| [10658] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| [10930] | 22 | * Master of Desaster: |
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| 23 | * Manuel Meier |
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| [10658] | 24 | * Co-authors: |
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| [11036] | 25 | * Cyrill Burgener |
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| [11196] | 26 | * Tomer Gidron |
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| [10658] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file Hover.h |
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| [10930] | 32 | @brief Gametype. For more information see .cc file |
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| [10658] | 33 | @ingroup Hover |
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| 34 | */ |
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| 35 | |
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| 36 | #ifndef _Hover_H__ |
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| 37 | #define _Hover_H__ |
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| 38 | |
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| [10664] | 39 | #include "HoverPrereqs.h" |
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| [11171] | 40 | #include "HoverShip.h" |
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| [10658] | 41 | |
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| 42 | #include <vector> |
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| 43 | |
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| [11041] | 44 | #include "gametypes/Gametype.h" |
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| 45 | #include "HoverOrigin.h" |
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| [11163] | 46 | #include "pickup/PickupSpawner.h" |
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| [10658] | 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| [10664] | 50 | class _HoverExport Hover : public Gametype |
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| [10658] | 51 | { |
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| 52 | public: |
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| 53 | Hover(Context* context); |
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| 54 | |
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| [11071] | 55 | virtual void tick(float dt) override; |
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| [10658] | 56 | |
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| [10751] | 57 | void setOrigin(HoverOrigin* origin) |
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| [11035] | 58 | { this->origin_ = origin; } |
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| [10658] | 59 | |
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| [11151] | 60 | void start(); |
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| [11192] | 61 | void createFlags(); |
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| [11151] | 62 | void levelUp(); |
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| 63 | void endLevel(); |
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| [11171] | 64 | void costLife(); |
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| [11151] | 65 | |
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| [11043] | 66 | inline int getNumberOfFlags() const |
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| 67 | { return this->numberOfFlags_; } |
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| [10751] | 68 | |
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| [11169] | 69 | virtual Vector3 get3dCoordinates(int x, int y, float heightOffset); |
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| 70 | |
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| [11171] | 71 | inline int getTotFlags() const |
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| 72 | { return this->totFlags; } |
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| 73 | |
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| 74 | inline int getLives() const |
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| 75 | { return this->lives; } |
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| 76 | |
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| [11177] | 77 | inline int getLevel() const |
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| 78 | { return this->level; } |
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| 79 | |
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| [11196] | 80 | bool bLevelUpgradeHUD; |
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| [11192] | 81 | |
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| [10835] | 82 | private: |
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| [11171] | 83 | |
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| [11035] | 84 | WeakPtr<HoverOrigin> origin_; |
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| [11043] | 85 | std::vector<HoverFlag*> flags_; |
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| 86 | int numberOfFlags_; |
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| [11035] | 87 | bool firstTick_; |
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| [11151] | 88 | int level; |
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| 89 | int lives; |
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| 90 | int flagsTaken; |
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| 91 | |
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| 92 | int cellSize; |
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| 93 | int cellHeight; |
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| 94 | int numCells; |
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| [11163] | 95 | |
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| [11168] | 96 | int totFlags; |
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| 97 | |
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| [11169] | 98 | std::vector<PickupSpawner*> pickupSpawners_; |
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| [11192] | 99 | |
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| [11196] | 100 | void toggleShowLevel(){bLevelUpgradeHUD = !bLevelUpgradeHUD;} |
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| [11192] | 101 | |
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| 102 | Timer showLevelTimer; |
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| [10658] | 103 | }; |
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| 104 | } |
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| 105 | |
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| 106 | #endif /* _Hover_H__ */ |
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