| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Engine.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/ConfigValueIncludes.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "objects/Scene.h" | 
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| 36 | #include "objects/worldentities/pawns/SpaceShip.h" | 
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| 37 | #include "tools/Shader.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CreateFactory(Engine); | 
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| 42 |  | 
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| 43 | Engine::Engine(BaseObject* creator) : Item(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(Engine); | 
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| 46 |  | 
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| 47 | this->ship_ = 0; | 
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| 48 | this->shipID_ = OBJECTID_UNKNOWN; | 
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| 49 |  | 
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| 50 | this->boostFactor_ = 1.5; | 
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| 51 | this->speedFactor_ = 1.0; | 
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| 52 |  | 
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| 53 | this->maxSpeedFront_ = 0.0; | 
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| 54 | this->maxSpeedBack_ = 0.0; | 
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| 55 | this->maxSpeedLeftRight_ = 0.0; | 
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| 56 | this->maxSpeedUpDown_ = 0.0; | 
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| 57 |  | 
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| 58 | this->accelerationFront_ = 0.0; | 
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| 59 | this->accelerationBrake_ = 0.0; | 
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| 60 | this->accelerationBack_ = 0.0; | 
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| 61 | this->accelerationLeftRight_ = 0.0; | 
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| 62 | this->accelerationUpDown_ = 0.0; | 
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| 63 |  | 
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| 64 | this->boostBlur_ = 0; | 
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| 65 |  | 
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| 66 | this->setConfigValues(); | 
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| 67 | this->registerVariables(); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | Engine::~Engine() | 
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| 71 | { | 
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| 72 | if (this->isInitialized() && this->ship_) | 
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| 73 | { | 
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| 74 | this->ship_->setEngine(0); | 
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| 75 |  | 
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| 76 | if (this->boostBlur_) | 
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| 77 | delete this->boostBlur_; | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 82 | { | 
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| 83 | SUPER(Engine, XMLPort, xmlelement, mode); | 
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| 84 |  | 
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| 85 | XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); | 
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| 86 |  | 
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| 87 | XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode); | 
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| 88 | XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode); | 
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| 89 | XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); | 
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| 90 | XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode); | 
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| 91 |  | 
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| 92 | XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode); | 
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| 93 | XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode); | 
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| 94 | XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode); | 
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| 95 | XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); | 
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| 96 | XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Engine::setConfigValues() | 
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| 100 | { | 
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| 101 | SetConfigValue(blurStrength_, 3.0f); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void Engine::registerVariables() | 
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| 105 | { | 
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| 106 | registerVariable(this->shipID_, variableDirection::toclient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID)); | 
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| 107 |  | 
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| 108 | registerVariable(this->speedFactor_, variableDirection::toclient); | 
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| 109 | registerVariable(this->boostFactor_, variableDirection::toclient); | 
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| 110 |  | 
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| 111 | registerVariable(this->maxSpeedFront_,     variableDirection::toclient); | 
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| 112 | registerVariable(this->maxSpeedBack_,      variableDirection::toclient); | 
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| 113 | registerVariable(this->maxSpeedLeftRight_, variableDirection::toclient); | 
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| 114 | registerVariable(this->maxSpeedUpDown_,    variableDirection::toclient); | 
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| 115 |  | 
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| 116 | registerVariable(this->accelerationFront_,     variableDirection::toclient); | 
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| 117 | registerVariable(this->accelerationBrake_,     variableDirection::toclient); | 
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| 118 | registerVariable(this->accelerationBack_,      variableDirection::toclient); | 
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| 119 | registerVariable(this->accelerationLeftRight_, variableDirection::toclient); | 
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| 120 | registerVariable(this->accelerationUpDown_,    variableDirection::toclient); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void Engine::networkcallback_shipID() | 
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| 124 | { | 
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| 125 | this->ship_ = 0; | 
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| 126 |  | 
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| 127 | if (this->shipID_ != OBJECTID_UNKNOWN) | 
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| 128 | { | 
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| 129 | Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); | 
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| 130 | if (object) | 
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| 131 | this->addToSpaceShip(dynamic_cast<SpaceShip*>(object)); | 
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| 132 | } | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void Engine::tick(float dt) | 
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| 136 | { | 
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| 137 | if (!this->ship_) | 
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| 138 | { | 
