| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Michael Wirth | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "NewHumanController.h" | 
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| 30 |  | 
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| 31 | #include <cmath> | 
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| 32 | #include <OgreRay.h> | 
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| 33 | #include <OgreSceneQuery.h> | 
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| 34 | #include <OgreCamera.h> | 
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| 35 | #include <OgreSceneManager.h> | 
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| 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/command/ConsoleCommand.h" | 
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| 40 | #include "core/input/KeyBinder.h" | 
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| 41 | #include "core/input/KeyBinderManager.h" | 
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| 42 | #include "worldentities/ControllableEntity.h" | 
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| 43 | #include "worldentities/pawns/Pawn.h" | 
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| 44 | #include "infos/PlayerInfo.h" | 
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| 45 | #include "overlays/OrxonoxOverlay.h" | 
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| 46 | #include "graphics/Camera.h" | 
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| 47 | #include "sound/SoundManager.h" | 
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| 48 | #include "tools/BulletConversions.h" | 
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| 49 | #include "Scene.h" | 
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| 50 |  | 
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| 51 | namespace orxonox | 
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| 52 | { | 
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| 53 | SetConsoleCommand("NewHumanController", "changeMode", &NewHumanController::changeMode).keybindMode(KeybindMode::OnPress); | 
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| 54 | SetConsoleCommand("NewHumanController", "accelerate", &NewHumanController::accelerate).keybindMode(KeybindMode::OnPress); | 
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| 55 | SetConsoleCommand("NewHumanController", "decelerate", &NewHumanController::decelerate).keybindMode(KeybindMode::OnPress); | 
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| 56 | SetConsoleCommand("NewHumanController", "unfire",     &NewHumanController::unfire    ).keybindMode(KeybindMode::OnRelease).addShortcut(); | 
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| 57 |  | 
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| 58 | CreateUnloadableFactory(NewHumanController); | 
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| 59 |  | 
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| 60 | NewHumanController* NewHumanController::localController_s = 0; | 
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| 61 |  | 
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| 62 | NewHumanController::NewHumanController(BaseObject* creator) | 
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| 63 | : HumanController(creator) | 
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| 64 | , crossHairOverlay_(NULL) | 
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| 65 | , centerOverlay_(NULL) | 
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| 66 | , damageOverlayTop_(NULL) | 
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| 67 | , damageOverlayRight_(NULL) | 
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| 68 | , damageOverlayBottom_(NULL) | 
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| 69 | , damageOverlayLeft_(NULL) | 
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| 70 | , damageOverlayTT_(0) | 
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| 71 | , damageOverlayTR_(0) | 
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| 72 | , damageOverlayTB_(0) | 
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| 73 | , damageOverlayTL_(0) | 
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| 74 | , arrowsOverlay1_(NULL) | 
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| 75 | , arrowsOverlay2_(NULL) | 
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| 76 | , arrowsOverlay3_(NULL) | 
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| 77 | , arrowsOverlay4_(NULL) | 
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| 78 | { | 
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| 79 | RegisterObject(NewHumanController); | 
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| 80 |  | 
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| 81 | overlaySize_ = 0.08f; | 
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| 82 | arrowsSize_ = 0.4f; | 
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| 83 |  | 
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| 84 | damageOverlayTime_ = 0.6f; | 
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| 85 |  | 
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| 86 | controlMode_ = 0; | 
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| 87 | acceleration_ = 0; | 
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| 88 | accelerating_ = false; | 
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| 89 | firemode_ = -1; | 
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| 90 |  | 
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| 91 | showArrows_ = true; | 
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| 92 | showOverlays_ = false; | 
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| 93 | showDamageOverlay_ = true; | 
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| 94 |  | 
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| 95 | //currentPitch_ = 1; | 
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| 96 | //currentYaw_ = 1; | 
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| 97 |  | 
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| 98 | if (GameMode::showsGraphics()) | 
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| 99 | { | 
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| 100 | crossHairOverlay_ = new OrxonoxOverlay(this); | 
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| 101 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); | 
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| 102 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); | 
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| 103 | crossHairOverlay_->hide(); | 
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| 104 | //crossHairOverlay_->setAspectCorrection(true); not working | 
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| 105 |  | 
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| 106 | centerOverlay_ = new OrxonoxOverlay(this); | 
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| 107 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); | 
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| 108 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 109 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 110 | centerOverlay_->hide(); | 
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| 111 |  | 
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| 112 | if (showDamageOverlay_) | 
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| 113 | { | 
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| 114 | damageOverlayTop_ = new OrxonoxOverlay(this); | 
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| 115 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); | 
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| 116 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 117 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 118 | damageOverlayTop_->hide(); | 
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| 119 |  | 
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| 120 | damageOverlayRight_ = new OrxonoxOverlay(this); | 
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| 121 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); | 
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| 122 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 123 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 124 | damageOverlayRight_->hide(); | 
