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| 1 | fragment_program Ogre/Compositor/TilingFP cg |
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| 2 | { |
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| 3 | source TilingFP.cg |
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| 4 | entry_point Tiling_ps |
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| 5 | profiles ps_2_0 arbfp1 |
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| 6 | } |
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| 7 | |
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| 8 | material Ogre/Compositor/Tiling |
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| 9 | { |
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| 10 | technique |
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| 11 | { |
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| 12 | |
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| 13 | pass |
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| 14 | { |
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| 15 | cull_hardware none |
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| 16 | cull_software none |
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| 17 | depth_func always_pass |
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| 18 | |
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| 19 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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| 20 | { |
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| 21 | } |
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| 22 | |
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| 23 | //DirectX 9.0 HLSL Pixel Shader ps_2_0 |
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| 24 | fragment_program_ref Ogre/Compositor/TilingFP |
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| 25 | { |
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| 26 | param_named NumTiles float 75.0 |
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| 27 | param_named Threshhold float 0.15 |
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| 28 | } |
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| 29 | |
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| 30 | texture_unit RT |
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| 31 | { |
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| 32 | tex_coord_set 0 |
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| 33 | tex_address_mode clamp |
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| 34 | filtering trilinear |
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| 35 | } |
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| 36 | |
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| 37 | } |
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| 38 | } |
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| 39 | } |
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