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source: code/branches/spacestationentry/data/levels/EntryTest.oxw @ 9710

Last change on this file since 9710 was 9710, checked in by agermann, 11 years ago

EntryTest1

File size: 40.4 KB
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1<LevelInfo
2 name = "EntryTest"
3 description = "Test suite for Entry"
4 screenshot = "missionOne.png"
5 tags = "mission"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipPirate.oxt")
14  include("templates/spaceshipSpacecruiser.oxt")
15  include("templates/spaceshipTransporter.oxt")
16?>
17
18<?lua
19include("templates/pickupRepresentationTemplates.oxt")
20?>
21
22<Level
23 gametype     = "Mission"
24>
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30  <NotificationQueueCEGUI
31    name="narrative"
32    targets="simpleNotification"
33    size=3
34    displayTime=3.9
35    position="0.2, 0, 0.1, 0"
36    fontSize="23"
37    fontColor="0.3, 1, 0.2, 0.8"
38    alignment="HorzCentred"
39    displaySize="0.6, 0, 0, 0"
40    />
41  <Scene
42    ambientlight = "0.8, 0.8, 0.8"
43    skybox       = "Orxonox/Starbox"
44  >
45    <?lua
46      include("includes/pickups.oxi")
47    ?>
48
49    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
50
51    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
52<!-- END OF INCLUDES & NECESSARITIES -->
53
54<!-- SPAWNPOINT & START OF QUESTS via spawntrigger -->
55    <EventMultiTrigger name=spawntrigger>
56        <events>
57            <trigger>
58                <TeamSpawnPoint team=0 position="-47000,-1000,1300" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff>
59                  <EventTrigger invert=true>
60                    <events>
61                      <trigger>
62                        <EventListener event="attack" />
63                      </trigger>
64                    </events>
65                  </EventTrigger>
66                </TeamSpawnPoint>
67            </trigger>
68        </events>
69    </EventMultiTrigger>
70
71        <QuestEffectBeacon times=1>
72            <effects>
73                <AddQuest questId="missionOne.basicFlying" />
74                <!--AddQuestHint hintId ="quest1hint3" /-->
75            </effects>
76            <events>
77                <execute>
78                    <EventListener event=spawntrigger />
79                </execute>
80            </events>
81        </QuestEffectBeacon>
82
83        <QuestEffectBeacon times=1>
84            <effects>
85                <CompleteQuest questId="missionOne.basicFlying" />
86            </effects>
87            <events>
88                <execute>
89                    <EventListener event="flying4" />
90                </execute>
91            </events>
92        </QuestEffectBeacon>
93
94        <QuestEffectBeacon times=1>
95            <effects>
96                <CompleteQuest questId="missionOne.navigation" />
97            </effects>
98            <events>
99                <execute>
100                    <EventListener event="navigationend" />
101                </execute>
102            </events>
103        </QuestEffectBeacon>
104
105<!--helper trigger to end the weaponsystemI quest -->
106    <DistanceTrigger name="boxend" position="0,0,0" distance=950 target="SpaceShip" stayActive="false" delay=0.1>
107              <EventTrigger>
108                <events>
109                  <trigger>
110                    <EventListener event="boxtrigger4" />
111                  </trigger>
112                </events>
113              </EventTrigger>
114    </DistanceTrigger>
115
116        <QuestEffectBeacon times=1>
117            <effects>
118                <CompleteQuest questId="missionOne.weaponsystemI" />
119            </effects>
120            <events>
121                <execute>
122                    <EventListener event="boxend" />
123                </execute>
124            </events>
125        </QuestEffectBeacon>
126
127<!--helper trigger to end the weaponsystemII quest -->
128    <DistanceTrigger name="piratesend" position="0,0,0" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
129              <EventTrigger>
130                <events>
131                  <trigger>
132                    <EventListener event="movingpirates2" />
133                  </trigger>
134                </events>
135              </EventTrigger>
136    </DistanceTrigger>
137
138        <QuestEffectBeacon times=1>
139            <effects>
140                <CompleteQuest questId="missionOne.weaponsystemII" />
141            </effects>
142            <events>
143                <execute>
144                    <EventListener event=piratesend />
145                </execute>
146            </events>
147        </QuestEffectBeacon>
148
