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source: code/branches/steering/src/orxonox/infos/PlayerInfo.cc @ 5981

Last change on this file since 5981 was 5981, checked in by wirthmi, 15 years ago

Made NewHumanController an InputHandler so we can control the crosshair.

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "PlayerInfo.h"
32
33#include "core/CoreIncludes.h"
34#include "network/ClientInformation.h"
35#include "gametypes/Gametype.h"
36#include "worldentities/ControllableEntity.h"
37#include "controllers/Controller.h"
38
39namespace orxonox
40{
41    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
42    {
43        RegisterObject(PlayerInfo);
44
45        this->clientID_ = CLIENTID_UNKNOWN;
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = false;
48        this->bReadyToSpawn_ = false;
49        this->bSetUnreadyAfterSpawn_ = true;
50        this->controller_ = 0;
51        this->controllableEntity_ = 0;
52        this->controllableEntityID_ = CLIENTID_UNKNOWN;
53
54        this->gtinfo_ = 0;
55        this->gtinfoID_ = OBJECTID_UNKNOWN;
56        this->updateGametypeInfo();
57
58        this->registerVariables();
59    }
60
61    PlayerInfo::~PlayerInfo()
62    {
63        if (this->BaseObject::isInitialized())
64        {
65            this->stopControl();
66
67            if (this->controller_)
68            {
69                this->controller_->destroy();
70                this->controller_ = 0;
71            }
72
73            if (this->getGametype())
74                this->getGametype()->playerLeft(this);
75        }
76    }
77
78    void PlayerInfo::registerVariables()
79    {
80        registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
81        registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
82        registerVariable(this->bReadyToSpawn_,        VariableDirection::ToServer);
83        registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
84    }
85
86    void PlayerInfo::changedName()
87    {
88        SUPER(PlayerInfo, changedName);
89
90        if (this->isInitialized() && this->getGametype())
91            this->getGametype()->playerChangedName(this);
92    }
93
94    void PlayerInfo::changedGametype()
95    {
96        this->updateGametypeInfo();
97
98        if (this->isInitialized())
99        {
100            if (this->getOldGametype())
101            {
102                if (this->getGametype())
103                    this->getOldGametype()->playerSwitched(this, this->getGametype());
104                else
105                    this->getOldGametype()->playerLeft(this);
106            }
107
108            if (this->getGametype())
109            {
110                if (this->getOldGametype())
111                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
112                else
113                    this->getGametype()->playerEntered(this);
114            }
115        }
116    }
117
118    void PlayerInfo::updateGametypeInfo()
119    {
120        this->gtinfo_ = 0;
121        this->gtinfoID_ = OBJECTID_UNKNOWN;
122
123        if (this->getGametype() && this->getGametype()->getGametypeInfo())
124        {
125            this->gtinfo_ = this->getGametype()->getGametypeInfo();
126            this->gtinfoID_ = this->gtinfo_->getObjectID();
127        }
128    }
129
130    void PlayerInfo::createController()
131    {
132        if (this->controller_)
133        {
134            this->controller_->destroy();
135            this->controller_ = 0;
136        }
137        this->controller_ = this->defaultController_.fabricate(this);
138        assert(this->controller_);
139        this->controller_->setPlayer(this);
140        if (this->controllableEntity_)
141            this->controller_->setControllableEntity(this->controllableEntity_);
142        this->changedController();
143    }
144
145    void PlayerInfo::startControl(ControllableEntity* entity)
146    {
147        if (!entity || entity == this->controllableEntity_)
148            return;
149
150        if (this->controllableEntity_)
151            this->stopControl();
152
153        this->controllableEntity_ = entity;
154        this->controllableEntityID_ = entity->getObjectID();
155
156        entity->setPlayer(this);
157
158        this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
159
160        if (this->controller_) {
161            this->controller_->setControllableEntity(entity);
162            this->controller_->startControl();
163        }
164
165        this->changedControllableEntity();
166    }
167
168    void PlayerInfo::stopControl()
169    {
170        ControllableEntity* entity = this->controllableEntity_;
171
172        if (!entity)
173            return;
174
175        this->controllableEntity_ = 0;
176        this->controllableEntityID_ = OBJECTID_UNKNOWN;
177
178        if (this->controller_) {
179            this->controller_->setControllableEntity(0);
180            this->controller_->stopControl();
181        }
182
183        entity->removePlayer();
184
185        this->changedControllableEntity();
186    }
187
188    void PlayerInfo::networkcallback_changedcontrollableentityID()
189    {
190        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
191        {
192            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
193            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
194            this->startControl(entity);
195        }
196        else
197        {
198            this->stopControl();
199        }
200    }
201
202    void PlayerInfo::networkcallback_changedgtinfoID()
203    {
204        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
205        {
206            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
207
208            if (!this->gtinfo_)
209                this->gtinfoID_ = OBJECTID_UNKNOWN;
210        }
211    }
212}
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