| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @defgroup ConsoleCommand Console commands | 
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| 31 |     @ingroup Command | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |     @file | 
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| 36 |     @ingroup Command ConsoleCommand | 
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| 37 |     @brief Declaration of the orxonox::ConsoleCommand class and the SetConsoleCommand() macro. | 
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| 38 |  | 
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| 39 |     @anchor ConsoleCommandExample | 
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| 40 |  | 
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| 41 |     Console commands can be used to write scripts, use key-bindings or simply to be | 
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| 42 |     entered into the shell by the user. Instances of orxonox::ConsoleCommand define | 
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| 43 |     the function of a command, and also more information like, for example, if it is | 
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| 44 |     active, default values, and possible arguments. | 
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| 45 |  | 
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| 46 |     Commands need to be registered to the system statically on startup by using the | 
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| 47 |     SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. | 
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| 48 |     This ensures that commands are known to the system at any time, so they can be | 
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| 49 |     evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. | 
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| 50 |  | 
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| 51 |     Example: | 
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| 52 |     @code | 
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| 53 |     void myCoutFunction(const std::string& text)        // Define a static function | 
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| 54 |     { | 
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| 55 |         COUT(0) << "Text: " << text << std::endl;       // Print the text to the console | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     SetConsoleCommand("cout", &myCoutFunction);         // Register the function as command with name "cout" | 
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| 59 |     @endcode | 
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| 60 |  | 
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| 61 |     Now you can open the shell and execute the command: | 
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| 62 |     @code | 
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| 63 |     $ cout Hello World | 
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| 64 |     @endcode | 
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| 65 |  | 
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| 66 |     Internally this command is now passed to orxonox::CommandExecutor::execute(): | 
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| 67 |     @code | 
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| 68 |     CommandExecutor::execute("cout HelloWorld"); | 
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| 69 |     @endcode | 
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| 70 |  | 
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| 71 |     CommandExecutor searches for a command with name "cout" and passes the arguments | 
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| 72 |     "Hello World" to it. Because we registered myCoutFunction() with this command, | 
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| 73 |     as a result the following text will be printed to the console: | 
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| 74 |     @code | 
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| 75 |     Text: Hello World | 
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| 76 |     @endcode | 
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| 77 |  | 
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| 78 |     You can add more attributes to the ConsoleCommand, by using the command-chain feature | 
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| 79 |     of SetConsoleCommand(). For example like this: | 
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| 80 |     @code | 
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| 81 |     SetConsoleCommand("cout", &myCoutFunction) | 
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| 82 |         .addGroup("output", "text") | 
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| 83 |         .accessLevel(AccessLevel::Offline) | 
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| 84 |         .defaultValues("no text"); | 
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| 85 |     @endcode | 
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| 86 |  | 
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| 87 |     Open the shell again and try it: | 
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| 88 |     @code | 
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| 89 |     $ cout Hello World | 
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| 90 |     Text: Hello World | 
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| 91 |     $ output text Hello World | 
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| 92 |     Text: Hello World | 
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| 93 |     $ cout | 
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| 94 |     Text: no text | 
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| 95 |     @endcode | 
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| 96 |  | 
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| 97 |     If you execute it online (note: the access level is "Offline"), you will see the | 
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| 98 |     following (or something similar): | 
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| 99 |     @code | 
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| 100 |     $ cout Hello World | 
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| 101 |     Error: Can't execute command "cout", access denied. | 
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| 102 |     @endcode | 
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| 103 |  | 
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| 104 |     If a command is executed, the arguments are passed to an underlying function, | 
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| 105 |     whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. | 
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| 106 |     The Functor contains the function-pointer, as well as the object-pointer in | 
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| 107 |     case of a non-static member-function. The executor stores possible default-values | 
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| 108 |     for each argument of the function. | 
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| 109 |  | 
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| 110 |     The function of a command can be changed at any time. It's possible to just exchange | 
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| 111 |     the function-pointer of the underlying Functor if the headers of the functions are | 
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| 112 |     exactly the same. But you can also exchange the Functor itself or even completely | 
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| 113 |     replace the Executor. Also the other attributes of a ConsoleCommand can be modified | 
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| 114 |     during the game, for example it can be activated or deactivated. | 
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| 115 |  | 
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| 116 |     To do so, the function ModifyConsoleCommand() has to be used. It returns an instance | 
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| 117 |     of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to | 
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| 118 |     orxonox::ConsoleCommand, but with slight differences. You can use it the same way like | 
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| 119 |     SetConsoleCommand(), meaning you can use command-chains to change different attributes at | 
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| 120 |     the same time. ModifyConsoleCommand() must not be executed statically, but rather in a | 
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| 121 |     function at some point of the execution of the program. | 
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| 122 |  | 
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| 123 |     Example: | 
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| 124 |     @code | 