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| 125 |  | 
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| 126 | damageOverlayBottom_ = new OrxonoxOverlay(this); | 
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| 127 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); | 
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| 128 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 129 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 130 | damageOverlayBottom_->hide(); | 
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| 131 |  | 
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| 132 | damageOverlayLeft_ = new OrxonoxOverlay(this); | 
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| 133 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); | 
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| 134 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); | 
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| 135 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); | 
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| 136 | damageOverlayLeft_->hide(); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | if (showArrows_) | 
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| 140 | { | 
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| 141 | arrowsOverlay1_ = new OrxonoxOverlay(this); | 
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| 142 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); | 
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| 143 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); | 
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| 144 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 145 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 146 | arrowsOverlay1_->hide(); | 
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| 147 |  | 
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| 148 | arrowsOverlay2_ = new OrxonoxOverlay(this); | 
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| 149 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); | 
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| 150 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); | 
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| 151 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 152 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 153 | arrowsOverlay2_->hide(); | 
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| 154 |  | 
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| 155 | arrowsOverlay3_ = new OrxonoxOverlay(this); | 
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| 156 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); | 
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| 157 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); | 
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| 158 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 159 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 160 | arrowsOverlay3_->hide(); | 
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| 161 |  | 
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| 162 | arrowsOverlay4_ = new OrxonoxOverlay(this); | 
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| 163 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); | 
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| 164 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); | 
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| 165 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); | 
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| 166 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); | 
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| 167 | arrowsOverlay4_->hide(); | 
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| 168 | } | 
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| 169 | } | 
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| 170 |  | 
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| 171 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model | 
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| 172 | this->targetMask_.exclude(ClassByString("BaseObject")); | 
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| 173 | this->targetMask_.include(ClassByString("WorldEntity")); | 
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| 174 | this->targetMask_.exclude(ClassByString("Projectile")); | 
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| 175 |  | 
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| 176 | NewHumanController::localController_s = this; | 
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| 177 |  | 
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| 178 | controlPaused_ = false; | 
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| 179 |  | 
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| 180 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | NewHumanController::~NewHumanController() | 
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| 184 | { | 
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| 185 | if (this->isInitialized()) | 
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| 186 | { | 
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| 187 | if (this->crossHairOverlay_) | 
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| 188 | this->crossHairOverlay_->destroy(); | 
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| 189 | if (this->centerOverlay_) | 
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| 190 | this->centerOverlay_->destroy(); | 
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| 191 |  | 
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| 192 | if (this->arrowsOverlay1_) | 
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| 193 | this->arrowsOverlay1_->destroy(); | 
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| 194 | if (this->arrowsOverlay2_) | 
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| 195 | this->arrowsOverlay2_->destroy(); | 
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| 196 | if (this->arrowsOverlay3_) | 
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| 197 | this->arrowsOverlay3_->destroy(); | 
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| 198 | if (this->arrowsOverlay4_) | 
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| 199 | this->arrowsOverlay4_->destroy(); | 
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| 200 | if (this->damageOverlayTop_) | 
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| 201 | this->damageOverlayTop_->destroy(); | 
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| 202 | if (this->damageOverlayLeft_) | 
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| 203 | this->damageOverlayLeft_->destroy(); | 
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| 204 | if (this->damageOverlayRight_) | 
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| 205 | this->damageOverlayRight_->destroy(); | 
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| 206 | if (this->damageOverlayBottom_) | 
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| 207 | this->damageOverlayBottom_->destroy(); | 
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| 208 | } | 
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| 209 | } | 
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| 210 |  | 
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| 211 | void NewHumanController::tick(float dt) | 
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| 212 | { | 
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| 213 | if (GameMode::showsGraphics()) | 
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| 214 | { | 
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| 215 |  | 
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| 216 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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| 217 | { | 
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| 218 | this->updateTarget(); | 
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| 219 |  | 
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| 220 | if (!controlPaused_ ) | 
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| 221 | { | 
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| 222 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
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| 223 | this->showOverlays(); | 
