| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *      Benjamin Knecht | 
|---|
| 25 |  *   Co-authors: | 
|---|
| 26 |  * | 
|---|
| 27 |  * | 
|---|
| 28 |  */ | 
|---|
| 29 |  | 
|---|
| 30 | /** | 
|---|
| 31 |     @file | 
|---|
| 32 |     @brief | 
|---|
| 33 |         Implementation of the GUIManager class. | 
|---|
| 34 | */ | 
|---|
| 35 |  | 
|---|
| 36 | #include "OrxonoxStableHeaders.h" | 
|---|
| 37 | #include "GUIManager.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include <boost/filesystem/path.hpp> | 
|---|
| 40 | #include <OgreRenderWindow.h> | 
|---|
| 41 | #include <CEGUI.h> | 
|---|
| 42 | #include <CEGUIDefaultLogger.h> | 
|---|
| 43 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
|---|
| 44 | #include "SpecialConfig.h" // Configures the macro below | 
|---|
| 45 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
|---|
| 46 | #   include <ceguilua/CEGUILua.h> | 
|---|
| 47 | #else | 
|---|
| 48 | #   include <CEGUILua.h> | 
|---|
| 49 | #endif | 
|---|
| 50 |  | 
|---|
| 51 | #include "util/Exception.h" | 
|---|
| 52 | #include "core/ConsoleCommand.h" | 
|---|
| 53 | #include "core/Core.h" | 
|---|
| 54 | #include "core/Clock.h" | 
|---|
| 55 | #include "ToluaBindCore.h" | 
|---|
| 56 | #include "ToluaBindOrxonox.h" | 
|---|
| 57 |  | 
|---|
| 58 | extern "C" { | 
|---|
| 59 | #include <lua.h> | 
|---|
| 60 | } | 
|---|
| 61 |  | 
|---|
| 62 | namespace orxonox | 
|---|
| 63 | { | 
|---|
| 64 |     GUIManager* GUIManager::singletonRef_s = 0; | 
|---|
| 65 |  | 
|---|
| 66 |     GUIManager::GUIManager() | 
|---|
| 67 |         : renderWindow_(0) | 
|---|
| 68 |         , guiRenderer_(0) | 
|---|
| 69 |         , resourceProvider_(0) | 
|---|
| 70 |         , scriptModule_(0) | 
|---|
| 71 |         , guiSystem_(0) | 
|---|
| 72 |         , state_(Uninitialised) | 
|---|
| 73 |     { | 
|---|
| 74 |         assert(singletonRef_s == 0); | 
|---|
| 75 |         singletonRef_s = this; | 
|---|
| 76 |     } | 
|---|
| 77 |  | 
|---|
| 78 |     /** | 
|---|
| 79 |     @brief | 
|---|
| 80 |         Deconstructor of the GUIManager | 
|---|
| 81 |  | 
|---|
| 82 |         Basically shuts down CEGUI and destroys the Lua engine and afterwards the interface to the Ogre engine. | 
|---|
| 83 |     */ | 
|---|
| 84 |     GUIManager::~GUIManager() | 
|---|
| 85 |     { | 
|---|
| 86 |         if (guiSystem_) | 
|---|
| 87 |             delete guiSystem_; | 
|---|
| 88 |  | 
|---|
| 89 |         if (scriptModule_) | 
|---|
| 90 |         { | 
|---|
| 91 |             // destroy our own tolua interfaces | 
|---|
| 92 |                 lua_pushnil(luaState_); | 
|---|
| 93 |                 lua_setglobal(luaState_, "Orxonox"); | 
|---|
| 94 |                 lua_pushnil(luaState_); | 
|---|
| 95 |                 lua_setglobal(luaState_, "Core"); | 
|---|
| 96 |             delete scriptModule_; | 
|---|
| 97 |         } | 
|---|
| 98 |  | 
|---|
| 99 |         if (guiRenderer_) | 
|---|
| 100 |             delete guiRenderer_; | 
|---|
| 101 |  | 
|---|
| 102 |         singletonRef_s = 0; | 
|---|
| 103 |     } | 
|---|
| 104 |  | 
|---|
| 105 |     /** | 
|---|
| 106 |     @brief | 
|---|
| 107 |         Initialises the GUIManager by starting up CEGUI | 
|---|
| 108 |     @param renderWindow | 
|---|
| 109 |         Ogre's render window. Without this, the GUI cannot be displayed. | 
|---|
| 110 |     @return true if success, otherwise false | 
|---|
| 111 |  | 
|---|
| 112 |         Before this call the GUIManager won't do anything, but can be accessed. | 
|---|
| 113 |  | 
|---|
| 114 |         Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
|---|
| 115 |         The log is set up and connected to the CEGUILogger. | 
|---|
| 116 |         After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
|---|
| 117 |         Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
|---|
| 118 |     */ | 
|---|
| 119 |     bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) | 
|---|
| 120 |     { | 
|---|
