| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Kevin 'youngk' Young | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "MoodManager.h" | 
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| 30 |  | 
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| 31 | #include "util/ScopedSingletonManager.h" | 
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| 32 | #include "core/config/ConfigValueIncludes.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/Resource.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     ManageScopedSingleton(MoodManager, ScopeID::Root, false); | 
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| 39 |  | 
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| 40 |     // Note: I'm (Kevin Young) not entirely sure whether that's good code style: | 
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| 41 |     const std::string MoodManager::defaultMood_ = "default"; | 
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| 42 |  | 
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| 43 |     MoodManager::MoodManager() | 
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| 44 |     { | 
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| 45 |         RegisterObject(MoodManager); | 
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| 46 |         this->setConfigValues(); | 
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| 47 |  | 
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| 48 |         // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work. | 
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| 49 |         oldMood_ = MoodManager::defaultMood_; | 
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| 50 |  | 
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| 51 |         // Checking for the existence of the folder for the default mood | 
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| 52 |         const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/."; | 
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| 53 |         if (!Resource::exists(path)) | 
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| 54 |         { | 
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| 55 |             // TODO: Non-fatal error handling (non-critical resource missing) | 
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| 56 |             orxout(internal_warning) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << endl; | 
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| 57 |         } | 
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| 58 |          | 
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| 59 |         // @TODO | 
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| 60 |         // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI         | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     void MoodManager::setConfigValues() | 
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| 64 |     { | 
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| 65 |         SetConfigValue(mood_, MoodManager::defaultMood_) | 
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| 66 |             .description("Sets the mood for the current level.") | 
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| 67 |             .callback(this, &MoodManager::checkMoodValidity); | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     /** Set a new mood | 
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| 71 |      */ | 
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| 72 |     void MoodManager::setMood(const std::string& mood) | 
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| 73 |     { | 
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| 74 |         oldMood_ = mood_; | 
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| 75 |         ModifyConfigValue(mood_, set, mood); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void MoodManager::checkMoodValidity() | 
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| 79 |     { | 
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| 80 |         //  Generic mood validation | 
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| 81 |         const std::string& path = "ambient/" + mood_ + "/."; | 
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| 82 |         if (!Resource::exists(path)) | 
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| 83 |         { | 
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| 84 |             orxout(internal_warning) << "Mood " << mood_ << " does not exist. Will not change." << endl; | 
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| 85 |             this->setMood(oldMood_); | 
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| 86 |         } | 
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| 87 |         else | 
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| 88 |         { | 
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| 89 |             orxout(internal_info) << "Mood changed to " << mood_ << endl; | 
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| 90 |             MoodListener::changedMood(mood_); | 
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| 91 |         } | 
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| 92 |     } | 
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| 93 |  | 
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| 94 |  | 
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| 95 |     MoodListener::MoodListener() | 
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| 96 |     { | 
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| 97 |         RegisterObject(MoodListener); | 
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| 98 |     } | 
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| 99 |  | 
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| 100 |     /*static*/ void MoodListener::changedMood(const std::string& mood) | 
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| 101 |     { | 
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| 102 |         for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) | 
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| 103 |             it->moodChanged(mood); | 
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| 104 |     } | 
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| 105 | } | 
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