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| 224 | else if (this->getControllableEntity() &&  this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 225 | { | 
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| 226 | this->showOverlays(); | 
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| 227 | this->hideArrows(); | 
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| 228 | } | 
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| 229 |  | 
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| 230 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); | 
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| 231 |  | 
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| 232 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) | 
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| 233 | { | 
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| 234 | if (this->showOverlays_ && this->showArrows_) | 
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| 235 | alignArrows(); | 
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| 236 | } | 
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| 237 | else | 
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| 238 | hideArrows(); | 
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| 239 |  | 
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| 240 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) | 
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| 241 | { | 
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| 242 | this->damageOverlayTT_ -= dt; | 
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| 243 | this->damageOverlayTR_ -= dt; | 
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| 244 | this->damageOverlayTB_ -= dt; | 
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| 245 | this->damageOverlayTL_ -= dt; | 
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| 246 | if (this->damageOverlayTT_ <= 0) | 
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| 247 | this->damageOverlayTop_->hide(); | 
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| 248 | if (this->damageOverlayTR_ <= 0) | 
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| 249 | this->damageOverlayRight_->hide(); | 
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| 250 | if (this->damageOverlayTB_ <= 0) | 
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| 251 | this->damageOverlayBottom_->hide(); | 
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| 252 | if (this->damageOverlayTL_ <= 0) | 
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| 253 | this->damageOverlayLeft_->hide(); | 
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| 254 | } | 
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| 255 | } | 
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| 256 | } | 
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| 257 | else | 
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| 258 | this->hideOverlays(); | 
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| 259 |  | 
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| 260 | if (this->acceleration_ > 0) | 
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| 261 | { | 
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| 262 | if (this->accelerating_) | 
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| 263 | HumanController::moveFrontBack(Vector2(1, 0)); | 
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| 264 | else | 
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| 265 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); | 
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| 266 | this->accelerating_ = false; | 
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| 267 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); | 
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| 268 | } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | // Reset pitch and yaw rates | 
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| 272 | // TODO: Reactivate this to fix the game pad problem with 0 input | 
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| 273 | //this->currentPitch_ = 0; | 
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| 274 | //this->currentYaw_ = 0; | 
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| 275 |  | 
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| 276 | HumanController::tick(dt); | 
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| 277 | } | 
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| 278 |  | 
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| 279 | void NewHumanController::doFire(unsigned int firemode) | 
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| 280 | { | 
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| 281 | if (!this->controllableEntity_) | 
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| 282 | return; | 
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| 283 |  | 
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| 284 | this->firemode_ = firemode; | 
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| 285 |  | 
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| 286 | if (firemode == 1 && this->controlMode_ == 1) | 
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| 287 | { | 
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| 288 | //unlocked steering, steer on right mouse click | 
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| 289 | HumanController::yaw(Vector2(this->currentYaw_, 0)); | 
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| 290 | HumanController::pitch(Vector2(this->currentPitch_, 0)); | 
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| 291 | } | 
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| 292 | else | 
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| 293 | HumanController::doFire(firemode); //call for formationflight | 
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| 294 | } | 
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| 295 |  | 
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| 296 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) | 
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| 297 | { | 
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| 298 | //Used in HumanController for formationFlight | 
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| 299 | HumanController::hit(originator,contactpoint,damage); | 
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| 300 |  | 
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| 301 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) | 
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| 302 | { | 
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| 303 | Vector3 posA; | 
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| 304 | if (originator) | 
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| 305 | posA = originator->getWorldPosition(); | 
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| 306 | else | 
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| 307 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); | 
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| 308 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); | 
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| 309 | //posA and posB are almost identical | 
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| 310 |  | 
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| 311 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); | 
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| 312 |  | 
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| 313 | //back is z positive | 
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| 314 | //x is left positive | 
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| 315 | //y is down positive | 
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| 316 | relativeHit.normalise(); | 
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| 317 |  | 
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| 318 | float threshold = 0.3f; | 
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| 319 | if (relativeHit.x > threshold) // Left | 
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| 320 | { | 
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| 321 | this->damageOverlayLeft_->show(); | 
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| 322 | this->damageOverlayTL_ = this->damageOverlayTime_; | 