149<!--helper trigger to end the DuBallStation quest -->
150    <DistanceTrigger name="duballend" position="-1000,-300,700" distance=2000 target="SpaceShip" stayActive="false" delay=0.1>
151              <EventTrigger>
152                <events>
153                  <trigger>
154                    <EventListener event="duball3" />
155                  </trigger>
156                </events>
157              </EventTrigger>
158    </DistanceTrigger>
159
160
161        <QuestEffectBeacon times=1>
162            <effects>
163                <CompleteQuest questId="missionOne.DuballStation" />
164            </effects>
165            <events>
166                <execute>
167                    <EventListener event=duballend />
168                </execute>
169            </events>
170        </QuestEffectBeacon>
171
172        <QuestEffectBeacon times=1> <!--  alternative quest end  -->
173            <effects>
174                <CompleteQuest questId="missionOne.DuballStation" />
175            </effects>
176            <events>
177                <execute>
178                    <EventListener event=toHydroFarmer />
179                </execute>
180            </events>
181        </QuestEffectBeacon>
182
183<!--helper trigger to end the getHelp quest -->
184    <DistanceTrigger name="getHelpEnd" position="-47000,-1000,1300" distance=1400 target="SpaceShip" stayActive="false" delay=0.1>
185              <EventTrigger>
186                <events>
187                  <trigger>
188                    <EventListener event="ondock" />
189                  </trigger>
190                </events>
191              </EventTrigger>
192    </DistanceTrigger>
193
194        <QuestEffectBeacon times=1>
195            <effects>
196                <CompleteQuest questId="missionOne.getHelp" />
197            </effects>
198            <events>
199                <execute>
200                    <EventListener event=getHelpEnd />
201                </execute>
202            </events>
203        </QuestEffectBeacon>
204
205<!--helper trigger to end the getHome quest -->
206    <DistanceTrigger name="getHomeEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
207              <EventTrigger>
208                <events>
209                  <trigger>
210                    <EventListener event="attack" />
211                  </trigger>
212                </events>
213              </EventTrigger>
214    </DistanceTrigger>
215
216        <QuestEffectBeacon times=1>
217            <effects>
218                <CompleteQuest questId="missionOne.getHome" />
219            </effects>
220            <events>
221                <execute>
222                    <EventListener event=getHomeEnd />
223                </execute>
224            </events>
225        </QuestEffectBeacon>
226
227<!--helper trigger to end the defence quest -->
228    <DistanceTrigger name="defenceEnd" position="0,0,0" distance=4000 target="SpaceShip" stayActive="false" delay=0.1>
229              <EventTrigger>
230                <events>
231                  <trigger>
232                    <EventListener event="attacktrigger6" />
233                  </trigger>
234                </events>
235              </EventTrigger>
236    </DistanceTrigger>
237
238        <QuestEffectBeacon times=1>
239            <effects>
240                <CompleteQuest questId="missionOne.defence" />
241            </effects>
242            <events>
243                <execute>
244                    <EventListener event=defenceEnd />
245                </execute>
246            </events>
247        </QuestEffectBeacon>
248
249<!-- End the quest after own destruction of spacecruiser -->
250        <QuestEffectBeacon position="-100,0,0" times=1>
251            <effects>
252                <FailQuest questId="missionOne.getHelp" />
253            </effects>
254            <events>
255                <execute>
256                    <EventListener event="failQuest" />
257                </execute>
258            </events>
259            <attached>
260                <DistanceTrigger name="failQuest" position="-47000,-1000,1300" distance=2300 target="SpaceShip">
261                  <EventTrigger>
262                    <events>
263                      <trigger>
264                        <EventListener event="gameEnd" />
265                      </trigger>
266                    </events>
267                  </EventTrigger>
268                </DistanceTrigger>
269            </attached>
270        </QuestEffectBeacon>
271
272
273
274
275    <LocalQuest id="missionOne.basicFlying">
276        <QuestDescription title="Flying" description="Can you see the blinking light straight ahead? Your goal is to fly through it.
277Use (W) to accelerate and steer with your mouse.