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| 125 |     void myOtherCoutFunction(const std::string& text)                       // Define a new static function | 
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| 126 |     { | 
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| 127 |         COUT(0) << "Uppercase: " << getUppercase(text) << std::endl;        // Print the text in uppercase to the console | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     { | 
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| 131 |         // ...                                                              // somewhere in the code | 
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| 132 |  | 
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| 133 |         ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction);     // Modify the underlying function of the command | 
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| 134 |  | 
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| 135 |         // ... | 
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| 136 |     } | 
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| 137 |     @endcode | 
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| 138 |  | 
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| 139 |     If you now enter the command into the shell, you'll see a different behavior: | 
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| 140 |     @code | 
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| 141 |     $ cout Hello World | 
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| 142 |     Uppercase: HELLO WORLD | 
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| 143 |     $ cout | 
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| 144 |     Uppercase: NO TEXT | 
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| 145 |     @endcode | 
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| 146 |  | 
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| 147 |     A few important notes about changing functions: | 
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| 148 |  | 
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| 149 |     Instead of changing the function with setFunction(), you can also create a command-stack | 
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| 150 |     by using pushFunction() and popFunction(). It's important to note a few things about that, | 
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| 151 |     because the underlying structure of Executor and Functor has a few pitfalls: | 
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| 152 |      - If you push a new function-pointer, the same executor as before will be used (and, if | 
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| 153 |        the headers match, even the same functor can be used, which is very fast) | 
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| 154 |      - If you push a new Functor, the same executor as before will be used | 
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| 155 |      - If you push a new Executor, everything is changed | 
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| 156 |  | 
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| 157 |     Note that the executor contains the @b default @b values, so if you just exchange the | 
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| 158 |     Functor, the default values remain the same. However if you decide to change the default | 
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| 159 |     values at any point of the stack, <b>this will also change the default values on all | 
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| 160 |     other stack-levels</b> that share the same executor. If you don't like this behavior, | 
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| 161 |     you have to explicitly push a new executor before changing the default values, either by | 
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| 162 |     calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of | 
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| 163 |     the current executor to the stack. | 
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| 164 |  | 
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| 165 |     Another important point are object pointers in case of non-static member-functions. | 
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| 166 |     Whenever you set or push a new function, <b>you must add the object pointer again</b> | 
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| 167 |     because objects are stored in the Functor which is usually exchanged if you change | 
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| 168 |     the function. | 
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| 169 |  | 
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| 170 |     You can also use a stack for objects, but note that this <b>object-stack is different for each | 
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| 171 |     function</b> - so if you set a new function, the object-stack will be cleared. If you push | 
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| 172 |     a new function, the old object-stack is stored in the stack, so it can be restored if | 
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| 173 |     you pop the function. | 
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| 174 |  | 
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| 175 |     %DeclareConsoleCommand(): | 
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| 176 |  | 
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| 177 |     Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast | 
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| 178 |     to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have | 
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| 179 |     to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine | 
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| 180 |     the header of the future command-function. This allows to declare a command statically, | 
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| 181 |     thus it's possible to evaluate key-bindings of this command, but the actual function | 
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| 182 |     can be assigned at a later point. | 
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| 183 |  | 
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| 184 |     Example: | 
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| 185 |     @code | 
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| 186 |     DeclareConsoleCommand("cout", &prototype::void__string); | 
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| 187 |     @endcode | 
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| 188 |  | 
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| 189 |     If you try to execute the command now, you see the following (or something similar): | 
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| 190 |     @code | 
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| 191 |     $ cout Hello World | 
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| 192 |     Error: Can't execute command "cout", command is not active. | 
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| 193 |     @endcode | 
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| 194 |  | 
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| 195 |     You first have to assign a function to use the command: | 
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| 196 |     @code | 
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| 197 |     { | 
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| 198 |         // ... | 
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| 199 |  | 
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| 200 |         ModifyConsoleCommand("cout").setFunction(&myCoutFunction); | 
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| 201 |  | 
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| 202 |         // ... | 
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| 203 |     } | 
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| 204 |     @endcode | 
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| 205 |  | 
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| 206 |     Now you can use it: | 
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| 207 |     @code | 
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| 208 |     $ cout Hello World | 
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| 209 |     Text: Hello World | 
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| 210 |     @endcode | 
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| 211 |  | 
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| 212 |     Note that the initial function prototype::void__string is defined in the namespace | 
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| 213 |     orxonox::prototype. If there's no function with the desired header, you can extend | 
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| 214 |     the collection of functions or simply use another function that has the same header. | 
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| 215 | */ | 
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| 216 |  | 
