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source: code/branches/surfaceRace/data/levels/templates/spaceshipRace.oxt @ 9059

Last change on this file since 9059 was 9059, checked in by laumerf, 12 years ago

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1<Template name=spaceshipRace>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 30
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 15
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
46      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
47      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
48    </attached>
49    <collisionShapes>
50
51        <ConeCollisionShape position="0,0,0"     hight="15" radius="15" />
52       
53    </collisionShapes>
54<?lua
55  include("../includes/weaponSettingsAssff.oxi")
56?>
57  </SpaceShip>
58</Template>
59
60<Template name=spaceshipassffcameras defaults=0>
61  <SpaceShip>
62    <camerapositions>
63      <CameraPosition position="0,10, 40" drag=true mouselook=true />
64      <CameraPosition position="0,20, 80" drag=true mouselook=true />
65      <CameraPosition position="0,30,120" drag=true mouselook=true />
66    </camerapositions>
67  </SpaceShip>
68</Template>
69
70<Template name=spaceshipassffengine baseclass=MultiStateEngine>
71  <MultiStateEngine
72   boostfactor    = 2
73
74   speedfront     = 150
75   speedback      =  50
76   speedleftright =  50
77   speedupdown    =  50
78
79   defEngineSndNormal = "sounds/Engine_low.ogg"
80   defEngineSndBoost = "sounds/Engine_high.ogg"
81
82   accelerationfront     = 500
83   accelerationbrake     = 500
84   accelerationback      =  125
85   accelerationleftright =  125
86   accelerationupdown    =  125
87  >
88    <EffectContainer condition="idle">
89      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
90    </EffectContainer>
91    <EffectContainer condition="not idle">
92      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
93      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
94    </EffectContainer>
95    <EffectContainer condition="normal or brake">
96
97    </EffectContainer>
98    <EffectContainer condition="normal or boost">
99      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
100      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
101    </EffectContainer>
102    <EffectContainer condition="boost">
103      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
104      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
105    </EffectContainer>
106<!--    <EffectContainer condition="brake">
107      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
108      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
109      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
110      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
111    </EffectContainer>
112-->
113  </MultiStateEngine>
114</Template>
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