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source: code/branches/steering/src/orxonox/worldentities/pawns/SpaceShip.cc @ 8223

Last change on this file since 8223 was 8223, checked in by dafrick, 13 years ago

Streamlining boost.

  • Property svn:eol-style set to native
File size: 9.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceShip.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/Template.h"
36#include "core/XMLPort.h"
37#include "items/Engine.h"
38
39namespace orxonox
40{
41    const float orientationGain = 100;
42    CreateFactory(SpaceShip);
43
44    SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator)
45    {
46        RegisterObject(SpaceShip);
47
48        this->primaryThrust_  = 100;
49        this->auxilaryThrust_ =  30;
50        this->rotationThrust_ =  10;
51
52        this->localLinearAcceleration_.setValue(0, 0, 0);
53        this->localAngularAcceleration_.setValue(0, 0, 0);
54        this->bBoost_ = false;
55        this->steering_ = Vector3::ZERO;
56        this->engine_ = 0;
57
58        this->boostPower_ = 10.0f;
59        this->initialBoostPower_ = 10.0f;
60        this->boostRate_ = 5.0;
61        this->boostPowerRate_ = 1.0;
62        this->boostCooldownDuration_ = 5.0;
63        this->bBoostCooldown_ = false;
64
65        this->bInvertYAxis_ = false;
66
67        this->setDestroyWhenPlayerLeft(true);
68
69        // SpaceShip is always a physical object per default
70        // Be aware of this call: The collision type legality check will not reach derived classes!
71        this->setCollisionType(WorldEntity::Dynamic);
72        // Get notification about collisions
73        this->enableCollisionCallback();
74
75        this->setConfigValues();
76        this->registerVariables();
77    }
78
79    SpaceShip::~SpaceShip()
80    {
81        if (this->isInitialized() && this->engine_)
82            this->engine_->destroy();
83    }
84
85    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
86    {
87        SUPER(SpaceShip, XMLPort, xmlelement, mode);
88
89        XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode);
90        XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode);
91        XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode);
92        XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode);
93        XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode);
94        XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode);
95        XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode);
96        XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode);
97    }
98
99    void SpaceShip::registerVariables()
100    {
101        registerVariable(this->primaryThrust_,  VariableDirection::ToClient);
102        registerVariable(this->auxilaryThrust_, VariableDirection::ToClient);
103        registerVariable(this->rotationThrust_, VariableDirection::ToClient);
104        registerVariable(this->boostPower_, VariableDirection::ToClient);
105        registerVariable(this->boostPowerRate_, VariableDirection::ToClient);
106        registerVariable(this->boostRate_, VariableDirection::ToClient);
107        registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient);
108    }
109
110    void SpaceShip::setConfigValues()
111    {
112        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
113    }
114
115    bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const
116    {
117        if (type != WorldEntity::Dynamic)
118        {
119            CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl;
120            assert(false); // Only in debug mode
121            return false;
122        }
123        else
124            return true;
125    }
126
127    void SpaceShip::tick(float dt)
128    {
129        SUPER(SpaceShip, tick, dt);
130
131        if (this->hasLocalController())
132        {
133/*
134            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
135            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
136            if (this->localLinearAcceleration_.z() > 0)
137                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
138            else
139                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
140            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
141            this->localLinearAcceleration_.setValue(0, 0, 0);
142*/
143            if (!this->isInMouseLook())
144            {
145                this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
146                this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
147            }
148
149            this->localAngularAcceleration_.setValue(0, 0, 0);
150
151            if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_)
152            {
153                this->boostPower_ += this->boostPowerRate_*dt;
154            }
155            if(this->bBoost_)
156            {
157                this->boostPower_ -=this->boostRate_*dt;
158                if(this->boostPower_ <= 0.0f)
159                {
160                    this->bBoost_ = false;
161                    this->bBoostCooldown_ = true;
162                    this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this)));
163                }
164            }
165        }
166    }
167
168    void SpaceShip::boostCooledDown(void)
169    {
170        this->bBoostCooldown_ = false;
171    }
172
173    void SpaceShip::moveFrontBack(const Vector2& value)
174    {
175        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
176        this->steering_.z = -value.x;
177    }
178
179    void SpaceShip::moveRightLeft(const Vector2& value)
180    {
181        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
182        this->steering_.x = value.x;
183    }
184
185    void SpaceShip::moveUpDown(const Vector2& value)
186    {
187        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
188        this->steering_.y = value.x;
189    }
190
191    void SpaceShip::rotateYaw(const Vector2& value)
192    {
193        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
194
195        Pawn::rotateYaw(value);
196    }
197
198    void SpaceShip::rotatePitch(const Vector2& value)
199    {
200        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
201
202        Pawn::rotatePitch(value);
203    }
204
205    void SpaceShip::rotateRoll(const Vector2& value)
206    {
207        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
208
209        Pawn::rotateRoll(value);
210    }
211
212    void SpaceShip::fire()
213    {
214    }
215
216    /**
217    @brief
218        Starts or stops boosting.
219    @param bBoost
220        Whether to start or stop boosting.
221    */
222    void SpaceShip::boost(bool bBoost)
223    {
224        if(bBoost && !this->bBoostCooldown_)
225            this->bBoost_ = true;
226        if(!bBoost)
227            this->bBoost_ = false;
228    }
229
230    void SpaceShip::loadEngineTemplate()
231    {
232        if (!this->enginetemplate_.empty())
233        {
234            Template* temp = Template::getTemplate(this->enginetemplate_);
235
236            if (temp)
237            {
238                Identifier* identifier = temp->getBaseclassIdentifier();
239
240                if (identifier)
241                {
242                    BaseObject* object = identifier->fabricate(this);
243                    this->engine_ = orxonox_cast<Engine*>(object);
244
245                    if (this->engine_)
246                    {
247                        this->engine_->addTemplate(temp);
248                        this->engine_->addToSpaceShip(this);
249                    }
250                    else
251                    {
252                        object->destroy();
253                    }
254                }
255            }
256        }
257    }
258
259    void SpaceShip::setEngine(Engine* engine)
260    {
261        this->engine_ = engine;
262        if (engine && engine->getShip() != this)
263            engine->addToSpaceShip(this);
264    }
265
266    std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const
267    {
268        std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>();
269        list->push_back(this->engine_);
270        return list;
271    }
272}
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