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| 217 | #ifndef _ConsoleCommand_H__ | 
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| 218 | #define _ConsoleCommand_H__ | 
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| 219 |  | 
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| 220 | #include "core/CorePrereqs.h" | 
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| 221 |  | 
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| 222 | #include <stack> | 
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| 223 | #include <vector> | 
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| 224 | #include <boost/preprocessor/cat.hpp> | 
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| 225 | #include <boost/preprocessor/facilities/expand.hpp> | 
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| 226 |  | 
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| 227 | #include "util/VA_NARGS.h" | 
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| 228 | #include "ArgumentCompletionFunctions.h" | 
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| 229 | #include "Executor.h" | 
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| 230 |  | 
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| 231 |  | 
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| 232 | /** | 
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| 233 |     @brief Defines a console command. The macro is overloaded for 2-4 parameters. | 
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| 234 |  | 
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| 235 |     This is an overloaded macro. Depending on the number of arguments a different | 
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| 236 |     overloaded implementation of the macro will be chosen. | 
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| 237 |  | 
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| 238 |     Console commands created with SetConsoleCommand() become active immediately and | 
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| 239 |     the given function-pointer (and optionally the object) will be used to execute | 
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| 240 |     the command. | 
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| 241 | */ | 
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| 242 | #define SetConsoleCommand(...) \ | 
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| 243 |     BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 244 | /** | 
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| 245 |     @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. | 
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| 246 |     @param name The name (string) of the console command | 
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| 247 |     @param functionpointer The function-pointer of the corresponding command-function | 
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| 248 | */ | 
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| 249 | #define SetConsoleCommand2(name, functionpointer) \ | 
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| 250 |     SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 251 | /** | 
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| 252 |     @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. | 
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| 253 |     @param group The group (string) of the console command | 
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| 254 |     @param name The name (string) of the console command | 
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| 255 |     @param functionpointer The function-pointer of the corresponding command-function | 
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| 256 | */ | 
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| 257 | #define SetConsoleCommand3(group, name, functionpointer) \ | 
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| 258 |     SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 259 | /** | 
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| 260 |     @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. | 
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| 261 |     @param group The group (string) of the console command | 
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| 262 |     @param name The name (string) of the console command | 
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| 263 |     @param functionpointer The function-pointer of the corresponding command-function | 
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| 264 |     @param object The object that will be assigned to the command. Used for member-functions. | 
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| 265 | */ | 
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| 266 | #define SetConsoleCommand4(group, name, functionpointer, object) \ | 
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| 267 |     SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) | 
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| 268 |  | 
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| 269 | /// Internal macro | 
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| 270 | #define SetConsoleCommandGeneric(group, name, functor) \ | 
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| 271 |     static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor))) | 
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| 272 |  | 
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| 273 |  | 
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| 274 | /** | 
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| 275 |     @brief Declares a console command. The macro is overloaded for 2-3 parameters. | 
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| 276 |  | 
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| 277 |     This is an overloaded macro. Depending on the number of arguments a different | 
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| 278 |     overloaded implementation of the macro will be chosen. | 
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| 279 |  | 
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| 280 |     Console commands created with DeclareConsoleCommand() don't use the the given | 
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| 281 |     function-pointer to execute the command, it is only used to define the header | 
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| 282 |     of the future command-function. The command is inactive until you manually | 
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| 283 |     set a function with orxonox::ModifyConsoleCommand(). You can use a different | 
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| 284 |     function-pointer than in the final command, as long as it has the same header. | 
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| 285 | */ | 
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| 286 | #define DeclareConsoleCommand(...) \ | 
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| 287 |     BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 288 | /** | 
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| 289 |     @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. | 
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| 290 |     @param name The name (string) of the console command | 
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| 291 |     @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 292 | */ | 
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| 293 | #define DeclareConsoleCommand2(name, functionpointer) \ | 
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| 294 |     DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 295 | /** | 
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| 296 |     @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. | 
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| 297 |     @param group The group (string) of the console command | 
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| 298 |     @param name The name (string) of the console command | 
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| 299 |     @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 300 | */ | 
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| 301 | #define DeclareConsoleCommand3(group, name, functionpointer) \ | 
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| 302 |     DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 303 |  | 
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| 304 | /// Internal macro | 
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| 305 | #define DeclareConsoleCommandGeneric(group, name, functor) \ | 
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| 306 |     static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor), false)) | 
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| 307 |  | 
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| 308 |  | 
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| 309 | namespace orxonox | 
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| 310 | { | 
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| 311 |     /** | 
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| 312 |         @brief A small collection of functions that can be used in DeclareConsoleCommand() if | 