278
279Further flying moves:
280break (S)
281roll     (Q) and (E)
282boost (Space)
283
284Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
285        <complete-effects>
286            <AddQuest questId="missionOne.navigation" />
287        </complete-effects>
288    </LocalQuest>
289
290    <LocalQuest id="missionOne.navigation">
291        <QuestDescription title="Navigation" description="The next goal is to find and move towards the test targets for your weaponsystem. The three arrows that just appeared down in the right corner of your screen indicate in which direction you have to turn your spacefighter to find your next targets.
292
293Alternative navigation: There's a green circle in the left corner - the radar. The red dots on the radar represent your targets. If you manage to move your spaceship in a way such that a dot is at the center of the radar, you will be able to see the concerning object straight ahead." failmessage="" completeMessage="" />
294        <complete-effects>
295            <AddQuest questId="missionOne.weaponsystemI" />
296        </complete-effects>
297    </LocalQuest>
298
299            <LocalQuest id ="missionOne.weaponsystemI">
300                <QuestDescription title="Destroy the Boxes" description="Test your four different weapons on the four boxes:
3011. laser (left click)
3022. plasma (right click)
3033. target seeking rockets (middle click)
3044. manual rockets (T)
305
306Attention if you use manual rockets: Press (T) only once to start the rocket. If you miss your target you can get out of the rocket, by clicking or pressing (T) once more." failmessage="" completeMessage="" />
307                    <hints>
308                        <QuestHint id="missionOne.weaponsystem.laser">
309                            <QuestDescription title="Laser" description="The laser is a standard weapon. It is fast and precise but does not deal much damage." />
310                        </QuestHint>
311                        <QuestHint id="missionOne.weaponsystem.lightningGun">
312                            <QuestDescription title="Lightninggun" description="That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That could be your favourite weapon for close range combat or if you want to hit a really slow enemy." />
313                        </QuestHint>
314                        <QuestHint id="missionOne.weaponsystem.targetSeekingRocket">
315                            <QuestDescription title="Target Seeking Rocket" description="The target seeking rockets follow slow targets on their own." />
316                        </QuestHint>
317                        <QuestHint id="missionOne.weaponsystem.manualrocket">
318                            <QuestDescription title="Manual Rocket" description="Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. The total amount of both manual and target seeking rockets is limited to 10." />
319                        </QuestHint>
320                    </hints>
321                <complete-effects>
322                    <AddQuest questId="missionOne.weaponsystemII" />
323                </complete-effects>
324            </LocalQuest>
325
326            <LocalQuest id="missionOne.weaponsystemII">
327                <QuestDescription title="Kill the pirates" description="Get rid of the patrolling pirates.
328Find out which weapon is best to tackle moving targets. Get close enough." failmessage="" completeMessage="" />
329                <complete-effects>
330                    <AddQuest questId="missionOne.DuballStation" />
331                </complete-effects>
332            </LocalQuest>
333
334    <LocalQuest id="missionOne.DuballStation">
335        <QuestDescription title="Duball Space Station" description="Fly towards the Duball Space Station. The grey radar marker will lead you to its position." failmessage="" completeMessage="" />
336        <complete-effects>
337            <AddQuest questId="missionOne.getHelp" />
338        </complete-effects>
339    </LocalQuest>
340
341    <LocalQuest id="missionOne.getHelp">
342        <QuestDescription title="Get Help" description="There are several enemies approaching. You can't handle it on your own. Fortunately there's a shortcut to the next friendly unit. Use the portal (grey dot) to get near the Hydrogen Farmer.
343The Hydrogen Farmer is a large spaceship with three legs.
344There you might get help - as far as we know there should be a strong spaceruiser docked to the Hydrogen Farmer. In order to be able to use that stronger spaceship, you have to dock to the Hydrogen Farmer.
345Simply fly to the center of the Hydrogen Farmer, which is between its three legs.
346
347How to dock: Accept the dialogue, take your hands off the keyboard and watch." failmessage="" completeMessage="" />
348        <complete-effects>
349            <AddQuest questId="missionOne.getHome" />
350        </complete-effects>
351    </LocalQuest>
352
353    <LocalQuest id="missionOne.getHome">
354        <QuestDescription title="Return ASAP" description="So you managed to get the spacecruiser. Use the portal to return to the DuBall Space Station.
