| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Mini4DgameBoard.h | 
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| 31 |     @brief Declaration of the Mini4DgameBoard class. | 
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| 32 |     @ingroup Pong | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Mini4DgameBoard_H__ | 
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| 36 | #define _Mini4DgameBoard_H__ | 
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| 37 |  | 
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| 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| 39 |  | 
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| 40 | #include "worldentities/StaticEntity.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |  | 
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| 45 |     struct Mini4DgamePosition | 
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| 46 |     { | 
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| 47 |         Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} | 
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| 48 |         int x; | 
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| 49 |         int y; | 
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| 50 |         int z; | 
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| 51 |         int w; | 
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| 52 |     }; | 
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| 53 |  | 
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| 54 |     struct Mini4DgameWinner | 
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| 55 |     { | 
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| 56 |         int winningRow[4]; | 
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| 57 |         int winningColumn[4]; | 
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| 58 |         int winningHeight[4]; | 
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| 59 |         int winningNumber[4]; | 
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| 60 |         int color_; | 
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| 61 |     }; | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |     @brief | 
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| 65 |         This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". | 
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| 66 |  | 
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| 67 |     @author | 
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| 68 |         Oliver Richter | 
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| 69 |     */ | 
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| 70 |     class _Mini4DgameExport Mini4DgameBoard : public StaticEntity | 
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| 71 |     { | 
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| 72 |         public: | 
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| 73 |             Mini4DgameBoard(Context* context); | 
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| 74 |             //virtual ~Mini4DgameBoard(); | 
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| 75 |  | 
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| 76 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 77 |  | 
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| 78 |             bool isValidMove(const Mini4DgamePosition& move); | 
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| 79 |             void undoMove(); | 
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| 80 |             void makeMove(const Mini4DgamePosition& move); | 
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| 81 |             Mini4DgameWinner getWinner(); | 
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| 82 |  | 
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| 83 |             void changedGametype(); | 
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| 84 |             void checkGametype(); | 
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| 85 |  | 
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| 86 |         private: | 
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| 87 |             //void registerVariables(); | 
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| 88 |             std::vector<Mini4DgamePosition> moves; | 
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| 89 |             bool player_toggle_; | 
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| 90 |             BlinkingBillboard* blinkingBillboards[4][4][4][4]; | 
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| 91 |             int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] | 
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| 92 |     }; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | #endif /* _Mini4DgameBoard_H__ */ | 
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