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| 313 |         you don't want to use the real function-pointer. | 
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| 314 |     */ | 
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| 315 |     namespace prototype | 
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| 316 |     { | 
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| 317 |         inline void void__void(void) {} | 
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| 318 |         inline void void__string(const std::string&) {} | 
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| 319 |  | 
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| 320 |         inline std::string string__bool(bool) { return ""; } | 
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| 321 |         inline std::string string__string(const std::string&) { return ""; } | 
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| 322 |         inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } | 
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| 323 |     } | 
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| 324 |  | 
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| 325 |     namespace AccessLevel | 
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| 326 |     { | 
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| 327 |         /** | 
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| 328 |             @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. | 
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| 329 |         */ | 
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| 330 |         enum Enum | 
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| 331 |         { | 
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| 332 |             All, | 
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| 333 |             Standalone, | 
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| 334 |             Master, | 
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| 335 |             Server, | 
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| 336 |             Client, | 
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| 337 |             Online, | 
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| 338 |             Offline, | 
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| 339 |             None | 
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| 340 |         }; | 
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| 341 |     } | 
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| 342 |  | 
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| 343 |     /** | 
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| 344 |         @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. | 
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| 345 |  | 
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| 346 |         Console commands can be entered by the user into the shell, called in scripts, or | 
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| 347 |         used for key-bindings. They are simple text strings that can be executed by | 
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| 348 |         CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given | 
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| 349 |         group and name and will execute it's Executor (which again calls the Functor and | 
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| 350 |         this finally calls the command-function). | 
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| 351 |  | 
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| 352 |         @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. | 
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| 353 |     */ | 
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| 354 |     class _CoreExport ConsoleCommand | 
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| 355 |     { | 
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| 356 |         friend struct ConsoleCommandManipulator; | 
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| 357 |  | 
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| 358 |         /** | 
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| 359 |             @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. | 
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| 360 |         */ | 
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| 361 |         struct Command | 
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| 362 |         { | 
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| 363 |             ExecutorPtr executor_;              ///< The executor | 
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| 364 |             FunctorPtr functor_;                ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors | 
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| 365 |             std::vector<void*> objectStack_;    ///< The object stack | 
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| 366 |         }; | 
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| 367 |  | 
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| 368 |         public: | 
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| 369 |             /** | 
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| 370 |                 @brief Helper class that is used to manipulate console commands. | 
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| 371 |  | 
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| 372 |                 An instance of this class is returned if you call the ModifyConsoleCommand macro. | 
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| 373 |                 This class provides an interface which wraps some functions of ConsoleCommand. It | 
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| 374 |                 allows access to some private functions like setFunction() (that can't be called | 
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| 375 |                 right after SetConsoleCommand()) but it also hides some functions that shouln't be | 
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| 376 |                 called after the static declaration like addShortcut() or description(). | 
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| 377 |  | 
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| 378 |                 @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. | 
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| 379 |             */ | 
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| 380 |             struct ConsoleCommandManipulator | 
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| 381 |             { | 
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| 382 |                 public: | 
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| 383 |                     /// Constructor: Creates a manipulator for a given ConsoleCommand. | 
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| 384 |                     ConsoleCommandManipulator(const ConsoleCommand* command) : command_(const_cast<ConsoleCommand*>(command)) {} | 
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| 385 |  | 
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| 386 |                     /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 387 |                     template <class F> | 
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| 388 |                     inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) | 
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| 389 |                         { | 
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| 390 |                             if (this->command_) | 
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| 391 |                             { | 
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| 392 |                                 // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 393 |                                 if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 394 |                                 { | 
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| 395 |                                     FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 396 |                                     functor->setFunction(function); | 
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| 397 |                                     return *this; | 
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| 398 |                                 } | 
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| 399 |                                 this->command_->setFunction(createFunctor(function), bForce); | 
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| 400 |                             } | 
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| 401 |                             return *this; | 
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| 402 |                         } | 
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| 403 |                     /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 404 |                     template <class F, class O> | 