355Hurry! Your help is desperately needed." failmessage="" completeMessage="" />
356        <complete-effects>
357            <AddQuest questId="missionOne.defence" />
358        </complete-effects>
359    </LocalQuest>
360
361    <LocalQuest id="missionOne.defence">
362        <QuestDescription title="Defence" description="Seven enemies were detected that seem to launch a coordinated attack.
363Do not hesitate to fight or you will be the target.
364
365Always take care of the enemy that is the closest to you." failmessage="" completeMessage="Yeah! You did it." />
366    </LocalQuest>
367
368    <SimpleNotification message="Dock to the Hydrogen Farmer." broadcast="true">
369        <events>
370            <trigger>
371                <EventListener event=toHydroFarmer />
372            </trigger>
373        </events>
374    </SimpleNotification>
375
376<!-------------------------------------- PART FOUR : Get Help --------------------------------------->
377
378    <Trigger name="famer1" mode="and" stayActive="true">
379        <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
380        <EventTrigger name="notGameEnd" activations="1" invert="true">
381          <events>
382            <trigger>
383              <EventListener event="gameEnd" />
384            </trigger>
385          </events>
386        </EventTrigger>
387    </Trigger>
388
389    <Trigger name="famer2" mode="and" stayActive="true">
390        <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
391        <EventTrigger activations="1" invert="true">
392          <events>
393            <trigger>
394              <EventListener event="gameEnd" />
395            </trigger>
396          </events>
397        </EventTrigger>
398    </Trigger>
399
400    <SimpleNotification message="We just received a message from DuBall." broadcast="true">
401        <events>
402            <trigger>
403                <EventListener event=famer1 />
404            </trigger>
405        </events>
406    </SimpleNotification>
407
408
409    <SimpleNotification message="We will lend you our strongest ship." broadcast="true">
410        <events>
411            <trigger>
412                <EventListener event=famer2 />
413            </trigger>
414        </events>
415    </SimpleNotification>
416
417
418<!-- @Objects: HYDROGEN FARMER & DOCKING -->
419    <SpaceShip
420        team      = 0
421        position  = "-48900,100,0"
422        roll      = 90   yaw=0  pitch=20
423        mass      = 10000
424        health    = 100000 initialhealth=100000 maxhealth="100000"
425        name      = "HydroFarmer"
426        radarname = "Hydrogen Farmer" >
427      <attached>
428        <!-- Docking -->
429        <DistanceTriggerBeacon name="bcnDestroyer" />
430        <DockingTarget name="destroyer" />
431
432        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
433   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
434        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
435        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
436        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
437        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
438        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
439        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
440        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
441        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
442        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
443        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
444        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
445        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
446        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
447        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
448        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
449      </attached>
450      <collisionShapes>
451        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
452        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
453        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
454        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
455        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
456        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
457        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
458        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
459        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
460        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
461        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
462        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
463        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
464        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
465        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
466        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
467      </collisionShapes>
468    </SpaceShip>
469
470    <Dock position="-48900,0,0" roll=90 yaw=180 >
471        <animations>
472            <MoveToDockingTarget target="destroyer" />
473        </animations>
474        <effects>
475            <DockToShip target="spaceShip" />
476        </effects>
477        <events>
478            <execute>
479                <EventListener event="dockMe" />
480            </execute>
481            <activity>
