| 1 | /* | 
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| 2 | The zlib/libpng License | 
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| 3 |  | 
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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| 5 |  | 
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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| 7 | the authors be held liable for any damages arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial  | 
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| 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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| 11 | restrictions: | 
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| 12 |  | 
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| 13 |     1. The origin of this software must not be misrepresented; you must not claim that  | 
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| 14 |                 you wrote the original software. If you use this software in a product,  | 
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| 15 |                 an acknowledgment in the product documentation would be appreciated but is  | 
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| 16 |                 not required. | 
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| 17 |  | 
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| 18 |     2. Altered source versions must be plainly marked as such, and must not be  | 
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| 19 |                 misrepresented as being the original software. | 
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| 20 |  | 
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| 21 |     3. This notice may not be removed or altered from any source distribution. | 
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| 22 | */ | 
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| 23 | #include "OISEffect.h" | 
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| 24 | #include "OISException.h" | 
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| 25 |  | 
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| 26 | using namespace OIS; | 
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| 27 |  | 
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| 28 | //VC7.1 had a problem with these not getting included..  | 
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| 29 | //Perhaps a case of a crazy extreme optimizer :/ (moved to header) | 
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| 30 | //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF; | 
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| 31 |  | 
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| 32 | //------------------------------------------------------------------------------// | 
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| 33 | static const char* pszEForceString[] =  | 
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| 34 |   { "UnknownForce", | 
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| 35 |     "ConstantForce",  | 
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| 36 |     "RampForce",  | 
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| 37 |     "PeriodicForce",  | 
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| 38 |     "ConditionalForce",  | 
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| 39 |     "CustomForce" }; | 
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| 40 |  | 
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| 41 | const char* Effect::getForceTypeName(Effect::EForce eValue) | 
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| 42 | { | 
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| 43 |   return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>"; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | static const char* pszETypeString[] =  | 
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| 47 |   { "Unknown", | 
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| 48 |     "Constant", | 
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| 49 |     "Ramp", | 
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| 50 |     "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown", | 
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| 51 |     "Friction", "Damper", "Inertia", "Spring", | 
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| 52 |     "Custom" }; | 
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| 53 |  | 
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| 54 | const char* Effect::getEffectTypeName(Effect::EType eValue) | 
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| 55 | { | 
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| 56 |   return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>"; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | static const char* pszEDirectionString[] =  | 
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| 60 |   { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"}; | 
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| 61 |  | 
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| 62 | const char* Effect::getDirectionName(Effect::EDirection eValue) | 
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| 63 | { | 
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| 64 |   return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>"; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | //------------------------------------------------------------------------------// | 
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| 68 | Effect::Effect() :  | 
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| 69 |         force(UnknownForce),  | 
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| 70 |         type(Unknown), | 
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| 71 |         effect(0), | 
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| 72 |         axes(1) | 
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| 73 | { | 
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| 74 | } | 
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| 75 |  | 
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| 76 | //------------------------------------------------------------------------------// | 
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| 77 | Effect::Effect(EForce ef, EType et) :  | 
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| 78 |         force(ef),  | 
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| 79 |         type(et), | 
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| 80 |         direction(North),  | 
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| 81 |         trigger_button(-1), | 
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| 82 |         trigger_interval(0), | 
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| 83 |         replay_length(Effect::OIS_INFINITE), | 
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| 84 |         replay_delay(0), | 
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| 85 |         _handle(-1), | 
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| 86 |         axes(1) | 
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| 87 | { | 
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| 88 |         effect = 0; | 
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| 89 |  | 
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| 90 |         switch( ef ) | 
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| 91 |         { | 
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| 92 |         case ConstantForce:    effect = new ConstantEffect(); break; | 
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| 93 |         case RampForce:        effect = new RampEffect(); break; | 
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| 94 |         case PeriodicForce:    effect = new PeriodicEffect(); break; | 
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| 95 |         case ConditionalForce: effect = new ConditionalEffect(); break; | 
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| 96 |         default: break; | 
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| 97 |         } | 
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| 98 | } | 
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| 99 |  | 
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| 100 | //------------------------------------------------------------------------------// | 
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| 101 | Effect::~Effect() | 
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| 102 | { | 
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| 103 |         delete effect; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | //------------------------------------------------------------------------------// | 
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| 107 | ForceEffect* Effect::getForceEffect() const | 
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| 108 | { | 
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| 109 |         //If no effect was created in constructor, then we raise an error here | 
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| 110 |         if( effect == 0 ) | 
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| 111 |                 OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" ); | 
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| 112 |  | 
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| 113 |         return effect; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | //------------------------------------------------------------------------------// | 
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| 117 | void Effect::setNumAxes(short nAxes) | 
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| 118 | { | 
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| 119 |         //Can only be set before a handle was assigned (effect created) | 
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| 120 |         if( _handle != -1 ) | 
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| 121 |         axes = nAxes; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | //------------------------------------------------------------------------------// | 
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| 125 | short Effect::getNumAxes() const | 
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| 126 | { | 
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| 127 |         return axes; | 
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| 128 | } | 
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