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| 405 |                     inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) | 
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| 406 |                         { | 
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| 407 |                             if (this->command_) | 
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| 408 |                             { | 
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| 409 |                                 // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 410 |                                 if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 411 |                                 { | 
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| 412 |                                     FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 413 |                                     functor->setFunction(function); | 
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| 414 |                                     functor->setObject(object); | 
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| 415 |                                     return *this; | 
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| 416 |                                 } | 
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| 417 |                                 this->command_->setFunction(createFunctor(function, object), bForce); | 
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| 418 |                             } | 
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| 419 |                             return *this; | 
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| 420 |                         } | 
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| 421 |                     /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 422 |                     inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 423 |                         { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } | 
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| 424 |                     /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 425 |                     inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 426 |                         { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } | 
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| 427 |  | 
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| 428 |                     /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. | 
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| 429 |                     inline ConsoleCommandManipulator& pushFunction() | 
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| 430 |                         { if (this->command_) { this->command_->pushFunction(); } return *this; } | 
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| 431 |                     /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 432 |                     template <class F> | 
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| 433 |                     inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) | 
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| 434 |                         { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } | 
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| 435 |                     /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 436 |                     template <class F, class O> | 
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| 437 |                     inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) | 
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| 438 |                         { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } | 
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| 439 |                     /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 440 |                     inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 441 |                         { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } | 
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| 442 |                     /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 443 |                     inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 444 |                         { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } | 
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| 445 |  | 
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| 446 |                     /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. | 
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| 447 |                     inline ConsoleCommandManipulator& popFunction() | 
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| 448 |                         { if (this->command_) { this->command_->popFunction(); } return *this; } | 
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| 449 |  | 
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| 450 |                     /// Sets the current function-pointer to NULL, which also deactivates the command. | 
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| 451 |                     inline ConsoleCommandManipulator& resetFunction() | 
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| 452 |                         { if (this->command_) { this->command_->resetFunction(); } return *this; } | 
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| 453 |  | 
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| 454 |                     /// Changes the current object (used for member-functions). | 
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| 455 |                     inline ConsoleCommandManipulator& setObject(void* object) | 
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| 456 |                         { if (this->command_) { this->command_->setObject(object); } return *this; } | 
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| 457 |                     /// Pushes a new object on the object-stack. | 
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| 458 |                     inline ConsoleCommandManipulator& pushObject(void* object) | 
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| 459 |                         { if (this->command_) { this->command_->pushObject(object); } return *this; } | 
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| 460 |                     /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). | 
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| 461 |                     inline ConsoleCommandManipulator& popObject() | 
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| 462 |                         { if (this->command_) { this->command_->popObject(); } return *this; } | 
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| 463 |  | 
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| 464 |                     /// Changes the activity of the command. | 
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| 465 |                     inline ConsoleCommandManipulator& setActive(bool bActive) | 
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| 466 |                         { if (this->command_) { this->command_->setActive(bActive); } return *this; } | 
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| 467 |                     /// Activates the command. | 
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| 468 |                     inline ConsoleCommandManipulator& activate() | 
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| 469 |                         { return this->setActive(true); } | 
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| 470 |                     /// Deactivates the command. | 
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| 471 |                     inline ConsoleCommandManipulator& deactivate() | 
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| 472 |                         { return this->setActive(false); } | 
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| 473 |  | 
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| 474 |                     /// Changes the visibility of the command. | 
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| 475 |                     inline ConsoleCommandManipulator& setHidden(bool bHidden) | 
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| 476 |                         { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } | 
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| 477 |                     /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 478 |                     inline ConsoleCommandManipulator& hide() | 
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| 479 |                         { return this->setHidden(true); } | 
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| 480 |                     /// Makes the command visible. | 
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| 481 |                     inline ConsoleCommandManipulator& show() | 
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| 482 |                         { return this->setHidden(false); } | 
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| 483 |  | 
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| 484 |                     /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 485 |                     inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) | 