482                <EventListener event=notGameEnd />
483            </activity>
484        </events>
485        <attached>
486            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
487                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
488            />
489        </attached>
490
491    </Dock>
492
493<!--@Objects: SpaceCruiser as docking target -->
494    <SpaceShip
495        template            = "spaceshipspacecruiser"
496        team                = "0"
497        position            = "-48900,800,0"
498        orientation         = "-0.14, 0.68, 0.68, 0.223"
499        health              = "400"
500        initialhealth       = "400"
501        maxhealth           = "500"
502        shieldhealth        = "80"
503        initialshieldhealth = "80"
504        maxshieldhealth     = "120"
505        shieldabsorption    = "0.8"
506        reloadrate          = "1"
507        reloadwaittime      = "1"
508        name                = "cruiser"
509        radarname           = "Spacecruiser" >
510      <attached>
511        <DockingTarget name="spaceShip" />
512      </attached>
513    </SpaceShip>
514
515
516<!-- cruiserKilled: if cuiser is killed & player hasn't taken control of spacecrusier -->
517          <Trigger name="cruiserKilled" mode="and" stayActive="true">
518            <EventTrigger  stayActive="true">
519              <events>
520                <trigger>
521                  <EventListener event="cruiser"/>
522                </trigger>
523              </events>
524            </EventTrigger>
525            <EventTrigger invert=true>
526              <events>
527                <trigger>
528                  <EventListener event="ondock" />
529                </trigger>
530              </events>
531            </EventTrigger>
532          </Trigger>
533
534
535<!-- triggers when either hydrofarmer or cruiser is killed -->
536            <Trigger mode=or name="gameEnd">
537                <EventTrigger activations="1">
538                  <events>
539                    <trigger>
540                      <EventListener event="HydroFarmer" />
541                    </trigger>
542                  </events>
543                </EventTrigger>
544                <EventTrigger activations="1">
545                  <events>
546                    <trigger>
547                      <EventListener event="cruiserKilled" />
548                    </trigger>
549                  </events>
550                </EventTrigger>
551            </Trigger>
552
553<!-- triggers delayed when either hydrofarmer or cruiser is killed -->
554            <EventTrigger delay=4 name="earlyEnd">
555              <events>
556                <trigger>
557                  <EventListener event="gameEnd" />
558                </trigger>
559              </events>
560              <events>
561                <activity>
562                  <EventListener event="movingpirates2" />
563                </activity>
564              </events>
565            </EventTrigger>
566
567
568    <SimpleNotification message="Oh no! You killed the Hydrogen Farmer!" broadcast="true">
569        <events>
570            <trigger>
571                <EventListener event="HydroFarmer" />
572            </trigger>
573        </events>
574    </SimpleNotification>
575
576    <SimpleNotification message="Oh no! You killed the SpaceCruiser!" broadcast="true">
577        <events>
578            <trigger>
579                <EventListener event="cruiserKilled" />
580            </trigger>
581        </events>
582    </SimpleNotification>
583
584    <SimpleNotification message="Press (Esc) and restart the mission." broadcast="true">
585        <events>
586            <trigger>
587                <EventListener event="earlyEnd" />
588            </trigger>
589        </events>
590    </SimpleNotification>
591
592<!-- hydrogen farmer & docking END -->
593
594
595<!-- @Objects: Pickup - find better place !! -->
596    <PickupSpawner pickup=hugeshieldpickup position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1" />
597
598
599    <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 />
600    <SimpleNotification message="This pickup protects your spaceship.">
601        <events>
602            <trigger>
603                <EventListener event=pickup />
604            </trigger>
605        </events>
606    </SimpleNotification>
607<!-- Pickup-->
608
609
610<!-- @Objects: planet && spaceboundaries  -->
611    <Planet
612      position="-44000,0,0"
613      scale="2500"
614      collisionType="dynamic"
615      linearDamping="0.8"
616      angularDamping="0"
617      mass="10000000"
618      pitch="0"
619      mesh="planets/muunilinst.mesh"
620      atmosphere="atmosphere1"
621      rotationaxis="1,0,0"
622      rotationrate="1.0"
623      atmospheresize="80.0f"
624      imagesize="1024.0f"
625      collisiondamage = "2"
626      enablecollisiondamage = "false"
627    >
628      <!--attached>
629        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
630      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
631      <collisionShapes>
632        <SphereCollisionShape radius="2500" position="0,0,0" />
633      </collisionShapes>
634    </Planet>
635
636
637<!-------------------------------------- The attack --------------------------------------->
638<!-- TODO:
639     - update spaceshipTransporter
640     - bots do friendly fire (is drone function reusable?)
