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source: code/branches/turretFS14/src/modules/objects/Turret.cc @ 10018

Last change on this file since 10018 was 10018, checked in by muemart, 10 years ago

Turret: Limit turret's rotation (not really precise though) & implement xml stuff

File size: 5.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Turret.h"
30#include "core/CoreIncludes.h"
31#include "OgreQuaternion.h"
32#include "core/XMLPort.h"
33#include "controllers/WaypointPatrolController.h"
34
35namespace orxonox
36{
37    RegisterClass(Turret);
38
39
40
41    /**
42     * @brief Constructor
43     */
44    Turret::Turret(Context* context) : SpaceShip(context)
45    {
46        RegisterObject(Turret);
47        this->startOrientInv_ = Quaternion::IDENTITY;
48        this->maxPitch_ = 0;
49        this->maxYaw_ = 0;
50        this->gotOrient_ = false;
51    }
52
53    /**
54     * @brief Destructor
55     */
56    Turret::~Turret()
57    {
58
59    }
60
61
62    void Turret::rotatePitch(const Vector2& value)
63    {
64        if (this->maxPitch_ == 0)
65        {
66            return;
67        }
68        if (this->maxPitch_ >= 180) //no need to check, if the limit too big
69        {
70           SpaceShip::rotatePitch(value);
71           return;
72        }
73
74        Quaternion drot = startOrientInv_ * this->getOrientation();
75
76        Ogre::Real val = boundBetween(drot.getPitch(false).valueDegrees(), -180, 180);
77        Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180);
78        Ogre::Real lowerBound = offset - this->maxPitch_;
79        Ogre::Real upperBound = offset + this->maxPitch_;
80        if (lowerBound < -180) //Avoid wrapping around of the boundaries
81        {
82            lowerBound += this->maxPitch_;
83            upperBound += this->maxPitch_;
84            val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here
85        }
86        else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side)
87        {
88            lowerBound -= this->maxPitch_;
89            upperBound -= this->maxPitch_;
90            val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here
91        }
92        if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) 
93        {
94            SpaceShip::rotatePitch(value);
95        }
96        return;
97    }
98
99    void Turret::rotateYaw(const Vector2& value)
100    {
101        if (this->maxPitch_ == 0)
102        {
103            return;
104        }
105        if (this->maxPitch_ >= 180) //no need to check, if the limit too big
106        {
107           SpaceShip::rotateYaw(value);
108           return;
109        }
110
111        Quaternion drot = startOrientInv_ * this->getOrientation();
112
113        Ogre::Real val = boundBetween(drot.getYaw(false).valueDegrees(), -180, 180);
114        Ogre::Real offset = boundBetween(Degree(value.x).valueDegrees(), -180, 180);
115        Ogre::Real lowerBound = offset - this->maxPitch_;
116        Ogre::Real upperBound = offset + this->maxPitch_;
117        if (lowerBound < -180) //Avoid wrapping around of the boundaries
118        {
119            lowerBound += this->maxPitch_;
120            upperBound += this->maxPitch_;
121            val = boundBetween(val + this->maxPitch_, -180, 180); //val might wrap around here
122        }
123        else if (upperBound >= 180) //Avoid wrapping around of the boundaries (the other side)
124        {
125            lowerBound -= this->maxPitch_;
126            upperBound -= this->maxPitch_;
127            val = boundBetween(val-this->maxPitch_, -180, 180); //val might wrap around here
128        }
129        if ((val >= lowerBound || value.x > 0) && (val <= upperBound || value.x < 0)) 
130        {
131            SpaceShip::rotateYaw(value);
132        }
133        return;
134    }
135
136    void Turret::rotateRoll(const Vector2& value)
137    {
138        return; //Standard turrets don't roll
139    }
140
141    void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode)
142    {
143        XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode);
144        XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode);
145        SUPER(Turret, XMLPort, xmlelement, mode);
146    }
147
148    void Turret::tick(float dt)
149    {
150        if(!gotOrient_)
151        {
152            startOrientInv_ = this->getOrientation().Inverse();
153            gotOrient_ = true;
154        }
155        Quaternion drot = startOrientInv_ * this->getOrientation();
156        orxout() << "Pitch: " << drot.getPitch(false).valueDegrees() << "\tYaw: " << drot.getYaw(false).valueDegrees() << "\tRoll: " << drot.getRoll(false).valueDegrees() << endl;
157        SUPER(Turret, tick, dt);
158    }
159
160
161    Ogre::Real Turret::boundBetween(Ogre::Real val, Ogre::Real lowerBound, Ogre::Real upperBound)
162    {
163        if (lowerBound > upperBound){ std::swap(lowerBound, upperBound); }
164        val -= lowerBound; //adjust to 0
165        Ogre::Real rangeSize = upperBound - lowerBound;
166        if (rangeSize == 0){ return upperBound; } //avoid dividing by 0
167        return val - (rangeSize * std::floor(val / rangeSize)) + lowerBound;
168    }
169
170}
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