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| 323 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); | 
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| 324 | } | 
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| 325 | if (relativeHit.x < -threshold) //Right | 
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| 326 | { | 
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| 327 | this->damageOverlayRight_->show(); | 
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| 328 | this->damageOverlayTR_ = this->damageOverlayTime_; | 
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| 329 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); | 
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| 330 | } | 
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| 331 | if (relativeHit.y > threshold) //Top | 
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| 332 | { | 
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| 333 | this->damageOverlayBottom_->show(); | 
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| 334 | this->damageOverlayTB_ = this->damageOverlayTime_; | 
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| 335 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); | 
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| 336 | } | 
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| 337 | if (relativeHit.y < -threshold) //Bottom | 
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| 338 | { | 
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| 339 | this->damageOverlayTop_->show(); | 
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| 340 | this->damageOverlayTT_ = this->damageOverlayTime_; | 
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| 341 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); | 
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| 342 | } | 
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| 343 | } | 
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| 344 | } | 
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| 345 |  | 
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| 346 | void NewHumanController::unfire() | 
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| 347 | { | 
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| 348 | if (NewHumanController::localController_s) | 
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| 349 | NewHumanController::localController_s->doUnfire(); | 
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| 350 | } | 
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| 351 |  | 
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| 352 | void NewHumanController::doUnfire() | 
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| 353 | { | 
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| 354 | this->firemode_ = -1; | 
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| 355 | hideArrows(); | 
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| 356 | } | 
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| 357 |  | 
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| 358 | void NewHumanController::centerCursor() | 
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| 359 | { | 
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| 360 | this->currentYaw_ = 0; | 
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| 361 | this->currentPitch_ = 0; | 
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| 362 |  | 
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| 363 | if( KeyBinderManager::exists() ) | 
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| 364 | KeyBinderManager::getInstance().getCurrent()->resetMouseAxes(); | 
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| 365 | } | 
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| 366 |  | 
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| 367 | void NewHumanController::updateTarget() | 
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| 368 | { | 
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| 369 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); | 
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| 370 |  | 
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| 371 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); | 
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| 372 |  | 
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| 373 | rsq->setRay(mouseRay); | 
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| 374 | rsq->setSortByDistance(true); | 
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| 375 |  | 
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| 376 | /* | 
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| 377 | Distance of objects: | 
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| 378 | ignore everything under 200 maybe even take 1000 as min distance to shoot at | 
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| 379 |  | 
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| 380 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem | 
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| 381 | they vanish only after a distance of 10'000 | 
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| 382 | */ | 
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| 383 |  | 
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| 384 |  | 
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| 385 | Ogre::RaySceneQueryResult& result = rsq->execute(); | 
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| 386 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); | 
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| 387 | WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity()); | 
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| 388 |  | 
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| 389 | Ogre::RaySceneQueryResult::iterator itr; | 
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| 390 | for (itr = result.begin(); itr != result.end(); ++itr) | 
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| 391 | { | 
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| 392 | //             orxout() << "testing object as target" << endl; | 
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| 393 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 200) | 
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| 394 | { | 
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| 395 | // Try to cast the user pointer | 
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| 396 | WorldEntity* wePtr; | 
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| 397 | try | 
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| 398 | { | 
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| 399 | wePtr = orxonox_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); | 
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| 400 | } | 
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| 401 | catch (...) | 
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| 402 | { | 
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| 403 | continue; | 
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| 404 | } | 
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| 405 |  | 
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| 406 | // make sure we don't shoot ourselves | 
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| 407 | if( wePtr==myWe ) | 
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| 408 | continue; | 
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| 409 |  | 
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| 410 | if (wePtr) | 
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| 411 | { | 
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| 412 | // go through all parents of object and look whether they are sightable or not | 
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| 413 | bool isSightable = false; | 
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| 414 | WorldEntity* parent = wePtr->getParent(); | 
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| 415 | while (parent) | 
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| 416 | { | 
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| 417 | if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe) | 
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| 418 | { | 
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| 419 | parent = parent->getParent(); | 
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| 420 | continue; | 