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| 139 | if (this->shipID_) | 
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| 140 | { | 
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| 141 | this->networkcallback_shipID(); | 
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| 142 |  | 
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| 143 | if (!this->ship_) | 
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| 144 | return; | 
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| 145 | } | 
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| 146 | else | 
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| 147 | return; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | if (!this->isActive()) | 
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| 151 | return; | 
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| 152 |  | 
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| 153 | SUPER(Engine, tick, dt); | 
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| 154 |  | 
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| 155 | const Vector3& direction = this->getDirection(); | 
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| 156 | Vector3 velocity = this->ship_->getLocalVelocity(); | 
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| 157 | Vector3 acceleration = Vector3::ZERO; | 
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| 158 |  | 
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| 159 | float factor = 1.0f / this->speedFactor_; | 
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| 160 | velocity *= factor; | 
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| 161 |  | 
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| 162 | if (direction.z < 0) | 
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| 163 | { | 
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| 164 | if (this->maxSpeedFront_ != 0) | 
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| 165 | { | 
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| 166 | float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f); | 
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| 167 | acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); | 
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| 168 | } | 
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| 169 | } | 
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| 170 | else if (direction.z > 0) | 
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| 171 | { | 
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| 172 | if (velocity.z < 0) | 
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| 173 | acceleration.z = direction.z * this->accelerationBrake_; | 
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| 174 | else if (this->maxSpeedBack_ != 0) | 
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| 175 | acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); | 
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| 176 | } | 
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| 177 |  | 
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| 178 | if (this->maxSpeedLeftRight_ != 0) | 
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| 179 | { | 
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| 180 | if (direction.x < 0) | 
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| 181 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); | 
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| 182 | else if (direction.x > 0) | 
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| 183 | acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | if (this->maxSpeedUpDown_ != 0) | 
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| 187 | { | 
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| 188 | if (direction.y < 0) | 
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| 189 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); | 
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| 190 | else if (direction.y > 0) | 
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| 191 | acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | this->ship_->setAcceleration(this->ship_->getOrientation() * acceleration); | 
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| 195 |  | 
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| 196 | if (!this->ship_->getPermanentBoost()) | 
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| 197 | this->ship_->setBoost(false); | 
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| 198 | this->ship_->setSteeringDirection(Vector3::ZERO); | 
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| 199 |  | 
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| 200 | if (!this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController()) | 
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| 201 | { | 
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| 202 | this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager()); | 
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| 203 | this->boostBlur_->setCompositor("Radial Blur"); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1) | 
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| 207 | this->boostBlur_->setParameter("Ogre/Compositor/Radial_Blur", 0, 0, "sampleStrength", this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f)); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void Engine::changedActivity() | 
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| 211 | { | 
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| 212 | SUPER(Engine, changedActivity); | 
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| 213 |  | 
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| 214 | if (this->boostBlur_) | 
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| 215 | this->boostBlur_->setVisible(this->isVisible()); | 
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| 216 | } | 
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| 217 |  | 
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| 218 | void Engine::addToSpaceShip(SpaceShip* ship) | 
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| 219 | { | 
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| 220 | this->ship_ = ship; | 
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| 221 | if (ship) | 
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| 222 | { | 
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| 223 | this->shipID_ = ship->getObjectID(); | 
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| 224 | if (ship->getEngine() != this) | 
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| 225 | ship->setEngine(this); | 
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| 226 |  | 
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| 227 | if (this->boostBlur_) | 
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| 228 | { | 
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| 229 | delete this->boostBlur_; | 
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| 230 | this->boostBlur_ = 0; | 
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| 231 | } | 
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| 232 | } | 
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| 233 | } | 
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| 234 |  | 
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| 235 | const Vector3& Engine::getDirection() const | 
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| 236 | { | 
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| 237 | if (this->ship_) | 
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| 238 | return this->ship_->getSteeringDirection(); | 
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| 239 | else | 
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| 240 | return Vector3::ZERO; | 
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| 241 | } | 
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| 242 | } | 
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