source:
code/branches/tutorial/Tutorial/Media/materials/programs/hdr.cg
@
134
| Last change on this file since 134 was 25, checked in by nicolasc, 18 years ago | |
|---|---|
| File size: 394 bytes | |
| Line | |
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| 1 | void morningskybox_fp ( |
| 2 | float2 uv : TEXCOORD0, |
| 3 | out float4 colour : COLOR, |
| 4 | |
| 5 | uniform sampler2D tex : register(s0) ) |
| 6 | { |
| 7 | colour = tex2D(tex, uv); |
| 8 | |
| 9 | // blow out the light a bit |
| 10 | colour *= 1.7; |
| 11 | } |
| 12 | void morningcubemap_fp ( |
| 13 | float3 uv : TEXCOORD0, |
| 14 | out float4 colour : COLOR, |
| 15 | |
| 16 | uniform samplerCUBE tex : register(s0) ) |
| 17 | { |
| 18 | colour = texCUBE(tex, uv); |
| 19 | |
| 20 | // blow out the light a bit |
| 21 | colour *= 1.7; |
| 22 | } |
| 23 | |
| 24 | |
| 25 |
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