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| 421 | } | 
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| 422 | else | 
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| 423 | { | 
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| 424 | isSightable = true; | 
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| 425 | break; | 
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| 426 | } | 
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| 427 | } | 
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| 428 | if (!isSightable) | 
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| 429 | continue; | 
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| 430 | } | 
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| 431 |  | 
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| 432 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) | 
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| 433 | this->getControllableEntity()->setTarget(wePtr); | 
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| 434 |  | 
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| 435 | if (pawn) | 
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| 436 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); | 
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| 437 |  | 
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| 438 | //itr->movable->getParentSceneNode()->showBoundingBox(true); | 
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| 439 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() | 
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| 440 | return; | 
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| 441 | } | 
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| 442 | } | 
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| 443 |  | 
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| 444 | if (pawn) | 
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| 445 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); | 
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| 446 |  | 
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| 447 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) | 
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| 448 | this->getControllableEntity()->setTarget( 0 ); | 
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| 449 |  | 
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| 450 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); | 
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| 451 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); | 
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| 452 | } | 
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| 453 |  | 
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| 454 | void NewHumanController::frontback(const Vector2& value) | 
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| 455 | { | 
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| 456 | this->accelerating_ = true; | 
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| 457 |  | 
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| 458 | //if (this->acceleration_ == 0) | 
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| 459 | HumanController::frontback(value); | 
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| 460 | } | 
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| 461 |  | 
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| 462 | void NewHumanController::yaw(const Vector2& value) | 
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| 463 | { | 
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| 464 | //SUPER(NewHumanController, yaw, value); | 
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| 465 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
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| 466 | HumanController::yaw(value); | 
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| 467 |  | 
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| 468 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 469 | this->currentYaw_ = value.x; | 
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| 470 | } | 
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| 471 |  | 
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| 472 | void NewHumanController::pitch(const Vector2& value) | 
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| 473 | { | 
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| 474 | //SUPER(NewHumanController, pitch, value); | 
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| 475 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) | 
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| 476 | HumanController::pitch(value); | 
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| 477 |  | 
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| 478 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) | 
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| 479 | this->currentPitch_ = value.x; | 
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| 480 | } | 
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| 481 |  | 
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| 482 | void NewHumanController::changeMode() | 
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| 483 | { | 
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| 484 | if (NewHumanController::localController_s) | 
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| 485 | { | 
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| 486 | if (NewHumanController::localController_s->controlMode_ == 0) | 
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| 487 | { | 
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| 488 | NewHumanController::localController_s->controlMode_ = 1; | 
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| 489 | NewHumanController::localController_s->hideArrows(); | 
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| 490 | } | 
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| 491 | else | 
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| 492 | NewHumanController::localController_s->controlMode_ = 0; | 
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| 493 | } | 
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| 494 | } | 
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| 495 |  | 
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| 496 | void NewHumanController::changedControllableEntity() | 
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| 497 | { | 
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| 498 | this->controlMode_ = 0; | 
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| 499 | this->centerCursor(); | 
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| 500 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) | 
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| 501 | { | 
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| 502 | this->showOverlays_ = true; | 
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| 503 | if (!this->controlPaused_) | 
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| 504 | { | 
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| 505 | this->showOverlays(); | 
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| 506 | this->alignArrows(); | 
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| 507 | } | 
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| 508 | } | 
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| 509 | else | 
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| 510 | { | 
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| 511 | this->showOverlays_ = false; | 
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| 512 | this->hideOverlays(); | 
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| 513 | } | 
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| 514 | } | 
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| 515 |  | 
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| 516 | void NewHumanController::accelerate() | 
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| 517 | { | 
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| 518 | if (NewHumanController::localController_s) | 
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| 519 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); | 
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| 520 | } | 
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| 521 |  | 
