="-2000,0,0" lookat="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 43 | <TeamSpawnPoint team=0 position="0,2000,0" lookat="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 44 | <TeamSpawnPoint team=0 position="0,-2000,0" lookat="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 45 | <TeamSpawnPoint team=0 position="0,0,2000" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 46 | <TeamSpawnPoint team=0 position="0,0,-2000" lookat="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 47 | |
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| 48 | <?lua |
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| 49 | dofile("includes/CuboidSpaceStation.lua") |
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| 50 | ?> |
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| 51 | <!-- ----------------Rotating satellite--------------- --> |
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| 52 | <MovableEntity position="1,1,1" rotationrate="-4.5" rotationaxis="0,0,1"> |
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| 53 | <attached> |
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| 54 | <StaticEntity position="-2500,0,0" yaw=90 pitch=90> |
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| 55 | <attached> |
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| 56 | <?lua |
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| 57 | createSpaceStationPar(0,2,1,2,1,4,1,50) |
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| 58 | ?> |
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| 59 | <TeamSpawnPoint team=2 position="20,20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 60 | <TeamSpawnPoint team=2 position="-20,-20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 61 | <TeamSpawnPoint team=2 position="-10,10,20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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| 62 | </attached> |
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| 63 | </StaticEntity> |
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| 64 | </attached> |
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| 65 | </MovableEntity> |
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| 66 | |
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| 67 | <!-- ---------------asteroid ellypse----------------- --> |
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| 68 | <?lua |
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| 69 | max = 20 |
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| 70 | for i = 0, max, 1 |
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| 71 | do |
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| 72 | y = math.sin(i/max*6)*4000 |
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| 73 | z = math.cos(i/max*6)*5000 |
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| 74 | x = 0 |
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| 75 | ?> |
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| 76 | <?lua |
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| 77 | for k = 1, 25, 1 |
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| 78 | do |
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| 79 | j = math.random() |
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| 80 | ?> |
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| 81 | |
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| 82 | <StaticEntity position="<?lua print(x + math.random() * 1000-500) ?>,<?lua print(y + math.random() * 1000-500) ?>,<?lua print(z + math.random() * 5000-2500) ?>" scale="<?lua print(j * 5) ?>" > |
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| 83 | <attached> |
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| 84 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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| 85 | <attached><!-- ---------asteroid fog----- --> |
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| 86 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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| 87 | </attached> |
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| 88 | </Model> |
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| 89 | </attached> |
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| 90 | <?lua if i == 5 then ?><collisionShapes> |
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| 91 | <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> |
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| 92 | </collisionShapes> <?lua end ?> |
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| 93 | </StaticEntity> |
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| 94 | <?lua |
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| 95 | end |
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| 96 | ?> |
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| 97 | <?lua end ?> |
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| 98 | |
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| 99 | <GlobalShader compositor="Bloom" visible=false> |
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| 100 | <events> |
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| 101 | <visibility> |
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| 102 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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| 103 | </visibility> |
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| 104 | </events> |
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| 105 | </GlobalShader> |
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| 106 | <!-- ----------------random fog --- not in use |
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| 107 | <?lua |
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| 108 | for i = 1, 100, 1 |
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| 109 | do |
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| 110 | j = math.random() |
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| 111 | ?> |
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| 112 | |
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| 113 | <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>"> |
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| 114 | <attached> |
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| 115 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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| 116 | </attached> |
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| 117 | </StaticEntity> |
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| 118 | |
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| 119 | <?lua |
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| 120 | end |
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| 121 | ?> |
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| 122 | --> |
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| 123 | </Scene> |
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| 124 | </Level> |
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