| 1 | <LevelInfo | 
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| 2 |  name = "Team Deathmatch" | 
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| 3 |  description = "Fight against each other in teams." | 
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| 4 |  tags = "" | 
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| 5 | /> | 
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| 6 |  | 
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| 7 | <?lua | 
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| 8 |   include("HUDTemplates3.oxo") | 
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| 9 |   include("stats.oxo") | 
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| 10 |   include("templates/spaceshipAssff.oxt") | 
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| 11 |   include("templates/spaceshipH2.oxt") | 
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| 12 |   include("templates/spaceshipPirate.oxt") | 
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| 13 |   include("templates/lodInformation.oxt") | 
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| 14 | ?> | 
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| 15 |  | 
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| 16 | <Level | 
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| 17 |  name         = "Waypoints" | 
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| 18 |  description  = "Testing waypoings for AI controlled spaceships." | 
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| 19 |  gametype     = TeamDeathmatch | 
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| 20 | > | 
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| 21 |   <templates> | 
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| 22 |     <Template link=lodtemplate_default /> | 
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| 23 |   </templates> | 
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| 24 |  | 
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| 25 |   <Scene | 
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| 26 |    ambientlight = "0.7, 0.6, 0.6" | 
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| 27 |    skybox       = "Orxonox/skypanoramagen1" | 
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| 28 |   > | 
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| 29 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 30 |  | 
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| 31 |     <TeamSpawnPoint team=0 position="0,  0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 32 |     <TeamSpawnPoint team=0 position="0, 50,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 33 |     <TeamSpawnPoint team=0 position="0,100,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 34 |     <TeamSpawnPoint team=0 position="0,150,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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| 35 |  | 
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| 36 |     <TeamSpawnPoint team=1 position="2000,  0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> | 
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| 37 |     <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> | 
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| 38 |     <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> | 
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| 39 |     <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> | 
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| 40 |  | 
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| 41 |     <TeamSpawnPoint team=2 position="1000,  0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> | 
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| 42 |     <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> | 
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| 43 |     <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> | 
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| 44 |     <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> | 
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| 45 |  | 
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| 46 |  | 
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| 47 |     <?lua | 
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| 48 |       for i = 1, 70, 1 do | 
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| 49 |     ?> | 
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| 50 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 51 |         <attached> | 
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| 52 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 53 |         </attached> | 
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| 54 |       </MovableEntity> | 
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| 55 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 56 |         <attached> | 
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| 57 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 58 |         </attached> | 
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| 59 |       </MovableEntity> | 
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| 60 |  | 
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| 61 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 62 |         <attached> | 
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| 63 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 64 |         </attached> | 
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| 65 |       </MovableEntity> | 
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| 66 |       <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 67 |         <attached> | 
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| 68 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 69 |         </attached> | 
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| 70 |       </MovableEntity> | 
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| 71 |  | 
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| 72 |       <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 73 |         <attached> | 
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| 74 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 75 |         </attached> | 
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| 76 |       </MovableEntity> | 
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| 77 |       <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> | 
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| 78 |         <attached> | 
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| 79 |           <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> | 
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| 80 |         </attached> | 
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| 81 |       </MovableEntity> | 
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| 82 |     <?lua end ?> | 
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| 83 |  | 
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| 84 |   </Scene> | 
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| 85 | </Level> | 
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