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| 486 |                         { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } | 
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| 487 |                     /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 488 |                     inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) | 
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| 489 |                         { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } | 
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| 490 |                     /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 491 |                     inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) | 
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| 492 |                         { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } | 
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| 493 |                     /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 494 |                     inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) | 
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| 495 |                         { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } | 
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| 496 |                     /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 497 |                     inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) | 
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| 498 |                         { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } | 
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| 499 |                     /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 500 |                     inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) | 
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| 501 |                         { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } | 
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| 502 |  | 
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| 503 |                     /// Changes the access level of the command. | 
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| 504 |                     inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) | 
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| 505 |                         { if (this->command_) { this->command_->accessLevel(level); } return *this; } | 
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| 506 |  | 
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| 507 |                     /// Changes the argument completer for the given parameter. | 
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| 508 |                     inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) | 
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| 509 |                         { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } | 
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| 510 |  | 
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| 511 |                     /// Defines the command to be an input command. | 
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| 512 |                     inline ConsoleCommandManipulator& setAsInputCommand() | 
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| 513 |                         { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } | 
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| 514 |                     /// Changes the keybind mode of the command. | 
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| 515 |                     inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) | 
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| 516 |                         { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } | 
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| 517 |                     /// Sets the input configured param to the given index. | 
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| 518 |                     inline ConsoleCommandManipulator& inputConfiguredParam(int index) | 
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| 519 |                         { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } | 
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| 520 |  | 
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| 521 |                 private: | 
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| 522 |                     ConsoleCommand* command_;   ///< The command which is being manipulated by this object | 
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| 523 |             }; | 
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| 524 |  | 
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| 525 |         public: | 
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| 526 |             ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); | 
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| 527 |             ~ConsoleCommand(); | 
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| 528 |  | 
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| 529 |             ConsoleCommand& addShortcut(); | 
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| 530 |             ConsoleCommand& addShortcut(const std::string&  name); | 
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| 531 |             ConsoleCommand& addGroup(const std::string& group); | 
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| 532 |             ConsoleCommand& addGroup(const std::string& group, const std::string&  name); | 
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| 533 |  | 
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| 534 |             /// Returns the name that was first used for this command. | 
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| 535 |             inline const std::string& getName() const | 
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| 536 |                 { return this->baseName_; } | 
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| 537 |  | 
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| 538 |             const ExecutorPtr& getExecutor() const; | 
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| 539 |             /// Returns the functor that defines the required header for this command (but isn't necessarily executed). | 
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| 540 |             inline const FunctorPtr& getBaseFunctor() const | 
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| 541 |                 { return this->baseFunctor_; } | 
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| 542 |  | 
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| 543 |             /// Changes the activity of the command. | 
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| 544 |             inline ConsoleCommand& setActive(bool bActive) | 
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| 545 |                 { this->bActive_ = bActive; return *this; } | 
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| 546 |             /// Activates the command. | 
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| 547 |             inline ConsoleCommand& activate() | 
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| 548 |                 { return this->setActive(true); } | 
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| 549 |             /// Deactivates the command. | 
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| 550 |             inline ConsoleCommand& deactivate() | 
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| 551 |                 { return this->setActive(false); } | 
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| 552 |  | 
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| 553 |             /// Changes the visibility of the command. | 
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| 554 |             inline ConsoleCommand& setHidden(bool bHidden) | 
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| 555 |                 { this->bHidden_ = bHidden; return *this; } | 
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| 556 |             /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 557 |             inline ConsoleCommand& hide() | 
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| 558 |                 { return this->setHidden(true); } | 
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| 559 |             /// Makes the command visible. | 
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| 560 |             inline ConsoleCommand& show() | 
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| 561 |                 { return this->setHidden(false); } | 
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| 562 |  | 
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| 563 |             bool isActive() const; | 
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| 564 |             bool hasAccess() const; | 
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| 565 |             /// Returns true if the command is currently hidden. | 
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| 566 |             inline bool isHidden() const | 
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| 567 |                 { return this->bHidden_; } | 