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| 522 | void NewHumanController::decelerate() | 
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| 523 | { | 
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| 524 | if (NewHumanController::localController_s) | 
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| 525 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); | 
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| 526 | } | 
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| 527 |  | 
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| 528 | void NewHumanController::doResumeControl() | 
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| 529 | { | 
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| 530 | this->controlPaused_ = false; | 
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| 531 | if (this->showOverlays_) | 
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| 532 | this->showOverlays(); | 
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| 533 | } | 
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| 534 |  | 
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| 535 | void NewHumanController::doPauseControl() | 
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| 536 | { | 
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| 537 | this->controlPaused_ = true; | 
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| 538 | this->hideOverlays(); | 
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| 539 | } | 
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| 540 |  | 
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| 541 | void NewHumanController::alignArrows() | 
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| 542 | { | 
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| 543 | if (showArrows_) | 
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| 544 | { | 
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| 545 | hideArrows(); | 
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| 546 |  | 
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| 547 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); | 
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| 548 |  | 
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| 549 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) | 
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| 550 | { | 
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| 551 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); | 
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| 552 | this->arrowsOverlay1_->show(); | 
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| 553 | } | 
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| 554 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) | 
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| 555 | { | 
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| 556 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); | 
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| 557 | this->arrowsOverlay2_->show(); | 
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| 558 | } | 
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| 559 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) | 
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| 560 | { | 
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| 561 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); | 
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| 562 | this->arrowsOverlay3_->show(); | 
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| 563 | } | 
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| 564 | else if (distance > arrowsSize_ / 2.0f) | 
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| 565 | { | 
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| 566 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / math::twoPi * 360.0f)); | 
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| 567 | this->arrowsOverlay4_->show(); | 
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| 568 | } | 
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| 569 | } | 
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| 570 | } | 
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| 571 |  | 
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| 572 | void NewHumanController::showOverlays() | 
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| 573 | { | 
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| 574 | if (!GameMode::showsGraphics()) | 
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| 575 | return; | 
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| 576 | this->crossHairOverlay_->show(); | 
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| 577 | this->centerOverlay_->show(); | 
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| 578 |  | 
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| 579 | if (showArrows_) | 
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| 580 | { | 
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| 581 | this->arrowsOverlay1_->show(); | 
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| 582 | this->arrowsOverlay2_->show(); | 
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| 583 | this->arrowsOverlay3_->show(); | 
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| 584 | this->arrowsOverlay4_->show(); | 
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| 585 | } | 
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| 586 | } | 
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| 587 |  | 
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| 588 | void NewHumanController::hideOverlays() | 
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| 589 | { | 
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| 590 | if (!GameMode::showsGraphics()) | 
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| 591 | return; | 
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| 592 | this->crossHairOverlay_->hide(); | 
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| 593 | this->centerOverlay_->hide(); | 
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| 594 |  | 
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| 595 | if (showDamageOverlay_) | 
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| 596 | { | 
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| 597 | this->damageOverlayTop_->hide(); | 
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| 598 | this->damageOverlayRight_->hide(); | 
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| 599 | this->damageOverlayBottom_->hide(); | 
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| 600 | this->damageOverlayLeft_->hide(); | 
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| 601 | } | 
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| 602 |  | 
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| 603 | this->hideArrows(); | 
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| 604 | } | 
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| 605 |  | 
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| 606 | void NewHumanController::hideArrows() | 
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| 607 | { | 
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| 608 | if(!GameMode::showsGraphics()) | 
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| 609 | return; | 
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| 610 | if (showArrows_) | 
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| 611 | { | 
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| 612 | this->arrowsOverlay1_->hide(); | 
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| 613 | this->arrowsOverlay2_->hide(); | 
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| 614 | this->arrowsOverlay3_->hide(); | 
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| 615 | this->arrowsOverlay4_->hide(); | 
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| 616 | } | 
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| 617 | } | 
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| 618 |  | 
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| 619 |  | 
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| 620 |  | 
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| 621 |  | 
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| 622 |  | 
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| 623 | } | 
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