| 121 |         using namespace CEGUI; | 
|---|
| 122 |         if (state_ == Uninitialised) | 
|---|
| 123 |         { | 
|---|
| 124 |             COUT(3) << "Initialising CEGUI." << std::endl; | 
|---|
| 125 |  | 
|---|
| 126 |             try | 
|---|
| 127 |             { | 
|---|
| 128 |                 // save the render window | 
|---|
| 129 |                 renderWindow_ = renderWindow; | 
|---|
| 130 |  | 
|---|
| 131 |                 // Note: No SceneManager specified yet | 
|---|
| 132 |                 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, true, 3000); | 
|---|
| 133 |                 this->resourceProvider_ = guiRenderer_->createResourceProvider(); | 
|---|
| 134 |                 this->resourceProvider_->setDefaultResourceGroup("GUI"); | 
|---|
| 135 |  | 
|---|
| 136 |                 // setup scripting | 
|---|
| 137 |                 this->scriptModule_ = new LuaScriptModule(); | 
|---|
| 138 |                 this->luaState_ = this->scriptModule_->getLuaState(); | 
|---|
| 139 |  | 
|---|
| 140 |                 // Create our own logger to specify the filepath | 
|---|
| 141 |                 boost::filesystem::path ceguiLogFilepath(Core::getLogPath() / "cegui.log"); | 
|---|
| 142 |                 this->ceguiLogger_ = new DefaultLogger(); | 
|---|
| 143 |                 this->ceguiLogger_->setLogFilename(ceguiLogFilepath.string()); | 
|---|
| 144 |                 // set the log level according to ours (translate by subtracting 1) | 
|---|
| 145 |                 this->ceguiLogger_->setLoggingLevel( | 
|---|
| 146 |                     (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
|---|
| 147 |  | 
|---|
| 148 |                 // create the CEGUI system singleton | 
|---|
| 149 |                 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); | 
|---|
| 150 |  | 
|---|
| 151 |                 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
|---|
| 152 |                 tolua_Core_open(this->scriptModule_->getLuaState()); | 
|---|
| 153 |                 tolua_Orxonox_open(this->scriptModule_->getLuaState()); | 
|---|
| 154 |  | 
|---|
| 155 |                 // initialise the basic lua code | 
|---|
| 156 |                 loadLuaCode(); | 
|---|
| 157 |             } | 
|---|
| 158 |             catch (CEGUI::Exception& ex) | 
|---|
| 159 |             { | 
|---|
| 160 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
|---|
| 161 |                 throw GeneralException(ex.getMessage().c_str()); | 
|---|
| 162 | #else | 
|---|
| 163 |                 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
|---|
| 164 |                     ex.getFileName().c_str(), ex.getName().c_str()); | 
|---|
| 165 | #endif | 
|---|
| 166 |             } | 
|---|
| 167 |  | 
|---|
| 168 |             state_ = Ready; | 
|---|
| 169 |         } | 
|---|
| 170 |  | 
|---|
| 171 |         return true; | 
|---|
| 172 |     } | 
|---|
| 173 |  | 
|---|
| 174 |     /** | 
|---|
| 175 |     @brief | 
|---|
| 176 |         Calls main Lua script | 
|---|
| 177 |     @todo | 
|---|
| 178 |         Replace loadGUI.lua with loadGUI_2.lua after merging this back to trunk. | 
|---|
| 179 |         However CEGUI is able to execute a startup script. We could maybe put this call in this startup code. | 
|---|
| 180 |  | 
|---|
| 181 |         This function calls the main Lua script for our GUI. | 
|---|
| 182 |  | 
|---|
| 183 |         Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. | 
|---|
| 184 |     */ | 
|---|
| 185 |     void GUIManager::loadLuaCode() | 
|---|
| 186 |     { | 
|---|
| 187 |         try | 
|---|
| 188 |         { | 
|---|
| 189 |             // call main Lua script | 
|---|
| 190 |             this->scriptModule_->executeScriptFile("loadGUI_2.lua", "GUI"); | 
|---|
| 191 |             // set datapath for GUI data | 
|---|
| 192 |             lua_pushfstring(this->scriptModule_->getLuaState(), Core::getMediaPathString().c_str()); | 
|---|
