[9714] | 1 | <!-- --> |
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| 2 | <LevelInfo |
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| 3 | name = "Docking to a Space Station" |
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| 4 | description = "Docking into a spacestation." |
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| 5 | tags = "showcase" |
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| 6 | screenshot = "emptylevel.png" |
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| 7 | /> |
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| 8 | |
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| 9 | <?lua |
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| 10 | include("stats.oxo") |
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| 11 | include("HUDTemplates3.oxo") |
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| 12 | include("templates/lodInformation.oxt") |
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| 13 | include("templates/pickupRepresentationTemplates.oxt") |
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| 14 | ?> |
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| 15 | |
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| 16 | <?lua |
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| 17 | include("templates/spaceshipAssff.oxt") |
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| 18 | include("templates/spaceshipPirate.oxt") |
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| 19 | include("templates/spaceshipEscort.oxt") |
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| 20 | include("templates/bigship.oxt") |
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| 21 | include("templates/spaceshipTurret.oxt") |
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| 22 | include("templates/spaceshipCollateralDamage.oxt") |
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[9715] | 23 | include("templates/FPS.oxt") |
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[9714] | 24 | ?> |
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| 25 | |
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| 26 | <Level |
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| 27 | gametype = Deathmatch |
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| 28 | > |
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| 29 | <templates> |
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| 30 | <Template link=lodtemplate_default /> |
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| 31 | </templates> |
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| 32 | |
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| 33 | <Scene |
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| 34 | ambientlight = "0.8, 0.8, 0.8" |
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[9715] | 35 | skybox = "Orxonox/Starbox" |
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| 36 | > |
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[9714] | 37 | <?lua |
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| 38 | include("includes/pickups.oxi") |
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| 39 | ?> |
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| 40 | |
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| 41 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 42 | <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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| 43 | |
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| 44 | <StaticEntity position = "2800,0,0" mass=10000 collisionType=static > |
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| 45 | <attached> |
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| 46 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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| 47 | </attached> |
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| 48 | <collisionShapes> |
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| 49 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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| 50 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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| 51 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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| 52 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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| 53 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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| 54 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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| 55 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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| 56 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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| 57 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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| 58 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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| 59 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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| 60 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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| 61 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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| 62 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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| 63 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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| 64 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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| 65 | </collisionShapes> |
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| 66 | </StaticEntity> |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | <!-- Docking --> |
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| 72 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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| 73 | <animations> |
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| 74 | <MoveToDockingTarget target="destroyer" /> |
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| 75 | </animations> |
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| 76 | <effects> |
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| 77 | <DockToShip target="spaceShip" /> |
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| 78 | </effects> |
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| 79 | <events> |
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| 80 | <execute> |
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| 81 | <EventListener event="dockMe" /> |
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| 82 | </execute> |
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| 83 | <activity> |
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| 84 | <EventListener event=notGameEnd /> |
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| 85 | </activity> |
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| 86 | </events> |
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| 87 | <attached> |
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| 88 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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| 89 | <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 90 | <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 91 | <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 92 | <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 93 | <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 94 | <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 95 | <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 96 | <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 97 | <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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| 98 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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| 99 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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| 100 | /> |
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| 101 | </attached> |
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| 102 | |
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| 103 | </Dock> |
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[9715] | 104 | |
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| 105 | <!--SpaceShip |
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[9714] | 106 | template = "spaceshipcollateraldamage" |
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| 107 | team = "0" |
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| 108 | position = "2890,-40,6" |
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| 109 | orientation = "-0.14, 0.68, 0.68, 0.223" |
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| 110 | lookat = "0,0,0" |
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| 111 | roll = "180" |
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| 112 | name = "collateralDamage" |
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| 113 | radarname = "Collateral Damage" > |
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| 114 | <attached> |
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| 115 | <DockingTarget name="spaceShip" /> |
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| 116 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 117 | <DockingTarget name="destroyer" /> |
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| 118 | </attached> |
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[9715] | 119 | </SpaceShip--> |
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| 120 | |
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| 121 | <FpsPlayer template = "fps" radarname = "First Person Player" > |
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| 122 | <attached> |
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| 123 | <DockingTarget name="spaceShip" /> |
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| 124 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 125 | <DockingTarget name="destroyer" /> |
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| 126 | </attached> |
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| 127 | </FpsPlayer> |
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[9714] | 128 | |
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| 129 | <!-- triple large belt around the planet --> |
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| 130 | <?lua |
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| 131 | dofile("includes/asteroidField.lua") |
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| 132 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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| 133 | ?> |
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| 134 | <?lua |
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| 135 | dofile("includes/asteroidField.lua") |
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| 136 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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| 137 | ?> |
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| 138 | <?lua |
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| 139 | dofile("includes/asteroidField.lua") |
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| 140 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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| 141 | ?> |
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| 142 | |
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| 143 | <Planet |
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| 144 | position="15000,0,-1000" |
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| 145 | scale="5000" |
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| 146 | collisionType="dynamic" |
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| 147 | linearDamping="0.8" |
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| 148 | angularDamping="0" |
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| 149 | mass="10000000" |
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| 150 | pitch="0" |
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| 151 | mesh="planets/ganymede.mesh" |
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| 152 | atmosphere="atmosphere1" |
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| 153 | rotationaxis="1,0,0" |
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| 154 | rotationrate="1.0" |
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| 155 | atmospheresize="80.0f" |
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| 156 | imagesize="1024.0f" |
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| 157 | collisiondamage = 2 |
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| 158 | enablecollisiondamage = true |
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| 159 | > |
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| 160 | <attached> |
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| 161 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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| 162 | </attached> |
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| 163 | <collisionShapes> |
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| 164 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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| 165 | </collisionShapes> |
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| 166 | </Planet> |
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| 167 | |
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| 168 | </Scene> |
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| 169 | </Level> |
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| 170 | |
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