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source: code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw @ 9857

Last change on this file since 9857 was 9857, checked in by agermann, 10 years ago

Docking funktioniert nun mit einem eingebauten Trigger ueber undocking XMLPort. Jedoch immer noch mit cmdUndock(). Forcefield wurde um eine homogenes Kraftfeld erweitert, dass Kugelfoermig und mit einer bestimmten Richtung gemacht werden kann.

File size: 6.0 KB
Line 
1<!--  -->
2<LevelInfo
3 name = "Docking to a Space Station"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipPirate.oxt")
19  include("templates/spaceshipEscort.oxt")
20  include("templates/bigship.oxt")
21  include("templates/spaceshipTurret.oxt")
22  include("templates/spaceshipCollateralDamage.oxt")
23  include("templates/FPS.oxt")
24?>
25
26<Level
27  gametype = Deathmatch
28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32
33  <Scene
34    ambientlight = "0.5, 0.5, 0.5"
35    skybox       = "Orxonox/Starbox"
36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    gravity      = "0,0,0"
39    hasPhysics   = true
40  >
41
42    <?lua
43      include("includes/pickups.oxi")
44    ?>
45
46    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
47    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
48
49    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
50      <attached>
51        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
52      </attached>
53      <collisionShapes>
54        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
55        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
56        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
57        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
58        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
59        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
60        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
63        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
64        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
65        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
67        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
68        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
69        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
70      </collisionShapes>
71    </StaticEntity>
72
73<!-- Docking  -->
74    <Dock position="2830,20,50" roll=0 yaw=0 >
75        <animations>
76            <MoveToDockingTarget target="destroyer" />
77        </animations>
78        <effects>
79            <DockToShip target="spaceShip" />
80        </effects>
81        <events>
82            <execute>
83                <EventListener event="dockMe" />
84            </execute>
85
86            <undocking>
87                <EventListener event="undockMe" />
88            </undocking>
89       
90            <activity>
91                <EventListener event=notGameEnd />
92            </activity>
93        </events>
94        <attached>
95            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
96            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
97                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
98            />
99
100            <Billboard position="-2730,-19970,50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
101            <DistanceTrigger position="-2730,-19970,50" distance="50" target="Pawn"
102                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
103            />
104        </attached>
105
106    </Dock>
107   
108<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
109      <attached>
110        <DockingTarget name="spaceShip" />
111        <DistanceTriggerBeacon name="bcnDestroyer" />
112        <DockingTarget name="destroyer" />
113      </attached>
114</FpsPlayer>
115
116<!-- Wuerfel -->
117
118  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
119      <attached>
120        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
121      </attached>
122      <collisionShapes>
123        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
124      </collisionShapes>
125  </StaticEntity>
126
127<!-- Schwerkraftfeld -->
128
129<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-400,0" />
130
131<!-- Rest -->
132
133    <!-- triple large belt around the planet  -->
134    <?lua
135        dofile("includes/asteroidField.lua")
136        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
137    ?>
138    <?lua
139        dofile("includes/asteroidField.lua")
140        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
141    ?>
142    <?lua
143        dofile("includes/asteroidField.lua")
144        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
145    ?>
146
147    <Planet
148      position="15000,0,-1000"
149      scale="5000"
150      collisionType="dynamic"
151      linearDamping="0.8"
152      angularDamping="0"
153      mass="10000000"
154      pitch="0"
155      mesh="planets/ganymede.mesh"
156      atmosphere="atmosphere1"
157      rotationaxis="1,0,0"
158      rotationrate="1.0"
159      atmospheresize="80.0f"
160      imagesize="1024.0f"
161      collisiondamage = 2
162      enablecollisiondamage = true
163    >
164      <attached>
165        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
166      </attached>
167      <collisionShapes>
168        <SphereCollisionShape radius="5000" position="0,0,0" />
169      </collisionShapes>
170    </Planet>
171
172  </Scene>
173
174</Level>
175
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