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| 568 |  | 
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| 569 |             ConsoleCommand& description(const std::string& description); | 
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| 570 |             const std::string& getDescription() const; | 
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| 571 |  | 
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| 572 |             ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); | 
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| 573 |             const std::string& getDescriptionParam(unsigned int index) const; | 
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| 574 |  | 
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| 575 |             ConsoleCommand& descriptionReturnvalue(const std::string& description); | 
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| 576 |             const std::string& getDescriptionReturnvalue(int index) const; | 
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| 577 |  | 
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| 578 |             ConsoleCommand& defaultValues(const MultiType& arg1); | 
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| 579 |             ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); | 
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| 580 |             ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); | 
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| 581 |             ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); | 
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| 582 |             ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); | 
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| 583 |             ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); | 
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| 584 |  | 
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| 585 |             /// Changes the access level of the command. | 
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| 586 |             inline ConsoleCommand& accessLevel(AccessLevel::Enum level) | 
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| 587 |                 { this->accessLevel_ = level; return *this; } | 
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| 588 |             /// Returns the access level of the command. | 
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| 589 |             inline AccessLevel::Enum getAccessLevel() const | 
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| 590 |                 { return this->accessLevel_; } | 
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| 591 |  | 
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| 592 |             ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); | 
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| 593 |             ArgumentCompleter* getArgumentCompleter(unsigned int index) const; | 
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| 594 |  | 
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| 595 |             /// Defines the command to be an input command | 
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| 596 |             inline ConsoleCommand& setAsInputCommand() | 
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| 597 |             { | 
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| 598 |                 this->keybindMode(KeybindMode::OnHold); | 
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| 599 |                 this->defaultValue(0, Vector2(0.0f, 0.0f)); | 
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| 600 |                 this->inputConfiguredParam(0); | 
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| 601 |                 return *this; | 
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| 602 |             } | 
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| 603 |  | 
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| 604 |             /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. | 
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| 605 |             inline ConsoleCommand& keybindMode(KeybindMode::Value mode) | 
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| 606 |                 { this->keybindMode_ = mode; return *this; } | 
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| 607 |             /// Returns the keybind mode | 
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| 608 |             inline KeybindMode::Value getKeybindMode() const | 
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| 609 |                 { return this->keybindMode_; } | 
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| 610 |  | 
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| 611 |             ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); | 
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| 612 |  | 
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| 613 |             /// Changes the input configured param to the given index. | 
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| 614 |             inline ConsoleCommand& inputConfiguredParam(int index) | 
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| 615 |                 { this->inputConfiguredParam_ = index; return *this; } | 
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| 616 |             /// Returns the input configured param. | 
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| 617 |             inline int getInputConfiguredParam_() const | 
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| 618 |                 { return this->inputConfiguredParam_; } | 
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| 619 |  | 
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| 620 |             /// Returns a manipulator for this command. | 
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| 621 |             inline ConsoleCommandManipulator getManipulator() const | 
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| 622 |                 { return this; } | 
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| 623 |  | 
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| 624 |         private: | 
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| 625 |             bool headersMatch(const FunctorPtr& functor); | 
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| 626 |             bool headersMatch(const ExecutorPtr& executor); | 
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| 627 |  | 
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| 628 |             bool setFunction(const ExecutorPtr& executor, bool bForce = false); | 
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| 629 |             bool setFunction(const FunctorPtr& functor, bool bForce = false); | 
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| 630 |             void pushFunction(const ExecutorPtr& executor, bool bForce = false); | 
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| 631 |             void pushFunction(const FunctorPtr& functor, bool bForce = false); | 
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| 632 |             void pushFunction(); | 
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| 633 |             void popFunction(); | 
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| 634 |             void resetFunction(); | 
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| 635 |  | 
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| 636 |             bool setObject(void* object); | 
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| 637 |             void pushObject(void* object); | 
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| 638 |             void popObject(); | 
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| 639 |             void* getObject() const; | 
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| 640 |  | 
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| 641 |             bool bActive_;                                                  ///< True if the command should be active (it can still be inactive, for example if the function is missing) | 
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| 642 |             bool bHidden_;                                                  ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) | 
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| 643 |             AccessLevel::Enum accessLevel_;                                 ///< The access level (the state of the game in which you can access the command) | 
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| 644 |             std::string baseName_;                                          ///< The name that was first assigned to the command | 
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| 645 |             FunctorPtr baseFunctor_;                                        ///< The functor that defines the header of the command-function | 
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| 646 |  | 
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| 647 |             ExecutorPtr executor_;                                          ///< The Executor that is used to execute the command | 
