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source: code/branches/towerdefenseFabien/src/modules/weapons/projectiles/Projectile.h @ 10606

Last change on this file since 10606 was 10606, checked in by fvultier, 5 years ago

The most expensive tower fires now a new weapon: The Ice gun; a weapon that slows down a hit SpaceShip. This weapon may be used outside the tower defense minigame.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file Projectile.h
31    @brief Definition of the Projectile class.
32*/
33
34#ifndef _Projectile_H__
35#define _Projectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40#include "worldentities/MovableEntity.h"
41#include "objects/collisionshapes/SphereCollisionShape.h"
42
43#include "BasicProjectile.h"
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        Represents all 'standard' projectiles.
51
52    @author
53        Fabian 'x3n' Landau
54    @author
55        Simon Miescher
56    @ingroup WeaponsProjectiles
57    */
58    class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile
59    {
60        public:
61            Projectile(Context* context);
62            virtual ~Projectile();
63
64            void setConfigValues();
65
66            virtual void tick(float dt);
67            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
68
69        protected:
70            virtual void setCollisionShapeRadius(float radius);
71
72        private:
73            float lifetime_; //!< The time the projectile exists.
74            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
75            WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile.           
76    };
77}
78
79#endif /* _Projectile_H__ */
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