| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Fabian 'x3n' Landau | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "GSClient.h" | 
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| 30 |  | 
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| 31 | #include "util/Debug.h" | 
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| 32 | #include "util/Exception.h" | 
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| 33 | #include "core/CommandLineParser.h" | 
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| 34 | #include "core/Game.h" | 
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| 35 | #include "core/GameMode.h" | 
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| 36 | #include "network/Client.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     DeclareGameState(GSClient, "client", false, false); | 
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| 41 |  | 
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| 42 |     SetCommandLineArgument(dest, "127.0.0.1").information("Server hostname/IP (IP in the form of #.#.#.#)"); | 
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| 43 |  | 
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| 44 |     GSClient::GSClient(const GameStateInfo& info) | 
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| 45 |         : GameState(info) | 
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| 46 |     { | 
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| 47 |     } | 
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| 48 |  | 
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| 49 |     GSClient::~GSClient() | 
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| 50 |     { | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     void GSClient::activate() | 
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| 54 |     { | 
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| 55 |         GameMode::setIsClient(true); | 
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| 56 |  | 
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| 57 | //         this->client_ = new Client(); | 
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| 58 | //         this->client_->setDestination(CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") ); | 
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| 59 |  | 
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| 60 |         if( !Client::getInstance()->establishConnection() ) | 
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| 61 |         { | 
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| 62 |             ThrowException(InitialisationFailed, "Could not establish connection with server."); | 
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| 63 |         } | 
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| 64 |  | 
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| 65 |         Client::getInstance()->update(Game::getInstance().getGameClock()); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     void GSClient::deactivate() | 
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| 69 |     { | 
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| 70 |         Client::getInstance()->closeConnection(); | 
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| 71 |  | 
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| 72 |         // destroy client | 
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| 73 | //         delete this->client_; | 
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| 74 |  | 
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| 75 |         GameMode::setIsClient(false); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void GSClient::update(const Clock& time) | 
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| 79 |     { | 
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| 80 |         Client::getInstance()->update(time); | 
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| 81 |     } | 
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| 82 | } | 
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