source:
code/branches/tutorial/Tutorial/Media/materials/programs/Blur_ps.glsl
@
  230
        
        | Last change on this file since 230 was 25, checked in by nicolasc, 18 years ago | |
|---|---|
| File size: 288 bytes | |
| Line | |
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| 1 | uniform sampler2D tex0; | 
| 2 | |
| 3 | varying vec2 texCoord[5]; | 
| 4 | |
| 5 | void main() | 
| 6 | { | 
| 7 | vec4 sum = texture2D(tex0, texCoord[0]) + | 
| 8 | texture2D(tex0, texCoord[1]) + | 
| 9 | texture2D(tex0, texCoord[2]) + | 
| 10 | texture2D(tex0, texCoord[3]) + | 
| 11 | texture2D(tex0, texCoord[4]); | 
| 12 | gl_FragColor = sum / 5.0; | 
| 13 | } | 
| 14 | 
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