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source: code/branches/towerdefenseHS14/data/levels/towerDefense.oxw @ 10125

Last change on this file since 10125 was 10125, checked in by maxima, 10 years ago

Enemies use the new template enemytowerdefense

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "minigame"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/tower.oxt")
23  include("templates/enemyTowerdefense.oxt")
24?>
25
26<!-- Specify the position of the camera -->
27<Template name=centerpointmarkcamera defaults=0>
28  <Pawn>
29    <camerapositions>
30      <CameraPosition position="0,0,1500"/>
31    </camerapositions>
32  </Pawn>
33</Template>
34
35<!-- Loads a mesh to mark the center-->
36<Template name=centerpointmark>
37  <Pawn camerapositiontemplate=centerpointmarkcamera>
38    <attached>
39      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
40    </attached>
41  </Pawn>
42</Template>
43
44
45<!-- Template for a tower   EDIT: new towertemplate is included with "templates/tower" -->
46<!--Template name=towertemplate>
47  <Tower>
48    <attached>
49      <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" />
50    </attached>
51  </Tower>
52</Template-->
53
54
55
56
57
58<Level gametype = "TowerDefense">
59  <templates>
60    <Template link=lodtemplate_default />
61  </templates>
62
63  <?lua include("includes/notifications.oxi") ?>
64
65  <Scene
66    ambientlight = "0.8, 0.8, 0.8"
67    skybox       = "Orxonox/Starbox"
68  >
69
70    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
71
72    <!-- Spawns the camera, attached to a crate -->
73    <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
74    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
75
76    <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
77    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
78
79    <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
80      <templates>
81        <Template link=enemytowerdefense />
82      </templates>
83      <controller>
84        <WaypointController accuracy=60>
85          <waypoints>
86            <!-- 1,3 10,3 10,11, 13,11 -->
87            <Model mesh="cube.mesh" scale=10 position="-700,-500, 150" />
88            <Model mesh="cube.mesh" scale=10 position=" 200,-500, 150" />
89            <Model mesh="cube.mesh" scale=10 position=" 200, 300, 150" />
90            <Model mesh="cube.mesh" scale=10 position=" 500, 300, 150" />
91            <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" />
92          </waypoints>
93        </WaypointController>
94      </controller>
95    </SpaceShip>
96
97
98    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
99    <StaticEntity position=0,0,0>
100
101        <attached>
102            <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
103            <!-- Base -->
104            <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
105            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
106            <!-- This was used to mark the playfield, let's let it be here for now -->
107            <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
108            <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
109            <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
110            <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
111        </attached>
112        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
113
114                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
115                               I added the crate wich currently has the same dimensions as the collisionshape.
116                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
117                               find the proper shape. -->
118           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
119        </collisionShapes>
120    </StaticEntity>
121
122
123
124
125    <!-- PlayField -->
126    <TowerDefenseCenterpoint
127    name=towerdefensecenter
128    width=16
129    height=16
130    tileScale=100
131    towerTemplate=tower
132    position="0,0,0"
133    direction="0,0,0"
134    collisionType=dynamic
135    mass=100000
136    />
137
138  </Scene>
139</Level>
140
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