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source: code/branches/towerdefenseFabien/src/modules/towerdefense/TDCoordinate.h @ 10587

Last change on this file since 10587 was 10586, checked in by fvultier, 9 years ago

Removed unuses classes and templates. The enemies move now along a path defined in the XML level file and no more along a static hard coded path.

  • Property svn:eol-style set to native
File size: 841 bytes
RevLine 
[10105]1#ifndef _TDCoordinate_H__
2#define _TDCoordinate_H__
3
4#include "core/CoreIncludes.h"
5#include "TDCoordinate.h"
[10106]6//#include "towerdefense/TowerDefense.h"
[10105]7#include "gametypes/Deathmatch.h"
8#include "towerdefense/TowerDefensePrereqs.h"
9#include "worldentities/pawns/SpaceShip.h"
[10246]10namespace orxonox
11{
[10105]12
13//Class to save the Coordinates in a class instead of struct
14//Convert 2d coordinates to 3d in order to set waypoints
[10586]15    class _TowerDefenseExport TDCoordinate
[10246]16    {
17        public:
[10105]18            TDCoordinate();
[10586]19            TDCoordinate(int x, int y);
[10105]20            virtual ~TDCoordinate() {};
[10586]21            virtual void Set(int x, int y);
22            virtual int GetX();
23            virtual int GetY();
24            virtual Vector3 get3dcoordinate();
[10105]25
[10586]26        private:
27            int _x;
28            int _y;
[10246]29    };
[10105]30
31}
32
33#endif /* _TDCoordinate_H__ */
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