| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file NotificationDispatcher.cc | 
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| 31 |     @brief Implementation of the NotificationDispatcher class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "NotificationDispatcher.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/EventIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "network/NetworkFunction.h" | 
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| 40 | #include "network/Host.h" | 
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| 41 |  | 
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| 42 | #include "infos/PlayerInfo.h" | 
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| 43 | #include "interfaces/NotificationListener.h" | 
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| 44 | #include "interfaces/PlayerTrigger.h" | 
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| 45 | #include "worldentities/pawns/Pawn.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |  | 
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| 50 |     RegisterUnloadableClass(NotificationDispatcher); | 
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| 51 |  | 
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| 52 |     registerMemberNetworkFunction(NotificationDispatcher, broadcastHelper); | 
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| 53 |     registerMemberNetworkFunction(NotificationDispatcher, dispatch); | 
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| 54 |  | 
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| 55 |     /** | 
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| 56 |     @brief | 
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| 57 |         Default constructor. Initializes the object. | 
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| 58 |     */ | 
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| 59 |     NotificationDispatcher::NotificationDispatcher(Context* context) : BaseObject(context), Synchronisable(context) | 
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| 60 |     { | 
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| 61 |         RegisterObject(NotificationDispatcher); | 
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| 62 |  | 
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| 63 |         this->sender_ = NotificationListener::NONE; | 
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| 64 |         this->bBroadcast_ = false; | 
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| 65 |         this->registerVariables(); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     /** | 
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| 69 |     @brief | 
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| 70 |         Destructor. | 
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| 71 |     */ | 
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| 72 |     NotificationDispatcher::~NotificationDispatcher() | 
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| 73 |     { | 
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| 74 |  | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     /** | 
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| 78 |     @brief | 
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| 79 |         Method for creating a NotificationDispatcher object through XML. | 
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| 80 |     */ | 
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| 81 |     void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 82 |     { | 
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| 83 |         SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); | 
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| 84 |  | 
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| 85 |         XMLPortParam(NotificationDispatcher, "sender", setSender, getSender, xmlelement, mode); | 
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| 86 |         XMLPortParam(NotificationDispatcher, "broadcast", setBroadcasting, isBroadcasting, xmlelement, mode); | 
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| 87 |  | 
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| 88 |         XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 92 |     { | 
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| 93 |         SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); | 
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| 94 |  | 
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| 95 |         XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     /** | 
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| 99 |     @brief | 
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| 100 |         Registers variables for synchronisation. | 
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| 101 |     */ | 
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| 102 |     void NotificationDispatcher::registerVariables(void) | 
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| 103 |     { | 
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| 104 |         registerVariable(this->sender_, VariableDirection::ToClient); | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     /** | 
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| 108 |     @brief | 
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| 109 |         Broadcasts a specific Notification. | 
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| 110 |     */ | 
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| 111 |     void NotificationDispatcher::broadcast(void) | 
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| 112 |     { | 
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| 113 |         // TODO: Needed? | 
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| 114 |         const std::string message = this->createNotificationMessage(); | 
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| 115 |         NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::local); | 
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| 116 |  | 
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| 117 |         // Broadcast | 
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| 118 |         if(!GameMode::isStandalone()) | 
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| 119 |         { | 
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| 120 |             callMemberNetworkFunction(NotificationDispatcher, broadcastHelper, this->getObjectID(), NETWORK_PEER_ID_BROADCAST); | 
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| 121 |         } | 
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| 122 |     } | 
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| 123 |  | 
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| 124 |     /** | 
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| 125 |     @brief | 
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| 126 |         Helper function for broadcast. | 
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| 127 |     */ | 
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| 128 |     void NotificationDispatcher::broadcastHelper(void) | 
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| 129 |     { | 
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| 130 |         this->dispatch(Host::getPlayerID()); | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     /** | 
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| 134 |     @brief | 
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| 135 |         Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. | 
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| 136 |     @param clientId | 
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| 137 |         The id of the client the notification should be dispatched to. | 
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| 138 |     */ | 
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| 139 |     void NotificationDispatcher::dispatch(unsigned int clientId) | 
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| 140 |     { | 
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| 141 |         // We don't call sendNotification() directly on the server, because if might be necessary that createNotificationMessage() is executed on the client as the message may be client-specific. | 
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| 142 |         if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == ObjectDirection::None) | 
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| 143 |         { | 
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| 144 |             const std::string message = this->createNotificationMessage(); | 
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| 145 |             // TODO: Make the type configurable. | 
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| 146 |             NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::network, clientId); | 
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| 147 |         } | 
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| 148 |         else if(GameMode::isServer()) | 
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| 149 |         { | 
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| 150 |             callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); | 
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| 151 |         } | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     /** | 
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| 155 |     @brief | 
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| 156 |         Is called when the NotificationDispatcher is triggered. | 
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| 157 |     @param triggered | 
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| 158 |         Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. | 
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| 159 |     @param trigger | 
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| 160 |         The object that caused the event to be fired. | 
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| 161 |     @return | 
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| 162 |         Returns true if the NotificationDispatcher was successfully triggered. | 
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| 163 |     */ | 
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| 164 |     bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) | 
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| 165 |     { | 
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| 166 |         if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. | 
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| 167 |             return false; | 
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| 168 |  | 
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| 169 |         orxout(verbose, context::notifications) << "NotificationDispatcher (&" << this << ") triggered." << endl; | 
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| 170 |  | 
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| 171 |         // If the NotificationDispatcher is set to broadcast. | 
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| 172 |         if(this->isBroadcasting()) | 
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| 173 |         { | 
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| 174 |             this->broadcast(); | 
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| 175 |             return true; | 
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| 176 |         } | 
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| 177 |  | 
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| 178 |         PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); | 
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| 179 |         PlayerInfo* player = NULL; | 
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| 180 |  | 
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| 181 |         // If the trigger is a PlayerTrigger. | 
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| 182 |         if(pTrigger != NULL) | 
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| 183 |         { | 
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| 184 |             if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. | 
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| 185 |                 return false; | 
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| 186 |             else | 
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| 187 |                 player = pTrigger->getTriggeringPlayer(); | 
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| 188 |         } | 
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| 189 |         else | 
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| 190 |             return false; | 
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| 191 |  | 
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| 192 |         if(player == NULL) | 
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| 193 |         { | 
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| 194 |             orxout(verbose, context::notifications) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; | 
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| 195 |             return false; | 
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| 196 |         } | 
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| 197 |  | 
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| 198 |         this->dispatch(player->getClientID()); | 
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| 199 |  | 
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| 200 |         return true; | 
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| 201 |     } | 
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| 202 |  | 
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| 203 | } | 
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