641-->
642
643<!-- Fallback Spawnpoint: on cruiserdeath caused by pirates. Unfortunately unstable behaviour concerning activity. -->
644    <TeamSpawnPoint team=0 position="2000,1500,-1500" direction="-1,-1,1" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser>
645        <events>
646            <activity>
647                <EventListener event="attack" />
648            </activity>
649        </events>
650    </TeamSpawnPoint>
651
652<!-- @Triggers: toHydroFamer <-> first  portal usage
653                ondock       <-> successfull docking
654                attack       <-> second portal usage -->
655
656    <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" mode="and">
657        <EventTrigger name="ondock" activations="1" stayactive="true" delay=6>
658          <events>
659            <trigger>
660              <EventListener event="dockMe" />
661            </trigger>
662          </events>
663            <Trigger mode=and>
664              <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
665              <EventTrigger activations="1" invert="true">
666                <events>
667                  <trigger>
668                    <EventListener event="gameEnd" />
669                  </trigger>
670                </events>
671              </EventTrigger>
672            </Trigger>
673        </EventTrigger>
674        <EventTrigger activations="1" invert="true">
675          <events>
676            <trigger>
677              <EventListener event="earlyEnd" />
678            </trigger>
679          </events>
680        </EventTrigger>
681    </DistanceTrigger>
682
683    <SimpleNotification message="Return before it's too late. Boost with (Space)." broadcast="true">
684        <events>
685            <trigger>
686                <EventListener event=ondock />
687            </trigger>
688        </events>
689    </SimpleNotification>
690
691    <SimpleNotification message="Several serious enemies are approaching!">
692        <events>
693            <trigger>
694                <EventListener event=attack />
695            </trigger>
696        </events>
697    </SimpleNotification>
698
699
700<!-- @Objects: 6 pirates, heading towards DuBall, attacking  -->
701<!-- TODO: re-hide pirates on early end-->
702<!-- 1 -->
703    <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"visible="true">
704        <events>
705            <visibility>
706                <EventListener event="ondock" />
707            </visibility>
708        </events>
709        <templates>
710            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
711        </templates>
712        <controller>
713            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
714                <waypoints>
715                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
716                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
717                </waypoints>
718                <events>
719                    <activity>
720                        <EventListener event="attack" /> <!-- activates enemies-->
721                     </activity>
722                </events>
723            </WaypointPatrolController>
724        </controller>
725    </SpaceShip>
726<!-- 2 -->
727    <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" name="attacker" visible="true">
728        <events>
729            <visibility>
730                <EventListener event="ondock" />
731            </visibility>
732        </events>
733        <templates>
734            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
735        </templates>
736        <controller>
737            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
738                <waypoints>
739                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
740                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
741                </waypoints>
742                <events>
743                    <activity>
744                        <EventListener event="attack" /> <!-- activates enemies-->
745                     </activity>
746                </events>
747            </WaypointPatrolController>
748        </controller>
749    </SpaceShip>
750<!-- 3 -->
751    <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" name="attacker" visible="true">
752        <events>
753            <visibility>
754                <EventListener event="ondock" />
755            </visibility>
756        </events>
757        <templates>
758            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
759        </templates>
760        <controller>
761            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
762                <waypoints>
763                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
764                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
765                </waypoints>
766                <events>
767                    <activity>
768                        <EventListener event="attack" /> <!-- activates enemies-->
769                     </activity>
770                </events>
771            </WaypointPatrolController>
772        </controller>
773    </SpaceShip>
774<!-- 4 -->
775    <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" name="attacker" visible="true">
776        <events>
777            <visibility>
778                <EventListener event="ondock" />
779            </visibility>
780        </events>
781        <templates>
782            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
783        </templates>
784        <controller>
785            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
786                <waypoints>
