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source: code/branches/towerdefenseFS15/data/levels/towerDefense.oxw @ 10378

Last change on this file since 10378 was 10378, checked in by landauf, 9 years ago

fixed issue with tower shooting at centerpoint

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1<!-- TODO: Update the level's image-->
2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
5<LevelInfo
6 name = "Tower Defense"
7 description = "Defend your Spacestation from incoming waves."
8 tags = "minigame"
9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
15  include("towerdefenseHUD.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/spaceshipAssff.oxt")
21  include("templates/spaceshipPirate.oxt")
22  include("templates/towerdefensetower.oxt")
23  include("templates/enemytowerdefense.oxt")
24  include("templates/standardTurret.oxt")
25?>
26
27<!-- Specify the position of the camera -->
28<Template name=centerpointmarkcamera defaults=0>
29  <Pawn team=0>
30    <camerapositions>
31      <CameraPosition position="0,0,1500"/>
32    </camerapositions>
33  </Pawn>
34</Template>
35
36<!-- Loads a mesh to mark the center-->
37<Template name=centerpointmark>
38  <Pawn team=0 camerapositiontemplate=centerpointmarkcamera>
39    <attached>
40      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
41    </attached>
42  </Pawn>
43</Template>
44
45
46<Level gametype = "TowerDefense">
47  <templates>
48    <Template link=lodtemplate_default />
49  </templates>
50
51  <?lua include("includes/notifications.oxi") ?>
52
53  <Scene
54    ambientlight = "0.8, 0.8, 0.8"
55    skybox       = "Orxonox/Starbox"
56  >
57
58    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
59
60    <!-- Spawns the camera, attached to a crate -->
61    <SpawnPoint team=0 position="0,0,0" pawndesign=centerpointmark />
62    <!--TeamSpawnPoint team=0 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
63
64    <!--SpawnPoint team=0 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff  /-->
65    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
66
67
68
69
70    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
71    <StaticEntity position=0,0,0>
72
73        <attached>
74            <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 />
75            <!-- Base -->
76            <Model position="500,700,100" mesh="sphere.mesh" scale=80 />
77            <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape -->
78            <!-- This was used to mark the playfield, let's let it be here for now -->
79            <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
80            <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
81            <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
82            <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /-->
83        </attached>
84        <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it.
85
86                               TODO: Find correct size for the collisionshape; since a collisionShape is invisible
87                               I added the crate wich currently has the same dimensions as the collisionshape.
88                               You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to
89                               find the proper shape. -->
90           <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" />
91        </collisionShapes>
92    </StaticEntity>
93
94
95
96
97    <!-- PlayField -->
98    <TowerDefenseCenterpoint
99    name=towerdefensecenter
100    width=16
101    height=16
102    tileScale=100
103    position="0,0,0"
104    direction="0,0,0"
105    collisionType=dynamic
106    mass=100000
107    />
108
109  </Scene>
110</Level>
111
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