| 193 |             lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); | 
|---|
| 194 |         } | 
|---|
| 195 |         catch (CEGUI::Exception& ex) | 
|---|
| 196 |         { | 
|---|
| 197 | #if CEGUI_VERSION_MINOR < 6 | 
|---|
| 198 |             throw GeneralException(ex.getMessage().c_str()); | 
|---|
| 199 | #else | 
|---|
| 200 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
|---|
| 201 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
|---|
| 202 | #endif | 
|---|
| 203 |         } | 
|---|
| 204 |     } | 
|---|
| 205 |  | 
|---|
| 206 |     /** | 
|---|
| 207 |     @brief | 
|---|
| 208 |         used to tick the GUI | 
|---|
| 209 |     @param time | 
|---|
| 210 |         clock which provides time value for the GUI System | 
|---|
| 211 |  | 
|---|
| 212 |         Ticking the GUI means updating it with a certain regularity. | 
|---|
| 213 |         The elapsed time since the last call is given in the time value provided by the clock. | 
|---|
| 214 |         This time value is then used to provide a fluent animation of the GUI. | 
|---|
| 215 |     */ | 
|---|
| 216 |     void GUIManager::update(const Clock& time) | 
|---|
| 217 |     { | 
|---|
| 218 |         assert(guiSystem_); | 
|---|
| 219 |         guiSystem_->injectTimePulse(time.getDeltaTime()); | 
|---|
| 220 |     } | 
|---|
| 221 |  | 
|---|
| 222 |     /** | 
|---|
| 223 |     @brief | 
|---|
| 224 |         Executes Lua code | 
|---|
| 225 |     @param str | 
|---|
| 226 |         reference to string object holding the Lua code which is to be executed | 
|---|
| 227 |  | 
|---|
| 228 |         This function gives total access to the GUI. You can execute ANY Lua code here. | 
|---|
| 229 |     */ | 
|---|
| 230 |     void GUIManager::executeCode(const std::string& str) | 
|---|
| 231 |     { | 
|---|
| 232 |         try | 
|---|
| 233 |         { | 
|---|
| 234 |             this->scriptModule_->executeString(str); | 
|---|
| 235 |         } | 
|---|
| 236 |         catch (CEGUI::Exception& ex) | 
|---|
| 237 |         { | 
|---|
| 238 |             COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; | 
|---|
| 239 |         } | 
|---|
| 240 |     } | 
|---|
| 241 |  | 
|---|
| 242 |     /** | 
|---|
| 243 |     @brief | 
|---|
| 244 |         Tells the GUIManager which SceneManager to use | 
|---|
| 245 |     @param camera | 
|---|
| 246 |         The current camera on which the GUI should be displayed on. | 
|---|
| 247 |  | 
|---|
| 248 |         In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
|---|
| 249 |         This means the GUI is not bound to a camera but rather to the SceneManager. | 
|---|
| 250 |         Hidding the GUI when needed can therefore not be solved by just NOT setting the current camera. | 
|---|
| 251 |     */ | 
|---|
| 252 |     void GUIManager::setCamera(Ogre::Camera* camera) | 
|---|
| 253 |     { | 
|---|
| 254 |         if (camera == NULL) | 
|---|
| 255 |             this->guiRenderer_->setTargetSceneManager(0); | 
|---|
| 256 |         else | 
|---|
| 257 |             this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
|---|
| 258 |     } | 
|---|
| 259 |  | 
|---|
| 260 |     /** | 
|---|
| 261 |     @brief | 
|---|
| 262 |         Displays specified GUI on screen | 
|---|
| 263 |     @param name | 
|---|
| 264 |         The name of the GUI | 
|---|
| 265 |  | 
|---|
| 266 |         The function executes the Lua function with the same name in case the GUIManager is ready. | 
|---|
| 267 |         For more details check out loadGUI_2.lua where the function presides. | 
|---|
| 268 |     */ | 
|---|
| 269 |     void GUIManager::showGUI(const std::string& name) | 
|---|
| 270 |     { | 
|---|
| 271 |         if (state_ != Uninitialised) | 
|---|
| 272 |         { | 
|---|
| 273 |             //COUT(3) << "Loading GUI " << name << std::endl; | 
|---|
| 274 |             try | 
|---|
| 275 |             { | 
|---|
| 276 |                 this->scriptModule_->executeString(std::string("showGUI(\"") + name + "\")"); | 
|---|