787                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
788                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
789                </waypoints>
790                <events>
791                    <activity>
792                        <EventListener event="attack" /> <!-- activates enemies-->
793                     </activity>
794                </events>
795            </WaypointPatrolController>
796        </controller>
797    </SpaceShip>
798<!-- 5 -->
799    <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" name="attacker"visible="true">
800        <events>
801            <visibility>
802                <EventListener event="ondock" />
803            </visibility>
804        </events>
805        <templates>
806            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
807        </templates>
808        <controller>
809            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
810                <waypoints>
811                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
812                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
813                </waypoints>
814                <events>
815                    <activity>
816                        <EventListener event="attack" /> <!-- activates enemies-->
817                     </activity>
818                </events>
819            </WaypointPatrolController>
820        </controller>
821    </SpaceShip>
822<!-- 6 -->
823    <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" name="attacker" visible="true">
824        <events>
825            <visibility>
826                <EventListener event="ondock" />
827            </visibility>
828        </events>
829        <templates>
830            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
831        </templates>
832        <controller>
833            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
834                <waypoints>
835                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
836                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
837                </waypoints>
838                <events>
839                    <activity>
840                        <EventListener event="attack" /> <!-- activates enemies-->
841                     </activity>
842                </events>
843            </WaypointPatrolController>
844        </controller>
845    </SpaceShip>
846
847
848<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] -->
849    <EventTrigger name="attacktrigger6" activations="1" stayactive="true">
850      <events>
851        <trigger>
852          <EventListener event="attacker" />
853        </trigger>
854      </events>
855      <EventTrigger name="attacktrigger5" activations="1" stayactive="true" delay=0.1>
856        <events>
857          <trigger>
858            <EventListener event="attacker" />
859          </trigger>
860        </events>
861        <EventTrigger name="attacktrigger4" activations="1" stayactive="true" delay=0.1>
862          <events>
863            <trigger>
864              <EventListener event="attacker" />
865            </trigger>
866          </events>
867          <EventTrigger name="attacktrigger3" activations="1" stayactive="true" delay=0.1>
868            <events>
869              <trigger>
870                <EventListener event="attacker" />
871              </trigger>
872            </events>
873            <EventTrigger name="attacktrigger2" activations="1" stayactive="true" delay=0.1>
874              <events>
875                <trigger>
876                  <EventListener event="attacker" />
877                </trigger>
878              </events>
879              <EventTrigger name="attacktrigger1" activations="1" stayactive="true" delay=0.1>
880                <events>
881                  <trigger>
882                    <EventListener event="attacker" />
883                  </trigger>
884                </events>
885              </EventTrigger>
886            </EventTrigger>
887          </EventTrigger>
888        </EventTrigger>
889      </EventTrigger>
890    </EventTrigger>
891
892
893    <SimpleNotification message="5 enemies left!" broadcast="true">
894      <events>
895        <trigger>
896          <EventListener event="attacktrigger1" />
897        </trigger>
898      </events>
899    </SimpleNotification>
900
901    <SimpleNotification message="4 enemies left!" broadcast="true">
902      <events>
903        <trigger>
904          <EventListener event="attacktrigger2" />
905        </trigger>
906      </events>
907    </SimpleNotification>
908
909    <SimpleNotification message="3 enemies left!" broadcast="true">
910      <events>
911        <trigger>
912          <EventListener event="attacktrigger3" />
913        </trigger>
914      </events>
915    </SimpleNotification>
916
917    <SimpleNotification message="2 enemies left!" broadcast="true">
918      <events>
919        <trigger>
920          <EventListener event="attacktrigger4" />
921        </trigger>
922      </events>
923    </SimpleNotification>
924
925    <SimpleNotification message="One enemy left!" broadcast="true">
926      <events>
927        <trigger>
928          <EventListener event="attacktrigger5" />
929        </trigger>
930      </events>
931    </SimpleNotification>
932
933    <SimpleNotification message="Well done. You finished this tutorial." broadcast="true">
934      <events>
935        <trigger>
936          <EventListener event="attacktrigger6" />
937        </trigger>
938      </events>
939    </SimpleNotification>
940
941<!-- @Triggers: postAttack <-> delayed attacktrigger6 -->