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| 648 |             std::stack<Command> commandStack_;                              ///< A stack of commands, used to push and pop different functions | 
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| 649 |             std::vector<void*> objectStack_;                                ///< A stack of objects, used to push and pop different objects for a function | 
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| 650 |  | 
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| 651 |             ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS];   ///< ArgumentCompleter for each argument | 
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| 652 |  | 
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| 653 |             KeybindMode::Value keybindMode_;                                ///< The keybind mode | 
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| 654 |             int inputConfiguredParam_;                                      ///< The input configured param | 
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| 655 |  | 
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| 656 |             LanguageEntryLabel description_;                                ///< The description of the command | 
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| 657 |             LanguageEntryLabel descriptionReturnvalue_;                     ///< A description of the return-value | 
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| 658 |             LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS];    ///< A description for each argument | 
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| 659 |  | 
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| 660 |         public: | 
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| 661 |             /// Returns the map with all groups and commands. | 
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| 662 |             static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommands() | 
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| 663 |                 { return ConsoleCommand::getCommandMap(); } | 
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| 664 |             /// Returns the map with all groups and commands in lowercase. | 
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| 665 |             static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandsLC() | 
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| 666 |                 { return ConsoleCommand::getCommandMapLC(); } | 
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| 667 |  | 
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| 668 |             /// Returns a command (shortcut) with given name. @param name The name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist | 
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| 669 |             static inline const ConsoleCommand* getCommand(const std::string& name, bool bPrintError = false) | 
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| 670 |                 { return ConsoleCommand::getCommand("", name, bPrintError); } | 
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| 671 |             /// Returns a command (shortcut) with given name in lowercase. @param name The lowercase name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist | 
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| 672 |             static inline const ConsoleCommand* getCommandLC(const std::string& name, bool bPrintError = false) | 
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| 673 |                 { return ConsoleCommand::getCommandLC("", name, bPrintError); } | 
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| 674 |  | 
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| 675 |             static const ConsoleCommand* getCommand(const std::string& group, const std::string& name, bool bPrintError = false); | 
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| 676 |             static const ConsoleCommand* getCommandLC(const std::string& group, const std::string& name, bool bPrintError = false); | 
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| 677 |  | 
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| 678 |             static void destroyAll(); | 
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| 679 |  | 
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| 680 |         private: | 
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| 681 |             static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMap(); | 
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| 682 |             static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMapLC(); | 
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| 683 |  | 
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| 684 |             static void registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command); | 
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| 685 |             static void unregisterCommand(ConsoleCommand* command); | 
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| 686 |     }; | 
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| 687 |  | 
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| 688 |     /** | 
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| 689 |         @brief Creates a new ConsoleCommand. | 
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| 690 |         @param name The name of the command | 
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| 691 |         @param executor The executor of the command | 
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| 692 |         @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. | 
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| 693 |     */ | 
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| 694 |     inline ConsoleCommand* createConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) | 
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| 695 |         { return new ConsoleCommand("", name, executor, bInitialized); } | 
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| 696 |     /** | 
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| 697 |         @brief Creates a new ConsoleCommand. | 
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| 698 |         @param group The group of the command | 
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| 699 |         @param name The name of the command | 
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| 700 |         @param executor The executor of the command | 
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| 701 |         @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. | 
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| 702 |     */ | 
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| 703 |     inline ConsoleCommand* createConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) | 
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| 704 |         { return new ConsoleCommand(group, name, executor, bInitialized); } | 
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| 705 |  | 
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| 706 |  | 
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| 707 |     /** | 
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| 708 |         @brief Returns a manipulator for a command with the given name. | 
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| 709 |  | 
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| 710 |         @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, | 
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| 711 |         but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
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| 712 |         check internally if the command exists. | 
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| 713 |     */ | 
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| 714 |     inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) | 
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| 715 |         { return ConsoleCommand::getCommand(name, true); } | 
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| 716 |     /** | 
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| 717 |         @brief Returns a manipulator for a command with the given group and name. | 
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| 718 |  | 
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| 719 |         @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, | 
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| 720 |         but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
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| 721 |         check internally if the command exists. | 
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| 722 |     */ | 
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| 723 |     inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) | 
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| 724 |         { return ConsoleCommand::getCommand(group, name, true); } | 
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| 725 | } | 
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| 726 |  | 
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| 727 | #endif /* _ConsoleCommand_H__ */ | 
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