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source: code/branches/tgidronFS16/src/modules/hover/HoverOrigin.cc @ 11196

Last change on this file since 11196 was 11196, checked in by tgidron, 8 years ago

Final Project

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[10751]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10930]23 *      Manuel Meier
[10751]24 *   Co-authors:
[11196]25 *      Tomer Gidron
[10751]26 *
27 */
28
29/**
30    @file HoverOrigin.cc
31    @brief The HoverOrigin is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the HoverOrigin.
32*/
33
34#include "HoverOrigin.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "Hover.h"
38
39namespace orxonox
40{
41    RegisterClass(HoverOrigin);
42
43    HoverOrigin::HoverOrigin(Context* context) : StaticEntity(context)
44    {
45        RegisterObject(HoverOrigin);
46        checkGametype();
[11169]47
[11196]48        //Initialization of variables (not really needed)
[11182]49
[11184]50        pickupTemplate_ = "";
[11169]51        pickupRepresentationTemplate_ = "";
[11177]52
[11182]53        pickupTemplateSpeed_ = "";
54        pickupRepresentationTemplateSpeed_ = "";
55
56
57        pickupTemplateShrink_ = "";
[11184]58        pickupRepresentationTemplateShrink_ = "";
[10751]59    }
60
61    void HoverOrigin::XMLPort(Element& xmlelement, XMLPort::Mode mode)
62    {
63        SUPER(HoverOrigin, XMLPort, xmlelement, mode);
[11040]64
65        XMLPortParam(HoverOrigin, "numCells", setNumCells, getNumCells, xmlelement, mode);
66        XMLPortParam(HoverOrigin, "cellSize", setCellSize, getCellSize, xmlelement, mode);
67        XMLPortParam(HoverOrigin, "cellHeight", setCellHeight, getCellHeight, xmlelement, mode);
[11196]68        XMLPortParam(HoverOrigin, "wallThickness", setWallThickness, getWallThickness, xmlelement, mode);
[11169]69        XMLPortParam(HoverOrigin, "pickuptemplate", setPickupTemplate, getPickupTemplate, xmlelement, mode);
70        XMLPortParam(HoverOrigin, "pickuprepresentationtemplate", setPickupRepresentationTemplate, getPickupRepresentationTemplate, xmlelement, mode);
[11182]71        XMLPortParam(HoverOrigin, "pickuptemplatespeed", setPickupTemplateSpeed, getPickupTemplateSpeed, xmlelement, mode);
72        XMLPortParam(HoverOrigin, "pickuprepresentationtemplatespeed", setPickupRepresentationTemplateSpeed, getPickupRepresentationTemplateSpeed, xmlelement, mode);
[11177]73        XMLPortParam(HoverOrigin, "obstacletemplate", setObstacleTemplate, getObstacleTemplate, xmlelement, mode);
[11182]74        XMLPortParam(HoverOrigin, "pickuptemplateshrink", setPickupTemplateShrink, getPickupTemplateShrink, xmlelement, mode);
75        XMLPortParam(HoverOrigin, "pickuprepresentationtemplateshrink", setPickupRepresentationTemplateShrink, getPickupRepresentationTemplateShrink, xmlelement, mode);
[11192]76        XMLPortParam(HoverOrigin, "groundtemplate", setGroundTemplate, getGroundTemplate, xmlelement, mode);
[10751]77    }
78
[11177]79
[10751]80    void HoverOrigin::checkGametype()
81    {
[11071]82        if (getGametype() != nullptr && this->getGametype()->isA(Class(Hover)))
[10751]83        {
84            Hover* hoverGametype = orxonox_cast<Hover*>(this->getGametype());
85            hoverGametype->setOrigin(this);
86        }
87    }
88}
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