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source: code/branches/towerdefenseHS14/src/modules/towerdefense/TowerDefense.h @ 10132

Last change on this file since 10132 was 10132, checked in by maxima, 9 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /**
30    @brief
31        GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
32
33    @ingroup TowerDefense
34 */
35
36
37#ifndef _TowerDefense_H__
38#define _TowerDefense_H__
39#include "TDCoordinate.h"
40#include "towerdefense/TowerDefensePrereqs.h"
41#include "gametypes/Deathmatch.h"
42#include "TowerDefenseEnemy.h"
43#include "util/Output.h"
44
45
46 #include "TowerDefensePlayerStats.h"
47
48namespace orxonox
49{
50    class _TowerDefenseExport TowerDefense : public Deathmatch
51    {
52    public:
53        TowerDefense(Context* context);
54        virtual ~TowerDefense();
55
56        std::vector<TowerDefenseEnemy*> TowerDefenseEnemyvector;
57
58        void addTowerDefenseEnemy(std::vector<TDCoordinate*> path);
59        virtual void start(); //<! The function is called when the gametype starts
60        virtual void end();
61        virtual void tick(float dt);
62        //virtual void playerEntered(PlayerInfo* player);
63        //virtual bool playerLeft(PlayerInfo* player);
64
65        //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
66        //virtual void playerScored(PlayerInfo* player, int score);
67
68
69        /*  Called by TowerDefenseCenterpoint upon game start
70            The centerpoint is used to create towers
71        */
72        void setCenterpoint(TowerDefenseCenterpoint *centerpoint);
73
74        /* Adds a tower at x, y in the playfield */
75        void addTower(int x, int y);
76
77        /* Part of a temporary hack to allow the player to add towers */
78        ConsoleCommand* dedicatedAddTower_;
79
80        //TODO: void spawnNewWave()
81        //TODO: create a timer which regularly calls the spawnNewWave function  (time driven)
82        //      or spawn a new wave when the old wave has been killed           (event driven)
83
84
85    private:
86        TowerDefenseCenterpoint *center_;
87        float time;
88
89        /* handles stats */
90        TowerDefensePlayerStats *stats_;
91        bool hasEnoughCreditForTower(TowerCost towerCost);
92
93        bool towerExists(int x, int y);
94
95
96        std::vector<TDCoordinate> addedTowersCoordinates_;
97        std::vector<TowerTurret*> towers_;
98    };
99}
100
101#endif /* _TowerDefense_H__ */
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