| 277 |             } | 
|---|
| 278 |             catch (CEGUI::Exception& ex) | 
|---|
| 279 |             { | 
|---|
| 280 |                 COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; | 
|---|
| 281 |             } | 
|---|
| 282 |             catch (...) | 
|---|
| 283 |             { | 
|---|
| 284 |                 COUT(2) << "Could show a menu due to unknown reasons." << std::endl; | 
|---|
| 285 |             } | 
|---|
| 286 |         } | 
|---|
| 287 |         else | 
|---|
| 288 |         { | 
|---|
| 289 |             COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; | 
|---|
| 290 |         } | 
|---|
| 291 |     } | 
|---|
| 292 |  | 
|---|
| 293 |     /** | 
|---|
| 294 |     @brief | 
|---|
| 295 |         Function receiving a mouse button pressed event. | 
|---|
| 296 |     @param id | 
|---|
| 297 |         ID of the mouse button which got pressed | 
|---|
| 298 |  | 
|---|
| 299 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
|---|
| 300 |         It is for CEGUI to process the event. | 
|---|
| 301 |     */ | 
|---|
| 302 |     void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) | 
|---|
| 303 |     { | 
|---|
| 304 |         try | 
|---|
| 305 |         { | 
|---|
| 306 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
|---|
| 307 |         } | 
|---|
| 308 |         catch (CEGUI::ScriptException& ex) | 
|---|
| 309 |         { | 
|---|
| 310 |             // We simply ignore the exception and proceed | 
|---|
| 311 |             COUT(1) << ex.getMessage() << std::endl; | 
|---|
| 312 |         } | 
|---|
| 313 |     } | 
|---|
| 314 |  | 
|---|
| 315 |     /** | 
|---|
| 316 |     @brief | 
|---|
| 317 |         Function receiving a mouse button released event. | 
|---|
| 318 |     @param id | 
|---|
| 319 |         ID of the mouse button which got released | 
|---|
| 320 |  | 
|---|
| 321 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
|---|
| 322 |         It is for CEGUI to process the event. | 
|---|
| 323 |     */ | 
|---|
| 324 |     void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) | 
|---|
| 325 |     { | 
|---|
| 326 |         try | 
|---|
| 327 |         { | 
|---|
| 328 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
|---|
| 329 |         } | 
|---|
| 330 |         catch (CEGUI::ScriptException& ex) | 
|---|
| 331 |         { | 
|---|
| 332 |             // We simply ignore the exception and proceed | 
|---|
| 333 |             COUT(1) << ex.getMessage() << std::endl; | 
|---|
| 334 |         } | 
|---|
| 335 |     } | 
|---|
| 336 |  | 
|---|
| 337 |     /** | 
|---|
| 338 |     @brief | 
|---|
| 339 |         converts mouse event code to CEGUI event code | 
|---|
| 340 |     @param button | 
|---|
| 341 |         code of the mouse button as we use it in Orxonox | 
|---|
| 342 |     @return | 
|---|
| 343 |         code of the mouse button as it is used by CEGUI | 
|---|
| 344 |  | 
|---|
| 345 |         Simple convertion from mouse event code in Orxonox to the one used in CEGUI. | 
|---|
| 346 |      */ | 
|---|
| 347 |     inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) | 
|---|
| 348 |     { | 
|---|
| 349 |         switch (button) | 
|---|
| 350 |         { | 
|---|
| 351 |         case MouseButtonCode::Left: | 
|---|
| 352 |             return CEGUI::LeftButton; | 
|---|
| 353 |  | 
|---|
| 354 |         case MouseButtonCode::Right: | 
|---|
| 355 |             return CEGUI::RightButton; | 
|---|
| 356 |  | 
|---|
| 357 |         case MouseButtonCode::Middle: | 
|---|
| 358 |             return CEGUI::MiddleButton; | 
|---|
| 359 |  | 
|---|
| 360 |         case MouseButtonCode::Button3: | 
|---|
| 361 |             return CEGUI::X1Button; | 
|---|
| 362 |  | 
|---|
| 363 |         case MouseButtonCode::Button4: | 
|---|
| 364 |             return CEGUI::X2Button; | 
|---|
| 365 |  | 
|---|
| 366 |         default: | 
|---|
| 367 |             return CEGUI::NoButton; | 
|---|
| 368 |         } | 
|---|
| 369 |     } | 
|---|
| 370 | } | 
|---|