942    <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=4.1>
943      <events>
944        <trigger>
945          <EventListener event="attacktrigger6" />
946        </trigger>
947      </events>
948    </EventTrigger>
949
950    <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=8.2>
951      <events>
952        <trigger>
953          <EventListener event="attacktrigger6" />
954        </trigger>
955      </events>
956    </EventTrigger>
957
958    <SimpleNotification message="Either quit by pressing (Esc) or ..." broadcast="true">
959      <events>
960        <trigger>
961          <EventListener event="postAttack1" />
962        </trigger>
963      </events>
964    </SimpleNotification>
965
966    <SimpleNotification message="... stay here to learn some tricks." broadcast="true">
967      <events>
968        <trigger>
969          <EventListener event="postAttack2" />
970        </trigger>
971      </events>
972    </SimpleNotification>
973
974<!-------------------------------------- |Bonus Part| --------------------------------------->
975<!-- @Triggers: "bonusX" <->  delayed "attacktrigger6" -->
976    <EventTrigger name="bonus1" activations="1" stayactive="true" delay=12.3>
977      <events>
978        <trigger>
979          <EventListener event="attacktrigger6" />
980        </trigger>
981      </events>
982    </EventTrigger>
983    <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16.4>
984      <events>
985        <trigger>
986          <EventListener event="attacktrigger6" />
987        </trigger>
988      </events>
989    </EventTrigger>
990    <EventTrigger name="bonus3" activations="1" stayactive="true" delay=22>
991      <events>
992        <trigger>
993          <EventListener event="attacktrigger6" />
994        </trigger>
995      </events>
996    </EventTrigger>
997    <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28.1>
998      <events>
999        <trigger>
1000          <EventListener event="attacktrigger6" />
1001        </trigger>
1002      </events>
1003    </EventTrigger>
1004    <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.3>
1005      <events>
1006        <trigger>
1007          <EventListener event="attacktrigger6" />
1008        </trigger>
1009      </events>
1010    </EventTrigger>
1011    <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.5>
1012      <events>
1013        <trigger>
1014          <EventListener event="attacktrigger6" />
1015        </trigger>
1016      </events>
1017    </EventTrigger>
1018    <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4.1>
1019      <events>
1020        <trigger>
1021          <EventListener event="bonus6" />
1022        </trigger>
1023      </events>
1024    </EventTrigger>
1025
1026
1027
1028    <SimpleNotification message="Rotate your ship. Press (Q) or (E). "  broadcast="true">
1029        <events>
1030            <trigger>
1031                <EventListener event=bonus1 />
1032            </trigger>
1033        </events>
1034    </SimpleNotification>
1035
1036    <SimpleNotification message="Switch the camera's position. Press (C). "  broadcast="true">
1037        <events>
1038            <trigger>
1039                <EventListener event=bonus2 />
1040            </trigger>
1041        </events>
1042    </SimpleNotification>
1043
1044    <SimpleNotification message="360° view: press (Ctrl) + use the mouse "  broadcast="true">
1045        <events>
1046            <trigger>
1047                <EventListener event=bonus3 />
1048            </trigger>
1049        </events>
1050    </SimpleNotification>
1051
1052    <SimpleNotification message="Have a look at the main menu's settings."  broadcast="true">
1053        <events>
1054            <trigger>
1055                <EventListener event=bonus4 />
1056            </trigger>
1057        </events>
1058    </SimpleNotification>
1059
1060    <SimpleNotification message="E.g: Settings > Miscellaneous > Nr. of bots"  broadcast="true">
1061        <events>
1062            <trigger>
1063                <EventListener event=bonus5 />
1064            </trigger>
1065        </events>
1066    </SimpleNotification>
1067
1068    <SimpleNotification message="You successfully finished Mission One!"  broadcast="true">
1069        <events>
1070            <trigger>
1071                <EventListener event=bonus6 />
1072            </trigger>
1073        </events>
1074    </SimpleNotification>
1075
1076    <SimpleNotification message="Press (Esc) and return to the main menu."  broadcast="true">
1077        <events>
1078            <trigger>
1079                <EventListener event=bonus7 />
1080            </trigger>
1081        </events>
1082    </SimpleNotification>
1083
1084
1085    <!--Script code="addBots 3" onLoad="false">
1086        <events>
1087            <trigger>
1088                <EventListener event=bonus6 />
1089            </trigger>
1090        </events>
1091    </Script>
1092
1093    <Script code="artificialcontroller setbotlevel 0.1" onLoad="false">
1094        <events>
1095            <trigger>
1096                <EventListener event=bonus6 />
1097            </trigger>
1098        </events>
1099    </Script-->
1100    <!-- Script code="artificialcontroller setbotlevel 0.1" /-->
1101  </Scene>
1102</Level>
1103
1104<!-- TODO:
1105- Story & more precise Questmessages; more quest hints; fail-quest;
1106- Colouring: Show who is friend or foe via the colour
1107- Waypoints: show the player the way
1108- Foolproof text messages (e.g. verspätete Nachrichten unterdrücken ~done )
1109- End Tutorial, if either the Hydrogen Farmer or the SpaceCruiser gets destroyed. (~done)
1110 -->
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